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80th-level character - Yiol
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<blockquote data-quote="&lt;Anders&gt;" data-source="post: 1482476" data-attributes="member: 18325"><p><strong>Well...</strong></p><p></p><p></p><p></p><p>I think you are absolutely correct and absolutely wrong.</p><p></p><p>The numbers do change, as you pointed out, and the PCs might cleave beefier monsters instead of punier ones. In actuality, combat is combat, even at super epic levels, but it is way more complicated and in many ways more tense and fun. We are talking fights in the sky mounted on roaring colossal paragon dragons and flying ships with ballista bolts of augmented alchemist's fire, armies clashing against each other while the epic characters cancel each others area spells out to save the own side, wuxia-like fights where people almost "fly" around, and yes "climbing on walls upside down" and such.</p><p></p><p>So you are right about that.</p><p></p><p>But then on the actual roleplaying scene, everything is diffirent. You are now managing or taking part of the destinies of nations, of major religions and of gods. The complexity of the intrigues involved cannot simply be sublimed into single scentences, as you could with lower level ones. In some of my games there are even adventures where there are no need to flip up that heroic super artefact magic weapon, since fighting is no longer an issue. Skills take more place in my campaign, especially Bluff, Diplomacy, Gather Information, Knowledge (all of them), and Sense Motive. The danger that the PCs faces aren't just the creepy hordes of unimaginable monsters, but the silver-tongued epic infiltrator, turning the nations ministers into fanatical Tiamatcultists with the non-dispellable skill Diplomacy. The dragon Bluffs you into retreating all the while he manipulates the entire underground criminal activity.</p><p></p><p>The whole multiverse is involved in this kind of game.</p><p></p><p>So it is not like low level gaming, in light of that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="<Anders>, post: 1482476, member: 18325"] [b]Well...[/b] I think you are absolutely correct and absolutely wrong. The numbers do change, as you pointed out, and the PCs might cleave beefier monsters instead of punier ones. In actuality, combat is combat, even at super epic levels, but it is way more complicated and in many ways more tense and fun. We are talking fights in the sky mounted on roaring colossal paragon dragons and flying ships with ballista bolts of augmented alchemist's fire, armies clashing against each other while the epic characters cancel each others area spells out to save the own side, wuxia-like fights where people almost "fly" around, and yes "climbing on walls upside down" and such. So you are right about that. But then on the actual roleplaying scene, everything is diffirent. You are now managing or taking part of the destinies of nations, of major religions and of gods. The complexity of the intrigues involved cannot simply be sublimed into single scentences, as you could with lower level ones. In some of my games there are even adventures where there are no need to flip up that heroic super artefact magic weapon, since fighting is no longer an issue. Skills take more place in my campaign, especially Bluff, Diplomacy, Gather Information, Knowledge (all of them), and Sense Motive. The danger that the PCs faces aren't just the creepy hordes of unimaginable monsters, but the silver-tongued epic infiltrator, turning the nations ministers into fanatical Tiamatcultists with the non-dispellable skill Diplomacy. The dragon Bluffs you into retreating all the while he manipulates the entire underground criminal activity. The whole multiverse is involved in this kind of game. So it is not like low level gaming, in light of that. :) [/QUOTE]
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