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8th Level Druid
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<blockquote data-quote="DemonLoki" data-source="post: 4505591" data-attributes="member: 78024"><p><strong>So this is the final build I came up with</strong></p><p></p><p>So here it is... this is the final build that I came up with.</p><p> </p><p>Sworn Allegiance to: Leviathan</p><p> </p><p>Feats: 1 at first level</p><p>1. Ashbound Summoning (taken at 1st)</p><p>1 for being Human</p><p>1. Greenbound Summoning (taken at 1st)</p><p>1 bonus vile feat for sworn allegiance</p><p>1. Evil Brand (taken at 1st)</p><p>1 bonus vile feat for sworn allegiance</p><p>1. Chosen of Evil (taken at 1st)</p><p>Then one at 3rd and one at 6th for being lvl 8 druid</p><p>1. Initiate of Malar (taken at 3rd)</p><p>2. Natural Spell (taken at 6th)</p><p> </p><p>****Natural Spell: Allows casting while wild shaped</p><p> </p><p>****Evil Brand: +2 on Diplomacy/Intimidate checks made against evil creatures</p><p> </p><p>****Chosen of Evil: Take 1 Con damage to add bonus on one attack, saving throw,</p><p>or check equal to number of vile feats</p><p> </p><p>****Ashbound: Double duration on summon spells and +3 luck bonus on their attacks</p><p> </p><p>****Greenbound Summoning: Greenbound template applied to summoned creatures with the animal subtype</p><p> </p><p>****Initaite of Malar: +4 STR and +4 CON to summoned animals, and three additional spells: </p><p>2nd: Spectral Stag: Conjures a phantom stag that you can ride or direct to attack a target</p><p>3rd: Possess animal: You possess a normal animal</p><p>4th: Strength of the Beast: You gain benefits of your lycanthropic animal form while in human form.</p><p> </p><p>Spells per day:</p><p>0(6) 1st(4+1) 2nd(3+1) 3rd(3+1) 4th(2+1)</p><p> </p><p>Skill Points: (88 total at lvl 8)</p><p>1st Level: 4 + [(4+3) x 4] = 32</p><p>Each Level: (4+3) + 1 = 8 per level = 56 total</p><p> </p><p>Listen 11 Ranks</p><p>Ride 11 ranks</p><p>Handle Animal 11 ranks</p><p>Spot 11 Ranks</p><p>Survival 11 Ranks</p><p>Concentration 11 Ranks</p><p>Knowledge Nature 11 Ranks</p><p>Heal 11 Ranks</p><p> </p><p>Ability Scores (32 point buy system)</p><p> (+0)STR 10 (2 pts)</p><p> (+2)DEX 14 (4 pts) +2 from equipment</p><p> (+3)CON 16 (6 pts) +1 at 4th level, +1 at 8th level</p><p> (+3)INT 16 (10 pts)</p><p> (+4)WIS 18 (10 pts) +2 from equipment</p><p> (-1)CHA 8 (0 pts)</p><p></p><p>Race: Human Druid</p><p>Alignment: Neutral Evil</p><p>Languages: Common, Druidic (Druid only), Sylvan (Forest Creatures), Terran (Earth Creatures), Auran (Air Creatures)</p><p>Medium Size</p><p>Base Land Speed: 30</p><p> </p><p>1. Periapt of Wisdom +2 4000 GP</p><p>2. Gloves of Dexterity +2 4000 GP</p><p>3. Wilding Clasp (periapt) 4000 GP</p><p>4. Wilding Clasp (armor) 4000 GP</p><p>5. Garden of Nature's Rage 8000 GP</p><p>6. Wand of Cure Light Wounds 750 GP</p><p>7. Leaveweave Studded Leather 765 GP</p><p>8. Healing Belt 750 GP</p><p>9. Cold Iron Scimitar 30 GP</p><p>10. Exotic Saddle 60 GP</p><p>11. Saddle Pack 4 GP</p><p>12. Adventuring Gear 6 GP 2 SP</p><p>13. Daggers (x10) 20 GP</p><p>______________________________________________</p><p>AVAILABLE: 27000 GP</p><p>TOTAL: 26382 GP 6 SP</p><p>REMAINING: 617 GP 4 SP</p><p> </p><p>1. +2 wisdom</p><p>2. +2 dexterity</p><p>3. Allows bonus to stay in effect while wild shaped</p><p>4. Allows bonus to stay in effect while wild shaped</p><p>5. Once per day allows +4STR +4CON to wild shape</p><p>6. Self explanatory</p><p>7. +3 Armor Bonus</p><p>8. 3 charges per day, cure 2d8 per charge</p><p>9. Weapon</p><p>10. Saddle to ride on fleshraker, +2 on ride checks</p><p>11. Holds supplies</p><p>12. Adventuring Gear</p><p>bedroll 1sp</p><p>blanket 5sp</p><p>waterskin 1gp</p><p>spell component pouch 5gp</p><p>13. Ranged Weapons</p><p> </p><p> </p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="DemonLoki, post: 4505591, member: 78024"] [b]So this is the final build I came up with[/b] So here it is... this is the final build that I came up with. Sworn Allegiance to: Leviathan Feats: 1 at first level 1. Ashbound Summoning (taken at 1st) 1 for being Human 1. Greenbound Summoning (taken at 1st) 1 bonus vile feat for sworn allegiance 1. Evil Brand (taken at 1st) 1 bonus vile feat for sworn allegiance 1. Chosen of Evil (taken at 1st) Then one at 3rd and one at 6th for being lvl 8 druid 1. Initiate of Malar (taken at 3rd) 2. Natural Spell (taken at 6th) ****Natural Spell: Allows casting while wild shaped ****Evil Brand: +2 on Diplomacy/Intimidate checks made against evil creatures ****Chosen of Evil: Take 1 Con damage to add bonus on one attack, saving throw, or check equal to number of vile feats ****Ashbound: Double duration on summon spells and +3 luck bonus on their attacks ****Greenbound Summoning: Greenbound template applied to summoned creatures with the animal subtype ****Initaite of Malar: +4 STR and +4 CON to summoned animals, and three additional spells: 2nd: Spectral Stag: Conjures a phantom stag that you can ride or direct to attack a target 3rd: Possess animal: You possess a normal animal 4th: Strength of the Beast: You gain benefits of your lycanthropic animal form while in human form. Spells per day: 0(6) 1st(4+1) 2nd(3+1) 3rd(3+1) 4th(2+1) Skill Points: (88 total at lvl 8) 1st Level: 4 + [(4+3) x 4] = 32 Each Level: (4+3) + 1 = 8 per level = 56 total Listen 11 Ranks Ride 11 ranks Handle Animal 11 ranks Spot 11 Ranks Survival 11 Ranks Concentration 11 Ranks Knowledge Nature 11 Ranks Heal 11 Ranks Ability Scores (32 point buy system) (+0)STR 10 (2 pts) (+2)DEX 14 (4 pts) +2 from equipment (+3)CON 16 (6 pts) +1 at 4th level, +1 at 8th level (+3)INT 16 (10 pts) (+4)WIS 18 (10 pts) +2 from equipment (-1)CHA 8 (0 pts) Race: Human Druid Alignment: Neutral Evil Languages: Common, Druidic (Druid only), Sylvan (Forest Creatures), Terran (Earth Creatures), Auran (Air Creatures) Medium Size Base Land Speed: 30 1. Periapt of Wisdom +2 4000 GP 2. Gloves of Dexterity +2 4000 GP 3. Wilding Clasp (periapt) 4000 GP 4. Wilding Clasp (armor) 4000 GP 5. Garden of Nature's Rage 8000 GP 6. Wand of Cure Light Wounds 750 GP 7. Leaveweave Studded Leather 765 GP 8. Healing Belt 750 GP 9. Cold Iron Scimitar 30 GP 10. Exotic Saddle 60 GP 11. Saddle Pack 4 GP 12. Adventuring Gear 6 GP 2 SP 13. Daggers (x10) 20 GP ______________________________________________ AVAILABLE: 27000 GP TOTAL: 26382 GP 6 SP REMAINING: 617 GP 4 SP 1. +2 wisdom 2. +2 dexterity 3. Allows bonus to stay in effect while wild shaped 4. Allows bonus to stay in effect while wild shaped 5. Once per day allows +4STR +4CON to wild shape 6. Self explanatory 7. +3 Armor Bonus 8. 3 charges per day, cure 2d8 per charge 9. Weapon 10. Saddle to ride on fleshraker, +2 on ride checks 11. Holds supplies 12. Adventuring Gear bedroll 1sp blanket 5sp waterskin 1gp spell component pouch 5gp 13. Ranged Weapons What do you guys think? [/QUOTE]
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