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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2771253" data-attributes="member: 1165"><p>The five second rule doesn't work, alas, unless you have an overhead projector or a huge battlemat.</p><p></p><p>I have a large group that I'd like to pare, but that isn't going to happen anytime soon. (The group is too big for one campaign and too small for two.)</p><p></p><p>We generally use graph paper to keep track of stuff, as that makes the game go faster. However, it takes so long for the graph paper to go around the group that by the time it reaches a player, they have no idea what went on during the round. They have to scan the map and see where the NPCs have moved to, etc, and then <em>start</em> deciding what they want to do.</p><p></p><p>This problem became obvious two sessions ago, when only four people could show up. The game went really fast. It was easy to hold the players' attentions long enough for players to keep up with the action and decide what they want to do - and their memories held up, too. The DM also used a lot fewer NPCs because of the size of the group, which meant his turn went by quite quickly as well. (The DM controlling characters is the weak point. Something like twelve NPCs takes a long time to run, and of course without a huge map the players can't see where exactly the NPCs are moving.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2771253, member: 1165"] The five second rule doesn't work, alas, unless you have an overhead projector or a huge battlemat. I have a large group that I'd like to pare, but that isn't going to happen anytime soon. (The group is too big for one campaign and too small for two.) We generally use graph paper to keep track of stuff, as that makes the game go faster. However, it takes so long for the graph paper to go around the group that by the time it reaches a player, they have no idea what went on during the round. They have to scan the map and see where the NPCs have moved to, etc, and then [i]start[/i] deciding what they want to do. This problem became obvious two sessions ago, when only four people could show up. The game went really fast. It was easy to hold the players' attentions long enough for players to keep up with the action and decide what they want to do - and their memories held up, too. The DM also used a lot fewer NPCs because of the size of the group, which meant his turn went by quite quickly as well. (The DM controlling characters is the weak point. Something like twelve NPCs takes a long time to run, and of course without a huge map the players can't see where exactly the NPCs are moving.) [/QUOTE]
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