Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
9 new races, please comment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 1603321" data-attributes="member: 13966"><p>Well, let's see here......</p><p>First of all, your improvement for humans is terribly lame if you give them </p><p>a +1 Level Adjustment to go with it, otherwise it's fine. If you do give </p><p>the humans a +1 LA for it, at least make it a 1st-level wizard or sorcerer </p><p>spell and useable 4/day or something.</p><p> </p><p>Race 1: Medium humanoid, Dex+2, Spd40, 2 claws 1d4 primary, bite </p><p>1d6 secondary, Climb+2, Hide+2, Move Silently+2, Alertness bonus feat, </p><p>low-light vision, ? favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">This seems a bit too strong for only a +1 Level Adjustment. Compared to a human, </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">their bonus feat is specific, they get +2 Dex and a spread of +6 total on skill checks in </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">place of extra skill points, three natural attacks for their LA, low-light vision and +10 </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">feet to base speed in exchange for the human versatility and for the LA. The Dex </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">b</span></span><span style="font-size: 9px"><span style="color: royalblue">onus, at least, makes it too much. Remove the Alertness feat and/or the Hide/MS </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">bonuses, but keep the Climb bonus, to balance the race. As for favored class, my </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">suggestion is barbarian if they're going to be a savage race, or monk if they're going </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">to be a rather civilized people, or rogue otherwise I guess.</span></span></p><p> </p><p><span style="color: lemonchiffon">Race 2: Medium humanoid, Con+2, Spd30, bite 1d6 primary, Listen+2, </span></p><p><span style="color: lemonchiffon">Move Silently+2, Endurance bonus feat, Scent quality, ? favored class, </span></p><p><span style="color: lemonchiffon">LA+1.</span></p><p><span style="font-size: 9px"><span style="color: royalblue">This one seems mostly fine for its LA, but you should perhaps remove the Endurance </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">feat, or instead the Scent quality, to balance it out. If you remove Scent, you could </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">always choose to allow them to gain it as a feat, like some races in non-core books </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">can do. For favored class I'd recommend bard, with perhaps barbarian or rogue instead.</span></span></p><p> </p><p>Race 3: Medium humanoid, Str+4, Dex-2, Int-2, Spd30, gore 1d6 primary, </p><p>gore damage x2 on a charge, Intimidate+2, low-light vision, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">Well, the gore attack makes up for the bonus feat and multiclassing flexibility of </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">humans, the intimidate bonus and low-light vision make up for the initial bonus skill </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">points a human has as well, and the ability score adjustments make up for the extra </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">skill points humans get later...... I think it's relatively balanced for a +1 LA, due to </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">the potency of +4 Strength without a similar penalty to Dex or Con.</span></span></p><p> </p><p>Race 4: Medium humanoid, Dex+2, Con-2, Spd20, Fly50, average maneuverability, Spot+4, low-light vision, hands built into wings, ? </p><p>favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">Let's see, the ability adjustments make up for the extra skill points a human would </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">get, the spot bonus makes up for the feat a human would get, the low-light vision </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">makes up somewhat for the reduced base speed, and the flight more than makes </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">up for the lack of human versatility and the addition of a +1 LA...... Flight is too </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">powerful for so little LA and these other benefits. I'd say maybe reduce the flight </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">speed to 40 feet, maybe reduce the size of the race to Small to balance out some </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">of the potency of flight, and limit their flight time by some factor of Constitution. </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">Perhaps no more than one minute of flight per point of Constitution, during any given </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">hour, with each additional minute of flight requiring first a Constitution check against </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">DC 10, +2 DC per previous such check attempted that hour. Or perhaps no checks </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">allowed to extend the flight time. For favored class I'd suggest ranger, perhaps rogue </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">if they're rather urbanized, or sorcerer if you want them a bit more exotic.</span></span></p><p> </p><p>Race 5: Medium humanoid, Str+2, Spd30, 2 claws 1d4 primary, bite </p><p>1d6 secondary, Swim+2, low-light vision, ? favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">This race gets low-light vision in place of a human bonus feat, three natural attacks </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">and a Swim bonus for their LA, and +2 Strength in place of the extra skill points and </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">flexibility a human would have..... They might be a bit powerful, perhaps give a -2 </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">Charisma penalty or -2 Wisdom, or remove the claw attacks... Favored class should </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">probably be barbarian if somewhat primitive or savage, otherwise fighter, or bard if </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">you want to make them more interesting for such a muscular and toothy race.</span></span></p><p> </p><p>Race 6: Medium humanoid, Str-2, Dex+4, Cha-2, Spd30, Balance+2, </p><p>Climb+2, Acrobatic bonus feat, low-light vision, ? favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">These folks get overall strong ability adjustments that make up for the lack of a </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">human's extra skill points and bonus feat, while they get skill bonuses and low-light </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">vision for their LA, and a feat in exchange for the human versatility. I think it's fair </span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">overall. Favored class should be rogue, ranger, or bard, maybe monk or fighter.</span></span></p><p> </p><p>Race 7: Medium humanoid, Spd30, Swim30, Hide+2, Jump+4, Toughness </p><p>bonus feat, low-light vision, hold breath, ? favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">As for this race, they've got a bonus feat like a human although specific, and low-light </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">vision coupled with the ability to hold their breath extra long in place of the human </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">versatility, with a Swim speed and some skill bonuses in place of the human skill points </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">and for their +1 LA..... Do they get the usual benefits for having a Swim speed though, </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">like a +8 racial bonus on Swim checks and all that? In any case, you should probably </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">give them an extra skill or two at a +2 bonus, like Move Silently and Spot. Favored</span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">class might be bard, monk, or ranger, I think.</span></span></p><p> </p><p>Race 8: Medium humanoid, Spd30, bite 1d6 primary, Listen+2, Swim+2, </p><p>low-light vision, natural armor+2, natural camouflage, ? favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">This race gets a bite attack and low-light vision in place of the human bonus feat and </span></span></p><p><span style="font-size: 9px"><span style="color: royalblue">versatility, natural armor in exchange for its LA, and natural camouflage and some skill </span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">bonuses in place of most of the human's extra skill points. You should probably add </span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">+2 on Hide and Move Silently checks, or instead Spot and Move Silently. Favored class</span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">would probably be rogue, but maybe monk, druid, or ranger instead.</span></span></p><p> </p><p>Race 9: Small humanoid, Str-4, Dex+2, Con-2, Int+4, Cha+2, Spd20, </p><p>telepathic communication out to 60 feet, constant Detect Thoughts </p><p>scanning willing subjects, ? favored class, LA+1.</p><p><span style="font-size: 9px"><span style="color: royalblue">Well, these folks get overall strong ability scores but not terribly so, making up for the </span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">extra skill points and bonus feat a human would get at least, while their small size and</span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">speed make up for the telepathy when combined with their lack of human versatility I</span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">guess, and the detect thoughts ability is too limited to really matter much anyway, so</span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">I'd say they're maybe a bit weak for +1 Level Adjustment, though telepathy is indeed</span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">quite useful, so maybe give them +2 on each of two skills, probably Sense Motive and </span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">Concentration. Favored class would likely be wizard or sorcerer, perhaps cleric or druid </span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">instead, or definately psion if you use psionics. Bard or rogue would also make sense</span></span></p><p><span style="font-size: 9px"><span style="color: #4169e1">depending on what sort of background or culture you have in mind for them.</span></span></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1603321, member: 13966"] Well, let's see here...... First of all, your improvement for humans is terribly lame if you give them a +1 Level Adjustment to go with it, otherwise it's fine. If you do give the humans a +1 LA for it, at least make it a 1st-level wizard or sorcerer spell and useable 4/day or something. Race 1: Medium humanoid, Dex+2, Spd40, 2 claws 1d4 primary, bite 1d6 secondary, Climb+2, Hide+2, Move Silently+2, Alertness bonus feat, low-light vision, ? favored class, LA+1. [size=1][color=royalblue]This seems a bit too strong for only a +1 Level Adjustment. Compared to a human, [/color][/size] [size=1][color=royalblue]their bonus feat is specific, they get +2 Dex and a spread of +6 total on skill checks in [/color][/size] [size=1][color=royalblue]place of extra skill points, three natural attacks for their LA, low-light vision and +10 [/color][/size] [size=1][color=royalblue]feet to base speed in exchange for the human versatility and for the LA. The Dex [/color][/size] [size=1][color=royalblue]b[/color][/size][size=1][color=royalblue]onus, at least, makes it too much. Remove the Alertness feat and/or the Hide/MS [/color][/size] [size=1][color=royalblue]bonuses, but keep the Climb bonus, to balance the race. As for favored class, my [/color][/size] [size=1][color=royalblue]suggestion is barbarian if they're going to be a savage race, or monk if they're going [/color][/size] [size=1][color=royalblue]to be a rather civilized people, or rogue otherwise I guess.[/color][/size] [color=lemonchiffon]Race 2: Medium humanoid, Con+2, Spd30, bite 1d6 primary, Listen+2, [/color] [color=lemonchiffon]Move Silently+2, Endurance bonus feat, Scent quality, ? favored class, [/color] [color=lemonchiffon]LA+1.[/color] [size=1][color=royalblue]This one seems mostly fine for its LA, but you should perhaps remove the Endurance [/color][/size] [size=1][color=royalblue]feat, or instead the Scent quality, to balance it out. If you remove Scent, you could [/color][/size] [size=1][color=royalblue]always choose to allow them to gain it as a feat, like some races in non-core books [/color][/size] [size=1][color=royalblue]can do. For favored class I'd recommend bard, with perhaps barbarian or rogue instead.[/color][/size] Race 3: Medium humanoid, Str+4, Dex-2, Int-2, Spd30, gore 1d6 primary, gore damage x2 on a charge, Intimidate+2, low-light vision, LA+1. [size=1][color=royalblue]Well, the gore attack makes up for the bonus feat and multiclassing flexibility of [/color][/size] [size=1][color=royalblue]humans, the intimidate bonus and low-light vision make up for the initial bonus skill [/color][/size] [size=1][color=royalblue]points a human has as well, and the ability score adjustments make up for the extra [/color][/size] [size=1][color=royalblue]skill points humans get later...... I think it's relatively balanced for a +1 LA, due to [/color][/size] [size=1][color=royalblue]the potency of +4 Strength without a similar penalty to Dex or Con.[/color][/size] Race 4: Medium humanoid, Dex+2, Con-2, Spd20, Fly50, average maneuverability, Spot+4, low-light vision, hands built into wings, ? favored class, LA+1. [size=1][color=royalblue]Let's see, the ability adjustments make up for the extra skill points a human would [/color][/size] [size=1][color=royalblue]get, the spot bonus makes up for the feat a human would get, the low-light vision [/color][/size] [size=1][color=royalblue]makes up somewhat for the reduced base speed, and the flight more than makes [/color][/size] [size=1][color=royalblue]up for the lack of human versatility and the addition of a +1 LA...... Flight is too [/color][/size] [size=1][color=royalblue]powerful for so little LA and these other benefits. I'd say maybe reduce the flight [/color][/size] [size=1][color=royalblue]speed to 40 feet, maybe reduce the size of the race to Small to balance out some [/color][/size] [size=1][color=royalblue]of the potency of flight, and limit their flight time by some factor of Constitution. [/color][/size] [size=1][color=royalblue]Perhaps no more than one minute of flight per point of Constitution, during any given [/color][/size] [size=1][color=royalblue]hour, with each additional minute of flight requiring first a Constitution check against [/color][/size] [size=1][color=royalblue]DC 10, +2 DC per previous such check attempted that hour. Or perhaps no checks [/color][/size] [size=1][color=royalblue]allowed to extend the flight time. For favored class I'd suggest ranger, perhaps rogue [/color][/size] [size=1][color=royalblue]if they're rather urbanized, or sorcerer if you want them a bit more exotic.[/color][/size] Race 5: Medium humanoid, Str+2, Spd30, 2 claws 1d4 primary, bite 1d6 secondary, Swim+2, low-light vision, ? favored class, LA+1. [size=1][color=royalblue]This race gets low-light vision in place of a human bonus feat, three natural attacks [/color][/size] [size=1][color=royalblue]and a Swim bonus for their LA, and +2 Strength in place of the extra skill points and [/color][/size] [size=1][color=royalblue]flexibility a human would have..... They might be a bit powerful, perhaps give a -2 [/color][/size] [size=1][color=royalblue]Charisma penalty or -2 Wisdom, or remove the claw attacks... Favored class should [/color][/size] [size=1][color=royalblue]probably be barbarian if somewhat primitive or savage, otherwise fighter, or bard if [/color][/size] [size=1][color=royalblue]you want to make them more interesting for such a muscular and toothy race.[/color][/size] Race 6: Medium humanoid, Str-2, Dex+4, Cha-2, Spd30, Balance+2, Climb+2, Acrobatic bonus feat, low-light vision, ? favored class, LA+1. [size=1][color=royalblue]These folks get overall strong ability adjustments that make up for the lack of a [/color][/size] [size=1][color=royalblue]human's extra skill points and bonus feat, while they get skill bonuses and low-light [/color][/size] [size=1][color=royalblue]vision for their LA, and a feat in exchange for the human versatility. I think it's fair [/color][/size] [size=1][color=#4169e1]overall. Favored class should be rogue, ranger, or bard, maybe monk or fighter.[/color][/size] Race 7: Medium humanoid, Spd30, Swim30, Hide+2, Jump+4, Toughness bonus feat, low-light vision, hold breath, ? favored class, LA+1. [size=1][color=royalblue]As for this race, they've got a bonus feat like a human although specific, and low-light [/color][/size] [size=1][color=royalblue]vision coupled with the ability to hold their breath extra long in place of the human [/color][/size] [size=1][color=royalblue]versatility, with a Swim speed and some skill bonuses in place of the human skill points [/color][/size] [size=1][color=royalblue]and for their +1 LA..... Do they get the usual benefits for having a Swim speed though, [/color][/size] [size=1][color=royalblue]like a +8 racial bonus on Swim checks and all that? In any case, you should probably [/color][/size] [size=1][color=royalblue]give them an extra skill or two at a +2 bonus, like Move Silently and Spot. Favored[/color][/size] [size=1][color=royalblue]class might be bard, monk, or ranger, I think.[/color][/size] Race 8: Medium humanoid, Spd30, bite 1d6 primary, Listen+2, Swim+2, low-light vision, natural armor+2, natural camouflage, ? favored class, LA+1. [size=1][color=royalblue]This race gets a bite attack and low-light vision in place of the human bonus feat and [/color][/size] [size=1][color=royalblue]versatility, natural armor in exchange for its LA, and natural camouflage and some skill [/color][/size] [size=1][color=#4169e1]bonuses in place of most of the human's extra skill points. You should probably add [/color][/size] [size=1][color=#4169e1]+2 on Hide and Move Silently checks, or instead Spot and Move Silently. Favored class[/color][/size] [size=1][color=#4169e1]would probably be rogue, but maybe monk, druid, or ranger instead.[/color][/size] Race 9: Small humanoid, Str-4, Dex+2, Con-2, Int+4, Cha+2, Spd20, telepathic communication out to 60 feet, constant Detect Thoughts scanning willing subjects, ? favored class, LA+1. [size=1][color=royalblue]Well, these folks get overall strong ability scores but not terribly so, making up for the [/color][/size] [size=1][color=#4169e1]extra skill points and bonus feat a human would get at least, while their small size and[/color][/size] [size=1][color=#4169e1]speed make up for the telepathy when combined with their lack of human versatility I[/color][/size] [size=1][color=#4169e1]guess, and the detect thoughts ability is too limited to really matter much anyway, so[/color][/size] [size=1][color=#4169e1]I'd say they're maybe a bit weak for +1 Level Adjustment, though telepathy is indeed[/color][/size] [size=1][color=#4169e1]quite useful, so maybe give them +2 on each of two skills, probably Sense Motive and [/color][/size] [size=1][color=#4169e1]Concentration. Favored class would likely be wizard or sorcerer, perhaps cleric or druid [/color][/size] [size=1][color=#4169e1]instead, or definately psion if you use psionics. Bard or rogue would also make sense[/color][/size] [size=1][color=#4169e1]depending on what sort of background or culture you have in mind for them.[/color][/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
9 new races, please comment
Top