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9 Psionic Prestige Classes - new class added June 3
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<blockquote data-quote="HellHound" data-source="post: 1545238" data-attributes="member: 3397"><p><strong>Carnifex Cenode</strong></p><p></p><p>If hatred and evil can be a force, then they form a force that poisons all who would come in contact with them. And thus, the power of the mind can become tainted by this same hatred, and the merest touch of these tainted thoughts can etch marks upon the body and soul of those minds so unfortunate as to feel it.</p><p></p><p>Then there are those who discovered the wrecks of hatred and evil, who learned how to channel these energies of destruction, and who trained them to set them loose on the world. From these twisted minds, they built guilds, secret societies and orders who train themselves and each other with the deadly toxins of their trade. These guilds were maintained in secret, training latent psionic talents how to spread their hatred beyond their own mind and have it influence, sicken and kill those it touches. </p><p></p><p>They learned to make hatred into a pure, dark, liquid form. They made it poison. And they spread this poison as any craftsman of the toxic arts would – through assassins.</p><p></p><p>Now the Carnifex guilds are a rarity, except in some dark kingdoms where hatred and darkness are encouraged, and even there they are distrusted, for they serve a purpose of oblivion, of entropy. They seek to destroy all about them with the anger and hatred of their thoughts. Not all Carnifex Cenodes were psionically endowed when they joined the guild. Some are instead recruited for their sheer hatred, and then taught to manifest it psionically, and from there the training begins as a Cenode. </p><p></p><p>Carnifex guild members who are not psionically-endowed first take one to three levels of soul knife and some levels of rogue and psychic warrior, and then begin to master the darker arts of the Cenodes. These soul knives are known as Carnifex Blades instead of Cenodes until they begin the path of the poisoner.</p><p></p><p><strong>Hit Die</strong>: d6</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Carnifex Cenode, a character must fulfill the following criteria.</p><p><strong>Alignment</strong>: Evil</p><p><strong>Knowledge (psionics)</strong>: 5 ranks</p><p><strong>Move Silently</strong>: 8 ranks</p><p><strong>Hide</strong>: 8 ranks</p><p><strong>Intimidate</strong>: 6 ranks</p><p><strong>Feats</strong>: Aligned Attack (evil)</p><p><strong>Manifesting</strong>: The character must have a power point reserve.</p><p><strong>Special</strong>: The character must be trained by a Carnifex guild. Self-taugh Cenodes exist, but are rare. To become self-taught, the character must have the Wounding Attack feat and be able to manifest the inflict pain power. </p><p></p><p><strong>Class Skills</strong></p><p>The Carnifex Cenode’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Psicraft (Int), Search (Wis), Sense Motive (Wis), and Spot (Wis). See Core Rulebook 1 for skill descriptions.</p><p></p><p><strong>Skill Points per Level</strong>: 4 + Int modifier</p><p></p><p><strong>BAB</strong>: Medium (Cleric / Rogue)</p><p><strong>Fort Save</strong>: Weak</p><p><strong>Ref Save</strong>: Strong</p><p><strong>Will Save</strong>: Strong</p><p></p><p><strong>Progression</strong></p><p></p><p>level 1 - Poison Use, Extend Poison </p><p>level 2 - Vitriol of Hate (1d4), Conceal Thoughts, +1 Manifester Level</p><p>level 3 - Sneak Attack +1d6, +1 Manifester Level</p><p>level 4 - Vitriol of Hate (1d6), +1 Manifester Level</p><p>level 5 - Empower Poison </p><p>level 6 - Vitriol of Hate (1d8), Sneak Attack +2d6, +1 Manifester Level</p><p>level 7 - Twist Venom, +1 Manifester Level</p><p>level 8 - Vitriol of Hate (1d10), +1 Manifester Level</p><p>level 9 - Sneak Attack +3d6</p><p>level 10 - Vitriol of Hate (1d12), +1 Manifester Level</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Carnifex Cenode prestige class.</p><p></p><p><strong>Weapon and Armor Procifiency</strong>: Carnifex Cenodes are trained in the use of all simple weapons, and with light armor, but not with shields of any sort. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.</p><p></p><p><strong>Effective Manifester Level</strong>: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester Level.</p><p></p><p><strong>Poison Use (Ex)</strong>: The Carnifex Cenode routinely coats his weapons in various poisons to carry the vile humours of his hatred. One of the first things he learns is how to properly handle these potent toxins. At 1st level, he becomes skilled enough with poisons that he no longer risks accidentally poisoning himself when using his craft to harvest raw materials, brew poison, or apply it to his weapons or traps.</p><p></p><p><strong>Extend Poison (Sp)</strong>: The Cenode quickly learns how to invest his hatred into an existing venom. With a free action and the expenditure of 2 power points, the Cenode can make a poison’s effects linger much longer than normal. The poison extended in this manner must be delivered within a number of rounds equal to twice the Cenode’s class level in order for this effect to work. If delivered within this time, the poison delivers primary and secondary damage normally, but also delivers secondary damage a second time one minute later.</p><p></p><p><strong>Vitriol of Hate (Sp)</strong>: The hatred of the Cenode can be manifested as a deadly fluid, the ‘virtriol of hate’. This poison can be manifested at a cost of 3 power points, and has a save DC equal to 10 + the Cenode’s class level + his Charisma bonus. It always deals Constitution damage, starting with 1d4 primary and secondary damage at level 2, and increasing to 1d6 at level 4, 1d8 at level 6, 1d10 at level 8 and finally 1d12 at level 10. The vitriol of hate is effective both when ingested or when administered to a wound, usually via a weapon. The vitriol of hate remains present for 1 round per class level of the Cenode before evaporating in a black smoke. When manifesting this ability, the Cenode radiates an aura of evil as an evil cleric of his total character level would (see the detect evil spell for details). If the Cenode has the favored enemy class ability, any favored enemy struck by the vitriol of hate takes a -4 penalty on Fortitude saves to resist the poison.</p><p></p><p><strong>Conceal Thoughts (Ex)</strong>: As the Cenode learns to manifest his hatred in a physical form, he also must learn to conceal his intents. At level 2, a Cenode learns the telepathic power conceal thoughts in addition to any other powers he knows or learns at this level.</p><p></p><p><strong>Sneak Attack (Ex)</strong>: If a Cenode of level 3 or higher can catch an opponent when he is unable to defend himself effectively from his attack, hhe can strike a vital spot for extra damage.</p><p>The Cenode’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Cenode flanks his target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every three Cenode levels thereafter. Should the Cenode score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can only count as sneak attacks only if the target is within 30 feet.</p><p>A Cenode can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Cenode must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Cenode cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.</p><p>This sneak attack damage stacks with sneak attack damage gained from other classes.</p><p></p><p><strong>Empower Poison (Sp)</strong>: At level 5, a Cenode can enhance the power of any poison he wields. With a free action and the expenditure of 4 power points, the Cenode can increase any variable numeric damage of any poison by 50%. The poison thus empowered remains empowered for one round per class level of the Cenode. If not delivered to a target within this time, the poison returns to normal potency. </p><p></p><p><strong>Twist Venom (Su)</strong>: At level 7, a Cenode can change the method by which a poison attacks its victim. With the expenditure of 1 power point, the Cenode can change what ability score the poison affects to any ability score of the Cenode’s choice. This is a free action that does not provoke an attack of opportunity. The poison changed in this way remains changed for one round per class level of the Cenode. If not delivered to a target within this time, the poison returns to normal.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1545238, member: 3397"] [b]Carnifex Cenode[/b] If hatred and evil can be a force, then they form a force that poisons all who would come in contact with them. And thus, the power of the mind can become tainted by this same hatred, and the merest touch of these tainted thoughts can etch marks upon the body and soul of those minds so unfortunate as to feel it. Then there are those who discovered the wrecks of hatred and evil, who learned how to channel these energies of destruction, and who trained them to set them loose on the world. From these twisted minds, they built guilds, secret societies and orders who train themselves and each other with the deadly toxins of their trade. These guilds were maintained in secret, training latent psionic talents how to spread their hatred beyond their own mind and have it influence, sicken and kill those it touches. They learned to make hatred into a pure, dark, liquid form. They made it poison. And they spread this poison as any craftsman of the toxic arts would – through assassins. Now the Carnifex guilds are a rarity, except in some dark kingdoms where hatred and darkness are encouraged, and even there they are distrusted, for they serve a purpose of oblivion, of entropy. They seek to destroy all about them with the anger and hatred of their thoughts. Not all Carnifex Cenodes were psionically endowed when they joined the guild. Some are instead recruited for their sheer hatred, and then taught to manifest it psionically, and from there the training begins as a Cenode. Carnifex guild members who are not psionically-endowed first take one to three levels of soul knife and some levels of rogue and psychic warrior, and then begin to master the darker arts of the Cenodes. These soul knives are known as Carnifex Blades instead of Cenodes until they begin the path of the poisoner. [b]Hit Die[/b]: d6 [b]Requirements[/b] To qualify to become a Carnifex Cenode, a character must fulfill the following criteria. [b]Alignment[/b]: Evil [b]Knowledge (psionics)[/b]: 5 ranks [b]Move Silently[/b]: 8 ranks [b]Hide[/b]: 8 ranks [b]Intimidate[/b]: 6 ranks [b]Feats[/b]: Aligned Attack (evil) [b]Manifesting[/b]: The character must have a power point reserve. [b]Special[/b]: The character must be trained by a Carnifex guild. Self-taugh Cenodes exist, but are rare. To become self-taught, the character must have the Wounding Attack feat and be able to manifest the inflict pain power. [b]Class Skills[/b] The Carnifex Cenode’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Psicraft (Int), Search (Wis), Sense Motive (Wis), and Spot (Wis). See Core Rulebook 1 for skill descriptions. [b]Skill Points per Level[/b]: 4 + Int modifier [b]BAB[/b]: Medium (Cleric / Rogue) [b]Fort Save[/b]: Weak [b]Ref Save[/b]: Strong [b]Will Save[/b]: Strong [b]Progression[/b] level 1 - Poison Use, Extend Poison level 2 - Vitriol of Hate (1d4), Conceal Thoughts, +1 Manifester Level level 3 - Sneak Attack +1d6, +1 Manifester Level level 4 - Vitriol of Hate (1d6), +1 Manifester Level level 5 - Empower Poison level 6 - Vitriol of Hate (1d8), Sneak Attack +2d6, +1 Manifester Level level 7 - Twist Venom, +1 Manifester Level level 8 - Vitriol of Hate (1d10), +1 Manifester Level level 9 - Sneak Attack +3d6 level 10 - Vitriol of Hate (1d12), +1 Manifester Level [b]Class Features[/b] All of the following are class features of the Carnifex Cenode prestige class. [b]Weapon and Armor Procifiency[/b]: Carnifex Cenodes are trained in the use of all simple weapons, and with light armor, but not with shields of any sort. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. [b]Effective Manifester Level[/b]: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester Level. [b]Poison Use (Ex)[/b]: The Carnifex Cenode routinely coats his weapons in various poisons to carry the vile humours of his hatred. One of the first things he learns is how to properly handle these potent toxins. At 1st level, he becomes skilled enough with poisons that he no longer risks accidentally poisoning himself when using his craft to harvest raw materials, brew poison, or apply it to his weapons or traps. [b]Extend Poison (Sp)[/b]: The Cenode quickly learns how to invest his hatred into an existing venom. With a free action and the expenditure of 2 power points, the Cenode can make a poison’s effects linger much longer than normal. The poison extended in this manner must be delivered within a number of rounds equal to twice the Cenode’s class level in order for this effect to work. If delivered within this time, the poison delivers primary and secondary damage normally, but also delivers secondary damage a second time one minute later. [b]Vitriol of Hate (Sp)[/b]: The hatred of the Cenode can be manifested as a deadly fluid, the ‘virtriol of hate’. This poison can be manifested at a cost of 3 power points, and has a save DC equal to 10 + the Cenode’s class level + his Charisma bonus. It always deals Constitution damage, starting with 1d4 primary and secondary damage at level 2, and increasing to 1d6 at level 4, 1d8 at level 6, 1d10 at level 8 and finally 1d12 at level 10. The vitriol of hate is effective both when ingested or when administered to a wound, usually via a weapon. The vitriol of hate remains present for 1 round per class level of the Cenode before evaporating in a black smoke. When manifesting this ability, the Cenode radiates an aura of evil as an evil cleric of his total character level would (see the detect evil spell for details). If the Cenode has the favored enemy class ability, any favored enemy struck by the vitriol of hate takes a -4 penalty on Fortitude saves to resist the poison. [b]Conceal Thoughts (Ex)[/b]: As the Cenode learns to manifest his hatred in a physical form, he also must learn to conceal his intents. At level 2, a Cenode learns the telepathic power conceal thoughts in addition to any other powers he knows or learns at this level. [b]Sneak Attack (Ex)[/b]: If a Cenode of level 3 or higher can catch an opponent when he is unable to defend himself effectively from his attack, hhe can strike a vital spot for extra damage. The Cenode’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Cenode flanks his target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every three Cenode levels thereafter. Should the Cenode score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can only count as sneak attacks only if the target is within 30 feet. A Cenode can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Cenode must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Cenode cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. This sneak attack damage stacks with sneak attack damage gained from other classes. [b]Empower Poison (Sp)[/b]: At level 5, a Cenode can enhance the power of any poison he wields. With a free action and the expenditure of 4 power points, the Cenode can increase any variable numeric damage of any poison by 50%. The poison thus empowered remains empowered for one round per class level of the Cenode. If not delivered to a target within this time, the poison returns to normal potency. [b]Twist Venom (Su)[/b]: At level 7, a Cenode can change the method by which a poison attacks its victim. With the expenditure of 1 power point, the Cenode can change what ability score the poison affects to any ability score of the Cenode’s choice. This is a free action that does not provoke an attack of opportunity. The poison changed in this way remains changed for one round per class level of the Cenode. If not delivered to a target within this time, the poison returns to normal. [/QUOTE]
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