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80th-level character - Yiol
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<blockquote data-quote="Wrahn" data-source="post: 1482617" data-attributes="member: 9191"><p>I have found at the near epic and epic levels combat become insanely complex. As an example, we were 19th level facing off against an evil necromancer (who was more than likely epic) and his cronies who for various reasons were trying to ressurect the ex-leader of the empire where we were from whom most people believed to be a prophet, but we knew to be an evil lich. Unfortunately his cronies included priestesses to the goddess of magic who specialized in counterspells, a bunch of anti-magical monk type people, some variant arcane angels, his apprentices, several golems and summoned help.</p><p></p><p>This combat took near 6 hours real time, weaving in and out of pillars to keep out of the line of sight of the counterspell people. When the necromancer actually managed to get timestop off, we thought we were all dead, but because he had been blinded, he couldn't see where to cast, ended up costing us our mooks and doing damage to us, but over all we did all right (the end of the combat featured me, running my hasted butt away from a spell eating, energy draining mist creature that was immune to magic, while the rest of the party beat on the necromancer who had a spell on him which prevented his death).</p><p></p><p>Most of the low level combats I have been in, never really attained this level of complexity, or drama. It isn't cleaving bigger monsters, it is compensating for the unknown, usually grossly over powered things we were fighting and managing to pull it off. </p><p></p><p>Of course we weren't playing at 80th level either (or 100th) Those levels of play epic spellcasting is at it's full power and you will have no clue what so ever what incredibly broken thing the GM has up his sleeve.</p><p></p><p>Sounds like fun.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1482617, member: 9191"] I have found at the near epic and epic levels combat become insanely complex. As an example, we were 19th level facing off against an evil necromancer (who was more than likely epic) and his cronies who for various reasons were trying to ressurect the ex-leader of the empire where we were from whom most people believed to be a prophet, but we knew to be an evil lich. Unfortunately his cronies included priestesses to the goddess of magic who specialized in counterspells, a bunch of anti-magical monk type people, some variant arcane angels, his apprentices, several golems and summoned help. This combat took near 6 hours real time, weaving in and out of pillars to keep out of the line of sight of the counterspell people. When the necromancer actually managed to get timestop off, we thought we were all dead, but because he had been blinded, he couldn't see where to cast, ended up costing us our mooks and doing damage to us, but over all we did all right (the end of the combat featured me, running my hasted butt away from a spell eating, energy draining mist creature that was immune to magic, while the rest of the party beat on the necromancer who had a spell on him which prevented his death). Most of the low level combats I have been in, never really attained this level of complexity, or drama. It isn't cleaving bigger monsters, it is compensating for the unknown, usually grossly over powered things we were fighting and managing to pull it off. Of course we weren't playing at 80th level either (or 100th) Those levels of play epic spellcasting is at it's full power and you will have no clue what so ever what incredibly broken thing the GM has up his sleeve. Sounds like fun. [/QUOTE]
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