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<blockquote data-quote="Stormonu" data-source="post: 5351580" data-attributes="member: 52734"><p>Actually G1-G3 didn't even have the stat blocks, just the hit points! As for room descriptions, the ones in G1 seemed adequate...anything specific you can point out missing in those old descriptions?</p><p></p><p>Examples</p><p></p><p>[sblock]</p><p>UPPER WORKS GENERAL: The map shows the huge timber stronghold of the local clan of hill giants. All outer walls are of logs of at least 3' diameter. Inner walls dividing rooms and the like are about 2' thick, and doors are great iron-bound log affairs of 1' thickness—single doors being approximately 7' wide and 6' high.</p><p>All inside floors are of stone. Ceiling height varies from about 16' at the edges to 32' at the center, and there are great blackened rafters above which hold up the roof. The Steading is in a nasty damp area, where hard rain is a daily occurrence and wet fogs a nightly event. All wood in the place is very damp.</p><p></p><p>HALL OF THE SUB-CHIEF ENTRY</p><p>Numerous interesting things fill this place. There are 2 tables, 5 chairs, 2 stools, and rugs, hides and skins on the floors and walls. The tables have pottery flagons and platters on them, and pots and kegs are all about the place. There are torphies on the walls: heads (dwarven, human, and various animals and monsters), skulls, skins, and some arms and armor. Directly across from the fireplace are 8 shields, one of which is +3 magical (but only a detect magic spell will reveal it as such). There is a brass jar on the mantle of the fireplace, but it has no value. A skull there is also valueless, but inside is a large gem worth 2,000 g.p. — one of the kids was</p><p>playing with it and stuffed it inside the skull and it has been forgotten.</p><p>[/sblock]</p><p></p><p>Does anyone know what adventure had the first boxed text descriptions?</p><p></p><p>Finally, I guess I'm just old. Having the stat blocks handy certainly is nice, but I don't have a problem with having the MM open next to me (or bookmarked) to know the monster's capabilities, especially when a stat block would fill 1/2 a page or more (and it's a standard block, not something custom). Reading mechanics have always made my eyes glaze over, from character creation to reading adventures.</p><p></p><p>Heck, the old stat blocks (AC: 6, HD: 1+1; hp: 5,6,3; THAC0: 19; #Att: 1; Dam: 1d8+3; SA: infravision 60'; SD: nil; Align: CE; ML: 12; XP: 35) were fine for me. I'd just tend to gloss over them until I actually needed them in the game. The stat blocks don't seem any less cryptic these days to me than back in my AD&D days - if you know the game, you know what the abbreviations mean, and if you don't know the game you don't know what all that nonsense is for.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5351580, member: 52734"] Actually G1-G3 didn't even have the stat blocks, just the hit points! As for room descriptions, the ones in G1 seemed adequate...anything specific you can point out missing in those old descriptions? Examples [sblock] UPPER WORKS GENERAL: The map shows the huge timber stronghold of the local clan of hill giants. All outer walls are of logs of at least 3' diameter. Inner walls dividing rooms and the like are about 2' thick, and doors are great iron-bound log affairs of 1' thickness—single doors being approximately 7' wide and 6' high. All inside floors are of stone. Ceiling height varies from about 16' at the edges to 32' at the center, and there are great blackened rafters above which hold up the roof. The Steading is in a nasty damp area, where hard rain is a daily occurrence and wet fogs a nightly event. All wood in the place is very damp. HALL OF THE SUB-CHIEF ENTRY Numerous interesting things fill this place. There are 2 tables, 5 chairs, 2 stools, and rugs, hides and skins on the floors and walls. The tables have pottery flagons and platters on them, and pots and kegs are all about the place. There are torphies on the walls: heads (dwarven, human, and various animals and monsters), skulls, skins, and some arms and armor. Directly across from the fireplace are 8 shields, one of which is +3 magical (but only a detect magic spell will reveal it as such). There is a brass jar on the mantle of the fireplace, but it has no value. A skull there is also valueless, but inside is a large gem worth 2,000 g.p. — one of the kids was playing with it and stuffed it inside the skull and it has been forgotten. [/sblock] Does anyone know what adventure had the first boxed text descriptions? Finally, I guess I'm just old. Having the stat blocks handy certainly is nice, but I don't have a problem with having the MM open next to me (or bookmarked) to know the monster's capabilities, especially when a stat block would fill 1/2 a page or more (and it's a standard block, not something custom). Reading mechanics have always made my eyes glaze over, from character creation to reading adventures. Heck, the old stat blocks (AC: 6, HD: 1+1; hp: 5,6,3; THAC0: 19; #Att: 1; Dam: 1d8+3; SA: infravision 60'; SD: nil; Align: CE; ML: 12; XP: 35) were fine for me. I'd just tend to gloss over them until I actually needed them in the game. The stat blocks don't seem any less cryptic these days to me than back in my AD&D days - if you know the game, you know what the abbreviations mean, and if you don't know the game you don't know what all that nonsense is for. [/QUOTE]
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