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9 Psionic Prestige Classes - new class added June 3
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<blockquote data-quote="HellHound" data-source="post: 1545242" data-attributes="member: 3397"><p><strong>Wound Taker</strong></p><p></p><p>Within us, there is a wellspring of health. The wound taker has the selfless need to take the injuries of others upon himself so that they may be better off.</p><p></p><p>Not only is the wound taker able to take on the hurts of the world, the wound taker is willing to do so, and does so with the knowledge that he can support these injuries upon himself, that they will heal, and that all will be better for it in the end. These psionic healers are either insanely brave or are incredible masochists who revel in the pain they feel with every touch. </p><p></p><p>The motivations of these healers are deep and unfathomable to the average soul. Although some take up this path as a means to make themselves indispensable to friends and allies, or even to those they would sell their services to, others pick up the mantle of the healer strictly for the betterment of those around them. The history of men and val are full of stories of those who survived horrible injuries or incredible illness to return to the flock with a new vision and purpose in life – from these wounded and now stronger souls can the wound taker be forged.</p><p></p><p>That which does not kill them…</p><p></p><p><strong>Hit Die</strong>: d8</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a wound taker, a character must fulfill all the following criteria.</p><p><strong> Alignment</strong>: Any good</p><p><strong> Heal</strong>: 6 ranks</p><p><strong> Feat</strong>: Toughness</p><p><strong> Manifesting</strong>: Ability to manifest body adjustment power and empathic transfer.</p><p></p><p><strong>Class Skills</strong></p><p>The wound taker’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int) and Sense Motive (Wis). See Core Rulebook 1 for skill descriptions.</p><p></p><p>Skill Points per level: 2 + Int modifier</p><p></p><p><strong>BAB</strong>: Weak (Wizard, Psion)</p><p><strong>Fort Save</strong>: Strong</p><p><strong>Ref Save</strong>: Weak</p><p><strong>Will Save</strong>: Strong</p><p></p><p><strong>Progression</strong>:</p><p>level 1 - Draw Pain, +1 Manifester Level</p><p>level 2 - Improved Body Adjustment, +1 Manifester Level</p><p>level 3 - Efficient Empathy, Purification, +1 Manifester Level</p><p>level 4 - Greater Body Adjustment, +1 Manifester Level</p><p>level 5 - Touch of Peace, +1 Manifester Level</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the wound taker prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: The wound taker gains no additional training with weapons or armor. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. </p><p></p><p><strong>Effective Manifester Level</strong>: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester Level.</p><p></p><p><strong>Draw Pain (Ex)</strong>: The basic skill of the wound taker is the ability to willingly take on the wounds and injuries of others, reducing their pain at the cost of the wound taker’s own health. The wound taker gains more control over the use of empathic transfer to transfer wounds and damage to himself. The wound taker may re-roll any d10 results of 1,2, 9 or 10 at his discretion when rolling for the amount of damage transferred by the power.</p><p></p><p><strong>Improved Body Adjustment (Ex)</strong>: Beginning at level 2, whenever the wound taker uses the body adjustment power to heal himself, he heals additional damage. This begins with a +2 bonus at level 2 and increases by two at each class level, to a maximum of +8 at level 5. This does not increase the power cost of these powers, nor does it increase any other effects of the powers besides hit point healing (such as ability damage or saving throws).</p><p></p><p><strong>Efficient Empathy (Ex)</strong>: The cost to manifest the empathic transfer power is reduced for the level 3 wound taker, treating the power in all ways as being one level lower than it is (thus with a power cost per manifestation reduced by 2 points).</p><p></p><p><strong>Purification (Ex)</strong>: At level 3 the wound taker gains the body purification power if he did not have it already. If the wound taker already has this power, select another power of level 3 or lower.</p><p></p><p><strong>Greater Body Adjustment (Sp)</strong>: Beginning at level 4, the wound taker can manifest the greater body adjustment power. This power is treated identically to body adjustment except that it is a level 3 power, and can remove a disease or blindness with each manifestation instead of healing damage.</p><p></p><p><strong>Touch of Peace (Sp)</strong>: At level 5, the wound taker can manifest the touch of peace power at a cost of 5 power points. Touch of peace is a touch ranged power that immediately ends any charm, confusion or emotion effects including any fear effects such as shaken, scared or panicked conditions in an allied creature.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1545242, member: 3397"] [b]Wound Taker[/b] Within us, there is a wellspring of health. The wound taker has the selfless need to take the injuries of others upon himself so that they may be better off. Not only is the wound taker able to take on the hurts of the world, the wound taker is willing to do so, and does so with the knowledge that he can support these injuries upon himself, that they will heal, and that all will be better for it in the end. These psionic healers are either insanely brave or are incredible masochists who revel in the pain they feel with every touch. The motivations of these healers are deep and unfathomable to the average soul. Although some take up this path as a means to make themselves indispensable to friends and allies, or even to those they would sell their services to, others pick up the mantle of the healer strictly for the betterment of those around them. The history of men and val are full of stories of those who survived horrible injuries or incredible illness to return to the flock with a new vision and purpose in life – from these wounded and now stronger souls can the wound taker be forged. That which does not kill them… [b]Hit Die[/b]: d8 [b]Requirements[/b] To qualify to become a wound taker, a character must fulfill all the following criteria. [b] Alignment[/b]: Any good [b] Heal[/b]: 6 ranks [b] Feat[/b]: Toughness [b] Manifesting[/b]: Ability to manifest body adjustment power and empathic transfer. [b]Class Skills[/b] The wound taker’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int) and Sense Motive (Wis). See Core Rulebook 1 for skill descriptions. Skill Points per level: 2 + Int modifier [b]BAB[/b]: Weak (Wizard, Psion) [b]Fort Save[/b]: Strong [b]Ref Save[/b]: Weak [b]Will Save[/b]: Strong [b]Progression[/b]: level 1 - Draw Pain, +1 Manifester Level level 2 - Improved Body Adjustment, +1 Manifester Level level 3 - Efficient Empathy, Purification, +1 Manifester Level level 4 - Greater Body Adjustment, +1 Manifester Level level 5 - Touch of Peace, +1 Manifester Level [b]Class Features[/b] All of the following are class features of the wound taker prestige class. [b]Weapon and Armor Proficiency[/b]: The wound taker gains no additional training with weapons or armor. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. [b]Effective Manifester Level[/b]: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester Level. [b]Draw Pain (Ex)[/b]: The basic skill of the wound taker is the ability to willingly take on the wounds and injuries of others, reducing their pain at the cost of the wound taker’s own health. The wound taker gains more control over the use of empathic transfer to transfer wounds and damage to himself. The wound taker may re-roll any d10 results of 1,2, 9 or 10 at his discretion when rolling for the amount of damage transferred by the power. [b]Improved Body Adjustment (Ex)[/b]: Beginning at level 2, whenever the wound taker uses the body adjustment power to heal himself, he heals additional damage. This begins with a +2 bonus at level 2 and increases by two at each class level, to a maximum of +8 at level 5. This does not increase the power cost of these powers, nor does it increase any other effects of the powers besides hit point healing (such as ability damage or saving throws). [b]Efficient Empathy (Ex)[/b]: The cost to manifest the empathic transfer power is reduced for the level 3 wound taker, treating the power in all ways as being one level lower than it is (thus with a power cost per manifestation reduced by 2 points). [b]Purification (Ex)[/b]: At level 3 the wound taker gains the body purification power if he did not have it already. If the wound taker already has this power, select another power of level 3 or lower. [b]Greater Body Adjustment (Sp)[/b]: Beginning at level 4, the wound taker can manifest the greater body adjustment power. This power is treated identically to body adjustment except that it is a level 3 power, and can remove a disease or blindness with each manifestation instead of healing damage. [b]Touch of Peace (Sp)[/b]: At level 5, the wound taker can manifest the touch of peace power at a cost of 5 power points. Touch of peace is a touch ranged power that immediately ends any charm, confusion or emotion effects including any fear effects such as shaken, scared or panicked conditions in an allied creature. [/QUOTE]
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9 Psionic Prestige Classes - new class added June 3
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