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<blockquote data-quote="Stormonu" data-source="post: 5351408" data-attributes="member: 52734"><p>While doing a little fact-finding for another thread, I happened to pull out my Silver Anniversary set and decided to look through the G1-G3 modules it had.</p><p></p><p>I got quite a shock. Though I'd looked through the modules many, many times before, I'd completely forgotten that they were about 8 pages long each (not including the map covers), with G3 being 16 pages.</p><p></p><p>At first, I thought it was a fluke. Then I noticed that S1 - White Plume Mountain was 8 pages as well...so I got looking only to notice that those old 1E modules were a lot shorter than I had remembered. Even B2 - Keep on the Borderlands; which included the caves, wilderness and castellan keep, racked in about 18 pages if you didn't include the "welcome to DMing" material.</p><p></p><p><em>And they were complete.</em></p><p></p><p>Now, while I'll certainly agree that modern modules look nice and in many ways they have matured (in the sense of writing skill/development, not necessarily in "theme"), they've certainly grown in bulk, being overstuffed with room-by-room renderings and full stats blocks. </p><p></p><p>I can't help but wonder, these days, if such slim volumes as those of yesteryear could survive in today's market. Do you believe that modern modules have gone too far with the mechanical content they contain? Do you believe the "everything at your fingertip" model (with full statblocks and delve-format maps) is the best way to go? Or perhaps some middle ground?</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5351408, member: 52734"] While doing a little fact-finding for another thread, I happened to pull out my Silver Anniversary set and decided to look through the G1-G3 modules it had. I got quite a shock. Though I'd looked through the modules many, many times before, I'd completely forgotten that they were about 8 pages long each (not including the map covers), with G3 being 16 pages. At first, I thought it was a fluke. Then I noticed that S1 - White Plume Mountain was 8 pages as well...so I got looking only to notice that those old 1E modules were a lot shorter than I had remembered. Even B2 - Keep on the Borderlands; which included the caves, wilderness and castellan keep, racked in about 18 pages if you didn't include the "welcome to DMing" material. [I]And they were complete.[/I] Now, while I'll certainly agree that modern modules look nice and in many ways they have matured (in the sense of writing skill/development, not necessarily in "theme"), they've certainly grown in bulk, being overstuffed with room-by-room renderings and full stats blocks. I can't help but wonder, these days, if such slim volumes as those of yesteryear could survive in today's market. Do you believe that modern modules have gone too far with the mechanical content they contain? Do you believe the "everything at your fingertip" model (with full statblocks and delve-format maps) is the best way to go? Or perhaps some middle ground? [/QUOTE]
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