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9 Psionic Prestige Classes - new class added June 3
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<blockquote data-quote="HellHound" data-source="post: 1545233" data-attributes="member: 3397"><p><strong>Prophetic Soothsayer</strong></p><p></p><p>Two discipline show that the mind is greater than time. While many of the psychoportive nomads actually play within the time-stream, pushing themselves slower against the flow of time, or leaping forward faster than time can keep up, time-oriented clairsentient seers seek out events, ripples and changes in the time-stream and then interpret them by instinct, by ‘feel’ or even through rapid calculations and risk-benefit analysis to determine the best course of action.</p><p></p><p>The prophetic soothsayer specializes in upcoming changes to the time-stream, feeling for the ripples of change and cause-effect that trigger these changes or are triggered by them. At the simplest level, the prophetic soothsayer is able to get out of the way of trouble far more adroitly than would be expected for a lowly non-combatant, but at the peak of the art, the prophetic soothsayer is both a foreteller of great changes and distant events as well as a great communicator who can use these keen senses to bring about change before an event occurs, and perhaps even forestall or prevent the event completely.</p><p></p><p>Prophetic soothsayers are often trained by older masters of the arts and sciences of time who have hand picked younger seers to be their replacements based on the potential ability within them. Others embark on the path of the prophetic soothsayer on their own, sometimes even after being rebuked by existing masters of the art, masters who may well have known that the seers in question would only truly burgeon under their own guidance, without mentorship.</p><p></p><p>Prophetic soothsayers have a tendency to never act surprised, even by the completely unexpected. Part of the mystique of their abilities is entrenched in this visual appearance of unflappability, and thus they will often go so far as to lie about what they knew would or wouldn’t happen.</p><p></p><p><strong>Hit Die</strong>: d4</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a prophetic soothsayer, a character must fulfill the following criteria.</p><p><strong>Autohypnosis</strong>: 8 ranks</p><p><strong>Concentration</strong>: 8 ranks</p><p><strong>Knowledge (psionics)</strong>: 8 ranks</p><p><strong>Manifesting</strong>: Ability to manifest at least four clairsentient powers including <em>precognition</em>.</p><p></p><p><strong>Class Skills</strong></p><p>The prophetic soothsayer’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills – taken individually) (Int), Perform (Cha), Psicraft (Int), and Sense Motive (Wis). See Core Rulebook 1 for skill descriptions.</p><p></p><p>Skill Points per Level: 2 + Int modifier</p><p></p><p><strong>Base Attack Bonus</strong>: Weak (Wizard, Psion)</p><p><strong>Fort Save</strong>: Weak</p><p><strong>Ref Save</strong>: Weak</p><p><strong>Will Save</strong>: Strong</p><p></p><p><strong>Progression</strong></p><p>level 1 - Psionic Augury, +1 Manifester Level</p><p>level 2 - +1 Manifester Level</p><p>level 3 - Clairsentient Focus, +1 Manifester Level</p><p>level 4 - Great Insight (+1), +1 Manifester Level</p><p>level 5 - Lessons of Cassandra, +1 Manifester Level</p><p>level 6 - Divination 1/day, +1 Manifester Level</p><p>level 7 - Great Insight (+2), +1 Manifester Level</p><p>level 8 - Divination 2/day, +1 Manifester Level</p><p>level 9 - +1 Manifester Level</p><p>level 10 - Great Insight (+3), Divination 3/day, +1 Manifester Level</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the prophetic soothsayer prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: Prophetic soothsayers gain no additional training in the use of weapons, armor or shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.</p><p></p><p><strong>Effective Manifester Level</strong>: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester Level.</p><p></p><p><strong>Psionic Augury (Sp)</strong>: Once per day per two class levels (rounded up), the prophetic soothsayer can manifest a personal augury into the future. An augury can tell whether a particular action will bring good or bad results for the manifester in the immediate future. The base chance for finding a meaningful answer in the time-stream is 70%, plus 1% per manifester level; the DM makes the roll secretly. The DM may determine that the question is so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, the manifester gets one of four results:</p><p>“Weal” (if the action will probably bring good results).</p><p>“Woe” (for bad results).</p><p>“Weal and woe” (for both).</p><p>“Nothing” (for actions that don’t have especially good or bad results).</p><p>If the power fails, the manifester gets the “nothing” result. A psion who gets the “nothing” result has no way to tell whether it resulted from a failed or successful augury. The augury can see into the future only about half an hour, so anything that might happen after that does not affect the augury. Thus, it might miss the long-term consequences of the contemplated action. All auguries manifested by the same person about the same action use the same die roll result as the first augury.</p><p></p><p><strong>Clairsentient Focus (Ex)</strong>: The save DC for all clairsentient powers the prophetic soothsayer manifests are increased by 1.</p><p></p><p><strong>Great Insight (Su)</strong>: By constantly reaching into the time-stream, the prophetic soothsayer becomes accustomed to searching for insight therein. In time, this results in an improvement to all insight bonuses. Whenever the prophetic soothsayer should receive an insight bonus due to a power or ability, the bonus is increased by 1 at level 4, by 2 at level 7 and finally by 3 points at level 10.</p><p></p><p><strong>Lessons of Cassandra (Ex)</strong>: Many a fortune-teller has been shunned or even slain by those he has attempted to help. In these lessons they have learned the importance of dealing with people in ways that do not anger them and that cushion any bad news with the appropriate platitudes and respect. Beginning at level 5, prophetic soothsayers gain an addition 2 skill points at each prophetic soothsayer class level which must be spent on the following skills: Bluff, Diplomacy, Perform and Sense Motive.</p><p></p><p><strong>Divination (Sp)</strong>: Beginning at level 6, the prophetic soothsayer can manifest the psionic divination power once per day at no power point cost. This increases to twice per day at level 8 and finally three times per day at level 10.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1545233, member: 3397"] [b]Prophetic Soothsayer[/b] Two discipline show that the mind is greater than time. While many of the psychoportive nomads actually play within the time-stream, pushing themselves slower against the flow of time, or leaping forward faster than time can keep up, time-oriented clairsentient seers seek out events, ripples and changes in the time-stream and then interpret them by instinct, by ‘feel’ or even through rapid calculations and risk-benefit analysis to determine the best course of action. The prophetic soothsayer specializes in upcoming changes to the time-stream, feeling for the ripples of change and cause-effect that trigger these changes or are triggered by them. At the simplest level, the prophetic soothsayer is able to get out of the way of trouble far more adroitly than would be expected for a lowly non-combatant, but at the peak of the art, the prophetic soothsayer is both a foreteller of great changes and distant events as well as a great communicator who can use these keen senses to bring about change before an event occurs, and perhaps even forestall or prevent the event completely. Prophetic soothsayers are often trained by older masters of the arts and sciences of time who have hand picked younger seers to be their replacements based on the potential ability within them. Others embark on the path of the prophetic soothsayer on their own, sometimes even after being rebuked by existing masters of the art, masters who may well have known that the seers in question would only truly burgeon under their own guidance, without mentorship. Prophetic soothsayers have a tendency to never act surprised, even by the completely unexpected. Part of the mystique of their abilities is entrenched in this visual appearance of unflappability, and thus they will often go so far as to lie about what they knew would or wouldn’t happen. [b]Hit Die[/b]: d4 [b]Requirements[/b] To qualify to become a prophetic soothsayer, a character must fulfill the following criteria. [b]Autohypnosis[/b]: 8 ranks [b]Concentration[/b]: 8 ranks [b]Knowledge (psionics)[/b]: 8 ranks [b]Manifesting[/b]: Ability to manifest at least four clairsentient powers including [i]precognition[/i]. [b]Class Skills[/b] The prophetic soothsayer’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills – taken individually) (Int), Perform (Cha), Psicraft (Int), and Sense Motive (Wis). See Core Rulebook 1 for skill descriptions. Skill Points per Level: 2 + Int modifier [b]Base Attack Bonus[/b]: Weak (Wizard, Psion) [b]Fort Save[/b]: Weak [b]Ref Save[/b]: Weak [b]Will Save[/b]: Strong [b]Progression[/b] level 1 - Psionic Augury, +1 Manifester Level level 2 - +1 Manifester Level level 3 - Clairsentient Focus, +1 Manifester Level level 4 - Great Insight (+1), +1 Manifester Level level 5 - Lessons of Cassandra, +1 Manifester Level level 6 - Divination 1/day, +1 Manifester Level level 7 - Great Insight (+2), +1 Manifester Level level 8 - Divination 2/day, +1 Manifester Level level 9 - +1 Manifester Level level 10 - Great Insight (+3), Divination 3/day, +1 Manifester Level [b]Class Features[/b] All of the following are class features of the prophetic soothsayer prestige class. [b]Weapon and Armor Proficiency[/b]: Prophetic soothsayers gain no additional training in the use of weapons, armor or shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. [b]Effective Manifester Level[/b]: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester Level. [b]Psionic Augury (Sp)[/b]: Once per day per two class levels (rounded up), the prophetic soothsayer can manifest a personal augury into the future. An augury can tell whether a particular action will bring good or bad results for the manifester in the immediate future. The base chance for finding a meaningful answer in the time-stream is 70%, plus 1% per manifester level; the DM makes the roll secretly. The DM may determine that the question is so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, the manifester gets one of four results: “Weal” (if the action will probably bring good results). “Woe” (for bad results). “Weal and woe” (for both). “Nothing” (for actions that don’t have especially good or bad results). If the power fails, the manifester gets the “nothing” result. A psion who gets the “nothing” result has no way to tell whether it resulted from a failed or successful augury. The augury can see into the future only about half an hour, so anything that might happen after that does not affect the augury. Thus, it might miss the long-term consequences of the contemplated action. All auguries manifested by the same person about the same action use the same die roll result as the first augury. [b]Clairsentient Focus (Ex)[/b]: The save DC for all clairsentient powers the prophetic soothsayer manifests are increased by 1. [b]Great Insight (Su)[/b]: By constantly reaching into the time-stream, the prophetic soothsayer becomes accustomed to searching for insight therein. In time, this results in an improvement to all insight bonuses. Whenever the prophetic soothsayer should receive an insight bonus due to a power or ability, the bonus is increased by 1 at level 4, by 2 at level 7 and finally by 3 points at level 10. [b]Lessons of Cassandra (Ex)[/b]: Many a fortune-teller has been shunned or even slain by those he has attempted to help. In these lessons they have learned the importance of dealing with people in ways that do not anger them and that cushion any bad news with the appropriate platitudes and respect. Beginning at level 5, prophetic soothsayers gain an addition 2 skill points at each prophetic soothsayer class level which must be spent on the following skills: Bluff, Diplomacy, Perform and Sense Motive. [b]Divination (Sp)[/b]: Beginning at level 6, the prophetic soothsayer can manifest the psionic divination power once per day at no power point cost. This increases to twice per day at level 8 and finally three times per day at level 10. [/QUOTE]
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9 Psionic Prestige Classes - new class added June 3
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