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General Tabletop Discussion
*Dungeons & Dragons
9 new Ravnican monsters, plus 2 magic items
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<blockquote data-quote="Tzeentch" data-source="post: 4408012" data-attributes="member: 13222"><p><strong>Szadek</strong></p><p>* An at-will that drains healing surges and an immediate interrupt that activates when any player does <em>anything</em> other then a basic attack within 10 squares seems a bit brutal. I don't think any MM critter drains or alters healing surges.</p><p>* It doesn't state on syphon psyche who is actually hit in the close burst. Everyone he can see? Everyone in the burst I assume? And is it supposed to be close burst 10 (!)?</p><p>- Sapping claw: Maybe drop the lose a healing surge mechanic and keep the healing? Add daze or immobilize instead?</p><p>- Shadow of Doubt: How about a 5-6 recharge ability that stuns someone within 10 squares that strikes him?</p><p>- Siphon Psyche: Maybe everyone in close burst 10 takes a +18 vs Will hit with 15 ongoing psychic damage (save ends) and szadek heals 15 for each target affected? If he has some minions around that can be a pretty nice hp regen.</p><p></p><p><strong>Grave-Shell Scarab</strong></p><p>* Probably wouldn't hurt too much to simplify dredge to be automatic on its next turn. As is, can you stop it from rising somehow and since it will rise at some point what do you do if everything else dies. Do the players stand around waiting for them to pop up? Also, might want to make clear it stands as a move action when it rises (see troll regeneration).</p><p>* You can probably just say it rises with 55 hp right in the power description.</p><p></p><p><strong>Gruul horde</strong></p><p>* Lob statue?</p><p></p><p><strong>Elemental Weird</strong></p><p>* Cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4408012, member: 13222"] [b]Szadek[/b] * An at-will that drains healing surges and an immediate interrupt that activates when any player does [i]anything[/i] other then a basic attack within 10 squares seems a bit brutal. I don't think any MM critter drains or alters healing surges. * It doesn't state on syphon psyche who is actually hit in the close burst. Everyone he can see? Everyone in the burst I assume? And is it supposed to be close burst 10 (!)? - Sapping claw: Maybe drop the lose a healing surge mechanic and keep the healing? Add daze or immobilize instead? - Shadow of Doubt: How about a 5-6 recharge ability that stuns someone within 10 squares that strikes him? - Siphon Psyche: Maybe everyone in close burst 10 takes a +18 vs Will hit with 15 ongoing psychic damage (save ends) and szadek heals 15 for each target affected? If he has some minions around that can be a pretty nice hp regen. [b]Grave-Shell Scarab[/b] * Probably wouldn't hurt too much to simplify dredge to be automatic on its next turn. As is, can you stop it from rising somehow and since it will rise at some point what do you do if everything else dies. Do the players stand around waiting for them to pop up? Also, might want to make clear it stands as a move action when it rises (see troll regeneration). * You can probably just say it rises with 55 hp right in the power description. [b]Gruul horde[/b] * Lob statue? [b]Elemental Weird[/b] * Cool :) [/QUOTE]
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