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8th Level Druid
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<blockquote data-quote="Jack Simth" data-source="post: 4500847" data-attributes="member: 29252"><p>Ah, right - drop a single Nightstick (and one of the lesser buffs) for a Ring of Counterspells, and load it up with Dispel Magic (Greater, once that's available... or both, in two separate rings). Make sure everyone in the party does the same. Nothing's perfect, but then, most optimization consists of min/maxing, and when you do that, you leave something of an Achillie's Heel (the "min" - in this case, Dispel Magic).</p><p></p><p></p><p></p><p>Ah. </p><p></p><p>Well, straight Druid is fine. At 8th, especially with an area that's going to be difficult, I'd suggest Dwarf. There's a few reasons:</p><p>1) +2 Saves vs. Spells, Spell-like abilities, and Poisons - which is around 80% of the saves you'll make in a day. Your type doesn't change due to the Wildshape Errata, so you keep these in all forms.</p><p>2) Darkvision-60 (likewise).</p><p>3) +2 Con. You always need more HP.</p><p></p><p>While a Druid doesn't get many feats, the Druid also doesn't really need much in the way of feats. Take Natural Spell at 6th (unless you're being deliberately sub-optimal), and the others depend on what you want to do. In this case, you mentioned you wanted to be a Summoner - Spell Focus (Conjouration) at 1st and Augment Summoning at 3rd will cover that quite nicely.</p><p></p><p>As for your wealth, a few potions of Invisibility (Summoning critters doesn't break invisibility), a wand of Cure Light Wounds (or better, Lesser Vigor) for out of combat healing, and a little extra dimensional storage (Handy Haversack, 2k) are good. At this point, you'll have some difficulties getting decent equipment in wildshape, but Wilding Clasps (4k each) will go well with a Vest of Resistance +2 (4k), a Peripat of Wisdom +2 (4k), Gloves of Dexterity +2 (4k), and whatever odds and ends you think you might need (with the Wilding Clasp for each item you want constantly active, that's basically it for your 27k).</p><p></p><p>If you plan on sticking to a Summoner, you want a defensive Wildshape - the deinonychus is a very good choice, at a base AC of 17 (which goes up with Gauntlets of Dexterity, and a Barkskin spell), and it also has some decent natural weapons for when you don't want to waste a spell Summoning.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4500847, member: 29252"] Ah, right - drop a single Nightstick (and one of the lesser buffs) for a Ring of Counterspells, and load it up with Dispel Magic (Greater, once that's available... or both, in two separate rings). Make sure everyone in the party does the same. Nothing's perfect, but then, most optimization consists of min/maxing, and when you do that, you leave something of an Achillie's Heel (the "min" - in this case, Dispel Magic). Ah. Well, straight Druid is fine. At 8th, especially with an area that's going to be difficult, I'd suggest Dwarf. There's a few reasons: 1) +2 Saves vs. Spells, Spell-like abilities, and Poisons - which is around 80% of the saves you'll make in a day. Your type doesn't change due to the Wildshape Errata, so you keep these in all forms. 2) Darkvision-60 (likewise). 3) +2 Con. You always need more HP. While a Druid doesn't get many feats, the Druid also doesn't really need much in the way of feats. Take Natural Spell at 6th (unless you're being deliberately sub-optimal), and the others depend on what you want to do. In this case, you mentioned you wanted to be a Summoner - Spell Focus (Conjouration) at 1st and Augment Summoning at 3rd will cover that quite nicely. As for your wealth, a few potions of Invisibility (Summoning critters doesn't break invisibility), a wand of Cure Light Wounds (or better, Lesser Vigor) for out of combat healing, and a little extra dimensional storage (Handy Haversack, 2k) are good. At this point, you'll have some difficulties getting decent equipment in wildshape, but Wilding Clasps (4k each) will go well with a Vest of Resistance +2 (4k), a Peripat of Wisdom +2 (4k), Gloves of Dexterity +2 (4k), and whatever odds and ends you think you might need (with the Wilding Clasp for each item you want constantly active, that's basically it for your 27k). If you plan on sticking to a Summoner, you want a defensive Wildshape - the deinonychus is a very good choice, at a base AC of 17 (which goes up with Gauntlets of Dexterity, and a Barkskin spell), and it also has some decent natural weapons for when you don't want to waste a spell Summoning. [/QUOTE]
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