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*Pathfinder & Starfinder
8th level PC's + Iron Golem = Need a plan
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1690003" data-attributes="member: 16936"><p>You know, I'm trying to picture a human-sized metal statue weighing about 5,000lbs, moving 20' per round, unable to run, with no Climb speed and no ranks at all in Climb (just what, a +11 strength modifier?), doing <em>anything</em> Jackie-Chan style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I suppose it could still climb up one or two floors without stairs (maybe by jamming its massive fingers through the walls to make some handholds for itself), but that's still 5,000lbs of weight being put on those walls, and I can't help but think that, structurally speaking, that wouldn't be healthy for the tower. But hey, if your GM isn't going to let the golem get stuck on the first floor (as the whole "Jackie Chan" thing seems to suggest), then it's pointless to try and think of a clever way to keep it out of there; you might as well just stock up on golembane scarabs and stuff that casts <em>Lightning Bolt</em> and just try to kill it. </p><p></p><p>But if the tower is sitting on a big, thick shelf of natural rock or you can lure the golem to such a place, I'll point out that an 8th-level caster is practically guaranteed to be able to cast Transmute Rock to Mud from a scroll. Combined with a golem's slow movement and a handy Dispel Magic, it's a decent enough golem-trap.</p><p></p><p>And if you're evil, I guess you could keep it in combat until it finally goes berserk, then try to draw it towards the nearest village/city/person you hate. In its HULK-SMASH! rage, it should forget all about protecting the tower.</p><p></p><p>--</p><p>of course, it'll probably kill you if you try to stay in combat with it that long</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1690003, member: 16936"] You know, I'm trying to picture a human-sized metal statue weighing about 5,000lbs, moving 20' per round, unable to run, with no Climb speed and no ranks at all in Climb (just what, a +11 strength modifier?), doing [i]anything[/i] Jackie-Chan style. ;) I suppose it could still climb up one or two floors without stairs (maybe by jamming its massive fingers through the walls to make some handholds for itself), but that's still 5,000lbs of weight being put on those walls, and I can't help but think that, structurally speaking, that wouldn't be healthy for the tower. But hey, if your GM isn't going to let the golem get stuck on the first floor (as the whole "Jackie Chan" thing seems to suggest), then it's pointless to try and think of a clever way to keep it out of there; you might as well just stock up on golembane scarabs and stuff that casts [i]Lightning Bolt[/i] and just try to kill it. But if the tower is sitting on a big, thick shelf of natural rock or you can lure the golem to such a place, I'll point out that an 8th-level caster is practically guaranteed to be able to cast Transmute Rock to Mud from a scroll. Combined with a golem's slow movement and a handy Dispel Magic, it's a decent enough golem-trap. And if you're evil, I guess you could keep it in combat until it finally goes berserk, then try to draw it towards the nearest village/city/person you hate. In its HULK-SMASH! rage, it should forget all about protecting the tower. -- of course, it'll probably kill you if you try to stay in combat with it that long ryan [/QUOTE]
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8th level PC's + Iron Golem = Need a plan
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