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9 Prestige Classes


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I've read some of your work available for download from your webpage, and it was really well done. But it would be MUCH more accesible if you were to post a class or prestige class directly to the message board, rather than announce new material and post a link.:)
 

Thank you....

Dagredhel said:
I've read some of your work available for download from your webpage, and it was really well done. But it would be MUCH more accesible if you were to post a class or prestige class directly to the message board, rather than announce new material and post a link.:)

If this message board were the only place I announced updates to my website, I might be inclined to agree with you. As it is, I don't see how two or three additional clicks of the mouse is much of an inconvenience. :)
 


9 prestige classes are a lot to comment on, and I haven't assimilated most of them yet. But I've done some thinking about a few of them, and here's some feed-back. Hope some of it might be useful:

Maybe I'm not reading the document correctly, but I don't see what is special about the stenourgos (cool name, btw). Wouldn't the Energy Substitution feat be an easier way of getting a lot of sonic spells? Improved listening and sonic resistance are nice (though they contradict one another- are you more sensitive to sound, or less?), but not, IMHO worth sacrificing 7 levels of spellcasting.

I think the Kosimancer might be a bit on the powerful side. Compare it to the Candle Caster- candles are hard to light and (until 7th level), don't take effect until the next round. Gems don't have any such limitations. On the other hand, those gems are pretty expensive. Is there any way of making them have 10 charges for 1/5 the cost?

Flavor-wise, I think that you could get rid of the verbal component of activating them, but you should keep the somatic component. You should have to gesture with them, or at least point them, for them to release their magic effects. I am correct, I hope, in thinking that "Triggered Gemstone" makes it work like a wand, and thus you have to move it around and say "Bibbety bobbity boo" or "Ala Kazam" or something.

If I were introducing it into my campaign, I would probably put in the Silent Activation ability, and maybe "Capture Brilliance" which lets the device use the ability modifier of the user, and maybe bonuses due to the caster's feats, too. In exchange I would drop obedient and universal.

Eye of the Dragonkin is great. I would assign the gemstones a little differently, primarily so that you don't need an eye-ball sized piece of diamond to get a focus in Transmutation. Instead, I would use a pearl (the transformation of a grain of sand into a pearl is a fine symbol of Transmutation, I think.) Cat's Eye Chrysoberyl for Divination ('cuz it looks like an eye), amber for conjuration (cuz bugs are sometimes stuck inside), jade for abjuration (cuz its a very hard substance, suitable for a protective item)... the reasoning for the others goes downhill a bit- mostly I looked for contrasting colors. For example, emerald and topaz were out, because we already have jade and amber.

Your Lord of Time class is fantastic, probably the best "Chronomancer" class I've yet seen. I think, though, that the Latin is a little shaky: it should be Dominus Temporis, or Domini Temporis in the plural. Tempus is not a 2nd declension masculine noun like dominus is- it is a neuter third declension noun that undergoes a stem change.

I'm still thinking about the Disciple of the Arcane Fist. I suspect that the spell ability more than makes up for what the disciple sacrifices to enter the prestige class. Lowering the hit dice to d6 would help. I'm not sure.

The rest I mostly haven't looked at long enough to give any definite feedback. But I am very impressed with what I see so far- even when I quibble on certain minor details, the elegance of the classes is superb.
 

Thank you...

Maybe I'm not reading the document correctly, but I don't see what is special about the stenourgos (cool name, btw). Wouldn't the Energy Substitution feat be an easier way of getting a lot of sonic spells? Improved listening and sonic resistance are nice (though they contradict one another- are you more sensitive to sound, or less?), but not, IMHO worth sacrificing 7 levels of spellcasting.

Energy Substitution isn't OGC. :)

But, you could be right. The stenourgos does acquire more spells than normal per level, and I was trying to balance that by not giving them an increase in caster level every level as well. I may have overdone it.

Improved listening and sonic resistance are not necessarily contradictory. Look at Superman. :)

I think the Kosimancer might be a bit on the powerful side. Compare it to the Candle Caster- candles are hard to light and (until 7th level), don't take effect until the next round. Gems don't have any such limitations. On the other hand, those gems are pretty expensive. Is there any way of making them have 10 charges for 1/5 the cost?

I am correct, I hope, in thinking that "Triggered Gemstone" makes it work like a wand, and thus you have to move it around and say "Bibbety bobbity boo" or "Ala Kazam" or something.

The way I wrote them up, there is no way to put lesser charges into a gem (but it probably isn't a bad idea). And, yes, I based the Triggered Gemstone on a wand. Again, the kosmimancer could be too powerful (certainly better than a candle caster).

Eye of the Dragonkin is great.

Danke.

it should be Dominus Temporis, or Domini Temporis in the plural. Tempus is not a 2nd declension masculine noun like dominus is- it is a neuter third declension noun that undergoes a stem change.

Tempus would be genitive, as in Lords of Time. I goofed. It should be Domini Temporis, as you say. I'll have to fix that.

I'm still thinking about the Disciple of the Arcane Fist. I suspect that the spell ability more than makes up for what the disciple sacrifices to enter the prestige class. Lowering the hit dice to d6 would help. I'm not sure.

I thought about lowering HD with the disciple and the tien budoka, but I wasn't certain. From what I've seen, a monk played with an honestly rolled set of stats (instead of the stats my players come up with) tends to be a little weak in the combat-side of things. But, again, you could be right.

One reason I put these "out there" for people to read is in the vain hope that someone will actually run one and let me know how things went. I can't playtest everything myself. :)

The rest I mostly haven't looked at long enough to give any definite feedback. But I am very impressed with what I see so far- even when I quibble on certain minor details, the elegance of the classes is superb.

Again, danke. :)
 

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