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9 new races, please comment
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<blockquote data-quote="ackron" data-source="post: 1601692" data-attributes="member: 17127"><p>Ok, here are some races I am thinking of using for a campaign I am planning. Each of these races has a +1 level adjustment. In the campaign, the players will be restricted to these races, or the Aasimar or Tiefling from the SRD (with the humanoid type instead of the Outsider (native) type), or they may play as slightly impoved humans (everything is the same except they can cast any 0 level sorcer or wizard spell as a spell like ability 3/day). The rest of the Player's handbook races will not be allowed.</p><p></p><p>With this post, I am specifically trying to address possible balance issues. For this reason, I have left out all the flavor text for the races, and am just presenting the stats (although you will probably be able to guess for most of them). So my question for you is, do you think these races are balanced against each other and against the Aasimar and Tiefling? If not, which ones do you think are over/under powered and why. I have also not come up with favored classes for them yet, so suggestions are welcome.</p><p></p><p>Without further ado, here they are, I included the Aasimar and Tiefling from the SRD at the end for referance.</p><p></p><p>Unless otherwise noted, all the following creatures have the following characteristics:</p><p>Humanoid Type</p><p>Medium Size</p><p>Base land speed of 30 feet </p><p></p><p>Race 1:</p><p></p><p>Abilities: +2 Dex</p><p>Speed 40 feet.</p><p>Natural Attacks </p><p>Primary: 2 Claws 1d4</p><p>Secondary: Bite 1d6</p><p>Racial Skill Bonuses:</p><p>+2 on Hide, Move Silently, and Climb checks.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Low-Light Vision</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 2:</p><p></p><p>Abilities: +2 Con</p><p>Natural Attacks </p><p>Primary: Bite 1d6</p><p>Racial Skill Bonuses:</p><p>+2 on Move Silently, and Listen.</p><p>Bonus Feat:</p><p>endurance </p><p>Special:</p><p>Low-Light Vision</p><p>Scent</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 3:</p><p></p><p>Abilities: +4 Str -2 Dex -2 Int</p><p>Natural Attacks </p><p>Primary: Gore 1d6 (double damage on a charge)</p><p>Racial Skill Bonuses:</p><p>+2 on Intimidate.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Low-Light Vision</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 4:</p><p></p><p>Abilities: -2 Con</p><p>Speed: 20 feet, Fly 50 feet (poor)</p><p>Natural Attacks </p><p>none</p><p>Racial Skill Bonuses:</p><p>+4 on Spot.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>This race has wings with hands (thumb and 2 fingers) at the second wing joint. This means that they can not manipulate any held object while flying, nor can they cast spells with somatic components while flying (I will be adding a feat to let them cast spells while flying)</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 5:</p><p></p><p>Abilities: +2 Str</p><p>Natural Attacks </p><p>Primary: 2 Claws 1d4</p><p>Secondary: Bite 1d6</p><p>Racial Skill Bonuses:</p><p>+2 on Swim.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Low-Light Vision</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 6:</p><p></p><p>Abilities: +4 Dex -2 Str -2 Cha</p><p>Natural Attacks </p><p>none</p><p>Racial Skill Bonuses:</p><p>+2 on climb and balance.</p><p>Bonus Feat:</p><p>acrobatic </p><p>Special:</p><p>Low-Light Vision</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 7:</p><p></p><p>Abilities: no modifiers</p><p>Speed 30 feet, Swim 30 feet (includes +8 bonus on swim checks, can take 10 on swim even if rushed or threatened)</p><p>Natural Attacks </p><p>none</p><p>Racial Skill Bonuses:</p><p>+2 on hide and listen, and +4 on jump.</p><p>Bonus Feat:</p><p>toughness </p><p>Special:</p><p>Low-Light Vision</p><p>hold breath</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 8:</p><p></p><p>Abilities: no modifiers</p><p>Speed 30 feet</p><p>Natural Attacks </p><p>Primary: Bite 1d6</p><p>Racial Skill Bonuses:</p><p>+2 on listen and swim .</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Low-Light Vision</p><p>+2 Natural Armor</p><p>Natural camouflage (this ability gives the race a bonus on hide checks, as he can change his appearance to match what is around him. The bonus depends on how much he is wearing. Heavy armor: +2, Medium Armor: +4, Light Armor or Regular clothes +6, Jewelry and/or minimal clothing +8, completely naked, +10. Also while naked or wearing minimal clothing, he can hide without needing cover or concealment or any kind of hiding place, he still can not hide while being observed, however).</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Race 9:</p><p></p><p>Abilities: +2 Dex +4 Int +2 Cha -4 Str -2 Con</p><p>Small Size</p><p>Speed 20 feet</p><p>Natural Attacks </p><p>none</p><p>Racial Skill Bonuses:</p><p>+2 on Gather Information and Sense Motive.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Can communicate telepathically with a 60’ range.</p><p>Can use detect thoughts at will, but only against a willing target (in other words, someone can send thoughts to you, but you can’t read their minds unless they do)</p><p>Favored Class: ?</p><p>Level Adjustment +1</p><p></p><p>Aasimar:</p><p></p><p>Abilities: +2 Wis +2 Cha</p><p>Natural Attacks </p><p>none</p><p>Racial Skill Bonuses:</p><p>+2 on spot and listen.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Res to acid 5, cold 5, electricity 5</p><p>Darkvision 60’</p><p>1/day: Daylight (as the spell, caster level equals class levels)</p><p>Favored Class: Paladin</p><p>Level Adjustment +1</p><p></p><p>Tiefling:</p><p></p><p>Abilities: +2 Dex +2 Int, -2 Cha</p><p>Natural Attacks </p><p>none</p><p>Racial Skill Bonuses:</p><p>+2 on bluff and hide.</p><p>Bonus Feat:</p><p>none</p><p>Special:</p><p>Res to fire 5, cold 5, electricity 5</p><p>Darkvision 60’</p><p>1/day: Darkness (as the spell, caster level equals class levels)</p><p>Favored Class: Rogue</p><p>Level Adjustment +1</p><p></p><p>Edit: Race 1: Removed Alertness, Race 2: no change, Race 3: no change, Race 4: Removed the Dex bonus, the Low Light Vision, and reduced manuverablity to poor, Race 5: no change, Race 6: no change, Race 7: added +2 on listen, clarified swim bonus, Race 8: no change Race 9: Added +2 on Gather Information and Sense Motive</p></blockquote><p></p>
[QUOTE="ackron, post: 1601692, member: 17127"] Ok, here are some races I am thinking of using for a campaign I am planning. Each of these races has a +1 level adjustment. In the campaign, the players will be restricted to these races, or the Aasimar or Tiefling from the SRD (with the humanoid type instead of the Outsider (native) type), or they may play as slightly impoved humans (everything is the same except they can cast any 0 level sorcer or wizard spell as a spell like ability 3/day). The rest of the Player's handbook races will not be allowed. With this post, I am specifically trying to address possible balance issues. For this reason, I have left out all the flavor text for the races, and am just presenting the stats (although you will probably be able to guess for most of them). So my question for you is, do you think these races are balanced against each other and against the Aasimar and Tiefling? If not, which ones do you think are over/under powered and why. I have also not come up with favored classes for them yet, so suggestions are welcome. Without further ado, here they are, I included the Aasimar and Tiefling from the SRD at the end for referance. Unless otherwise noted, all the following creatures have the following characteristics: Humanoid Type Medium Size Base land speed of 30 feet Race 1: Abilities: +2 Dex Speed 40 feet. Natural Attacks Primary: 2 Claws 1d4 Secondary: Bite 1d6 Racial Skill Bonuses: +2 on Hide, Move Silently, and Climb checks. Bonus Feat: none Special: Low-Light Vision Favored Class: ? Level Adjustment +1 Race 2: Abilities: +2 Con Natural Attacks Primary: Bite 1d6 Racial Skill Bonuses: +2 on Move Silently, and Listen. Bonus Feat: endurance Special: Low-Light Vision Scent Favored Class: ? Level Adjustment +1 Race 3: Abilities: +4 Str -2 Dex -2 Int Natural Attacks Primary: Gore 1d6 (double damage on a charge) Racial Skill Bonuses: +2 on Intimidate. Bonus Feat: none Special: Low-Light Vision Favored Class: ? Level Adjustment +1 Race 4: Abilities: -2 Con Speed: 20 feet, Fly 50 feet (poor) Natural Attacks none Racial Skill Bonuses: +4 on Spot. Bonus Feat: none Special: This race has wings with hands (thumb and 2 fingers) at the second wing joint. This means that they can not manipulate any held object while flying, nor can they cast spells with somatic components while flying (I will be adding a feat to let them cast spells while flying) Favored Class: ? Level Adjustment +1 Race 5: Abilities: +2 Str Natural Attacks Primary: 2 Claws 1d4 Secondary: Bite 1d6 Racial Skill Bonuses: +2 on Swim. Bonus Feat: none Special: Low-Light Vision Favored Class: ? Level Adjustment +1 Race 6: Abilities: +4 Dex -2 Str -2 Cha Natural Attacks none Racial Skill Bonuses: +2 on climb and balance. Bonus Feat: acrobatic Special: Low-Light Vision Favored Class: ? Level Adjustment +1 Race 7: Abilities: no modifiers Speed 30 feet, Swim 30 feet (includes +8 bonus on swim checks, can take 10 on swim even if rushed or threatened) Natural Attacks none Racial Skill Bonuses: +2 on hide and listen, and +4 on jump. Bonus Feat: toughness Special: Low-Light Vision hold breath Favored Class: ? Level Adjustment +1 Race 8: Abilities: no modifiers Speed 30 feet Natural Attacks Primary: Bite 1d6 Racial Skill Bonuses: +2 on listen and swim . Bonus Feat: none Special: Low-Light Vision +2 Natural Armor Natural camouflage (this ability gives the race a bonus on hide checks, as he can change his appearance to match what is around him. The bonus depends on how much he is wearing. Heavy armor: +2, Medium Armor: +4, Light Armor or Regular clothes +6, Jewelry and/or minimal clothing +8, completely naked, +10. Also while naked or wearing minimal clothing, he can hide without needing cover or concealment or any kind of hiding place, he still can not hide while being observed, however). Favored Class: ? Level Adjustment +1 Race 9: Abilities: +2 Dex +4 Int +2 Cha -4 Str -2 Con Small Size Speed 20 feet Natural Attacks none Racial Skill Bonuses: +2 on Gather Information and Sense Motive. Bonus Feat: none Special: Can communicate telepathically with a 60’ range. Can use detect thoughts at will, but only against a willing target (in other words, someone can send thoughts to you, but you can’t read their minds unless they do) Favored Class: ? Level Adjustment +1 Aasimar: Abilities: +2 Wis +2 Cha Natural Attacks none Racial Skill Bonuses: +2 on spot and listen. Bonus Feat: none Special: Res to acid 5, cold 5, electricity 5 Darkvision 60’ 1/day: Daylight (as the spell, caster level equals class levels) Favored Class: Paladin Level Adjustment +1 Tiefling: Abilities: +2 Dex +2 Int, -2 Cha Natural Attacks none Racial Skill Bonuses: +2 on bluff and hide. Bonus Feat: none Special: Res to fire 5, cold 5, electricity 5 Darkvision 60’ 1/day: Darkness (as the spell, caster level equals class levels) Favored Class: Rogue Level Adjustment +1 Edit: Race 1: Removed Alertness, Race 2: no change, Race 3: no change, Race 4: Removed the Dex bonus, the Low Light Vision, and reduced manuverablity to poor, Race 5: no change, Race 6: no change, Race 7: added +2 on listen, clarified swim bonus, Race 8: no change Race 9: Added +2 on Gather Information and Sense Motive [/QUOTE]
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