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<blockquote data-quote="prosfilaes" data-source="post: 5351703" data-attributes="member: 40166"><p>Stormonu, your examples strike me as ready for improvement, certainly. For HALL OF THE SUB-CHIEF ENTRY, I'd like a description I could read to players without revealing all the magic junk in the room. It can sometimes be hard to create that on the fly. As long as we're greyhawking the place, what arms and armor are on the wall can be essential to know. Having just watched <em>The Magic Sword</em>,* I remember vividly that shields can carry a lot of insignia that carry a lot of meaning, but the eight shields are featureless and indistinguishable here. A large brass jar certainly does have value; <em>PHB 3.0</em> calls a ten lb iron pot 5 sp, so anywhere from 3 sp to 2 gp depending on size? Lastly, "one of the kids was playing with it and stuffed it inside the skull and it has been forgotten." seems like a completely extraneous detail. I can understand why he would say that DM to DM, but it will never have any effect on the game.</p><p></p><p>UPPER WORKS GENERAL is missing...almost everything? There's no descriptions suitable for reading to players. The numbers are hopelessly exact; humans can't judge 15 feet just like that. (For one example, Michelangelo's David is almost 17 feet tall, but a height of 14 feet was believed by almost everyone until he was scanned into a computer and the rig was too short.) All the dimensions seem designed for a party who is going to try to cut through the walls or bash down the doors, so why not any concrete information about how hard that's going to be or how long it will take?</p><p></p><p>* I do hope that citing this Bert I. Gordon "masterpiece" doesn't get me kicked from the forums.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5351703, member: 40166"] Stormonu, your examples strike me as ready for improvement, certainly. For HALL OF THE SUB-CHIEF ENTRY, I'd like a description I could read to players without revealing all the magic junk in the room. It can sometimes be hard to create that on the fly. As long as we're greyhawking the place, what arms and armor are on the wall can be essential to know. Having just watched [I]The Magic Sword[/I],* I remember vividly that shields can carry a lot of insignia that carry a lot of meaning, but the eight shields are featureless and indistinguishable here. A large brass jar certainly does have value; [I]PHB 3.0[/I] calls a ten lb iron pot 5 sp, so anywhere from 3 sp to 2 gp depending on size? Lastly, "one of the kids was playing with it and stuffed it inside the skull and it has been forgotten." seems like a completely extraneous detail. I can understand why he would say that DM to DM, but it will never have any effect on the game. UPPER WORKS GENERAL is missing...almost everything? There's no descriptions suitable for reading to players. The numbers are hopelessly exact; humans can't judge 15 feet just like that. (For one example, Michelangelo's David is almost 17 feet tall, but a height of 14 feet was believed by almost everyone until he was scanned into a computer and the rig was too short.) All the dimensions seem designed for a party who is going to try to cut through the walls or bash down the doors, so why not any concrete information about how hard that's going to be or how long it will take? * I do hope that citing this Bert I. Gordon "masterpiece" doesn't get me kicked from the forums. [/QUOTE]
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