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80th-level character - Yiol
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<blockquote data-quote="&lt;Anders&gt;" data-source="post: 1482455" data-attributes="member: 18325"><p><strong>In Response</strong></p><p></p><p></p><p></p><p>Actually yes and no.</p><p></p><p>A <em>+40 armor</em> has a 55th-caster level, costs 8,000,000 gp (plus half of masterwork cost plus armor cost) and 170,000 XP to create. A standard wizard cannot create this item at 55th level (alone, but see below), but an arcane artisan might (see WOTC homepage for this prestigeclass).</p><p></p><p>I use some optional rules regarding item creation. First, I allow PCs to share the XP cost for creating an item between each other (they are all loosing XP of course, which I judge as a balancing factor).Second I use a modified craft points-system (from Unearthed Arcana) which makes it possible to create such items without having the player to die of old age before it's finished.</p><p></p><p>I've discovered that the PCs now actually makes items themselves (it's both faster and cheaper), instead of buying them.</p><p></p><p>At last I must point out, that 80th-level characters aren't that exceptional in my campaign. The roof is somewhere around 100th-level (the gods themselves have at least 160 levels, instead of 60, as in Deities and Demigods). Thus, the economic system of cities such as Sigil and Union has been adapted to accommodate these super epic characters.</p><p></p><p>Finally, such items are necessary for the PCs survival. The monsters (all home brewn creations have insight bonuses, profane bonuses, strange bonuses and you name it), the NPCs have epic spells and so on.</p><p></p><p>But I agree, it is insane. But then again, so am I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="<Anders>, post: 1482455, member: 18325"] [b]In Response[/b] Actually yes and no. A [i]+40 armor[/i] has a 55th-caster level, costs 8,000,000 gp (plus half of masterwork cost plus armor cost) and 170,000 XP to create. A standard wizard cannot create this item at 55th level (alone, but see below), but an arcane artisan might (see WOTC homepage for this prestigeclass). I use some optional rules regarding item creation. First, I allow PCs to share the XP cost for creating an item between each other (they are all loosing XP of course, which I judge as a balancing factor).Second I use a modified craft points-system (from Unearthed Arcana) which makes it possible to create such items without having the player to die of old age before it's finished. I've discovered that the PCs now actually makes items themselves (it's both faster and cheaper), instead of buying them. At last I must point out, that 80th-level characters aren't that exceptional in my campaign. The roof is somewhere around 100th-level (the gods themselves have at least 160 levels, instead of 60, as in Deities and Demigods). Thus, the economic system of cities such as Sigil and Union has been adapted to accommodate these super epic characters. Finally, such items are necessary for the PCs survival. The monsters (all home brewn creations have insight bonuses, profane bonuses, strange bonuses and you name it), the NPCs have epic spells and so on. But I agree, it is insane. But then again, so am I. :) [/QUOTE]
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