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<blockquote data-quote="Darmanicus" data-source="post: 2770828" data-attributes="member: 14864"><p>I'd say keep the books limited therefore the options of PrC's, spells and feats to a minimum. There's nothing worse than allowing your players a free fer all rummage thru every published piece of cr@p that's out there.</p><p></p><p>I think that making the magic system that which is available to sorcerers and favoured souls is also a better idea than letting characters have access to all and sundry. This'll help both of you out because when they cast they're able to reel off effects and rolls quickly whilst you won't have all your best plans screwed up when the wizard goes I'll cast that spell that'll f**k up yer plot, f**k up yer plot blah d blah.</p><p></p><p>Get an idea of roughly what your characters are wnating for their characters later in their careers. This way you can plan for PrC options and plot hooks. Some GM's ask for all players to create some sort of background; hopewfully if you do this you can cross some of these over to create plot hooks that affect the players together but in different ways.</p><p></p><p>With regards to PrC's I have noticed several that are linked or could possibly be linked which will help later and not leave players feeling too left out or just along for the ride because they have involvement as well.</p><p></p><p>Make sure they all get their moment each session. It's far too easy to let big mouth or charisma bob get all the attention because they are loud or really well liked.</p></blockquote><p></p>
[QUOTE="Darmanicus, post: 2770828, member: 14864"] I'd say keep the books limited therefore the options of PrC's, spells and feats to a minimum. There's nothing worse than allowing your players a free fer all rummage thru every published piece of cr@p that's out there. I think that making the magic system that which is available to sorcerers and favoured souls is also a better idea than letting characters have access to all and sundry. This'll help both of you out because when they cast they're able to reel off effects and rolls quickly whilst you won't have all your best plans screwed up when the wizard goes I'll cast that spell that'll f**k up yer plot, f**k up yer plot blah d blah. Get an idea of roughly what your characters are wnating for their characters later in their careers. This way you can plan for PrC options and plot hooks. Some GM's ask for all players to create some sort of background; hopewfully if you do this you can cross some of these over to create plot hooks that affect the players together but in different ways. With regards to PrC's I have noticed several that are linked or could possibly be linked which will help later and not leave players feeling too left out or just along for the ride because they have involvement as well. Make sure they all get their moment each session. It's far too easy to let big mouth or charisma bob get all the attention because they are loud or really well liked. [/QUOTE]
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