Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
9 Psionic Prestige Classes - new class added June 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HellHound" data-source="post: 1547926" data-attributes="member: 3397"><p><strong>Mind Priest</strong></p><p><em>(Yeah, it's basically a revised Cerebremancer for Divine casters)</em></p><p></p><p>Mind priests are the psionically-endowed worshippers of the gods of mentalism, psionic powers and of the mind. They embrace both the divine mysteries of their deity’s embrace and the full glory of their own psionic powers of the mind, often seeing no difference between the two, as the powers of the mind and will are there only because of the will of the deity in question. Mind priests tend to be very driven clerics, those who are driven to exemplify the divine power of the mind as well as the divine magical gifts of their deity.</p><p></p><p>In the pantheons of the mind, there is the essential duality of power broken between the powers of divine magic, granted by petitioning the gods themselves for power, and the power of psionics, powers granted and unlocked by the gods in all those who can manifest such aptitudes. Yet both are the gift of the godminds, and thus the driven mind priests have worked to enmesh the two studies together. </p><p></p><p>Only characters who have training both in the arts of the mind and the worship of the divine can become mind priests. Cleric / Psion is the most common class combination, but requires both a high Intelligence and Wisdom. Thus, a fair number of mind priests are Clerics / Psychic Warriors (although they suffer for the low hit dice) and there are also some Druid mind priests. As many Clerics have a high Charisma as religious and community leaders, Cleric / Wilder multiclasses are also well represented within the ranks of the mind priests. While the class also works for Paladin / Psychic Warriors, there are very few who follow these paths within the ranks.</p><p></p><p>Many of the most potent mind priests go on to take levels of thrallherd to secure their position of power in the church and the temporal world. Those less cynical often become loremasters or seek out other, more clerical paths.</p><p></p><p><strong>Hit Die</strong>: d4</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a mind priest, a character must fulfill the following criteria.</p><p><strong>Knowledge (religion)</strong>: 6 ranks</p><p><strong>Knowledge (psionics)</strong>: 6 ranks</p><p><strong>Manifesting</strong>: Able to manifest 2nd level powers</p><p><strong>Spellcasting</strong>: Able to cast 2nd level divine spells</p><p><strong>Special</strong>: Patron deity must have the portfolio of psionics, mental powers, the mind or a similar focus.</p><p></p><p><strong>Class Skills</strong></p><p>The mind priest’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills – taken individually) (Int), Psicraft (Int), and Spellcraft (Int). See Core Rulebook 1 for skill descriptions.</p><p></p><p>Skill Points per Level: 2 + Int modifier</p><p></p><p><strong>Base Attack Bonus</strong>: Weak (wizard / psion)</p><p><strong>Fort Save</strong>: Weak</p><p><strong>Ref Save</strong>: Weak</p><p><strong>Will Save</strong>: Strong</p><p></p><p><strong>Advancement</strong></p><p>level 1 - Font of Divinity, +1 Divine Spellcaster Level</p><p>level 2 - +1 Manifester Level / +1 Divine Spellcaster Level</p><p>level 3 - +1 Manifester Level / +1 Divine Spellcaster Level</p><p>level 4 - Blessed Mind, +1 Manifester Level </p><p>level 5 - +1 Manifester Level / +1 Divine Spellcaster Level</p><p>level 6 - +1 Manifester Level / +1 Divine Spellcaster Level</p><p>level 7 - Mindful Spellcasting, +1 Divine Spellcaster Level</p><p>level 8 - +1 Manifester Level / +1 Divine Spellcaster Level</p><p>level 9 - +1 Manifester Level / +1 Divine Spellcaster Level</p><p>level 10 - Divine Power, +1 Manifester Level </p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the mind priest prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: Mind priests gain no additional training in the use of weapons, armor or shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.</p><p></p><p><strong>Effective Manifester Level and Spellcaster Level</strong>: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class, as well as gaining spells per day as if he had also gained a level in the divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class or divine spellcasting class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester and Spellcaster Level.</p><p></p><p><strong>Font of Divinity (Ex)</strong>: Beginning at level 1, a mind priest can manifest any level 0 divine spells (Orisons) he knows by expending a power point and manifesting the spell as a psionic power with the same game effects.</p><p></p><p><strong>Blessed Mind (Ex)</strong>: At level 4, the mind priest gains one of the following benefits:</p><p>For Val mind priests, the character immediately increases his bloodline trait by one, allowing him an additional bloodline power. If he already has all 6 bloodline powers, then he gains the benefit for non-Val mind priests.</p><p>For non-Val mind priests, the character gains access to the Psionic domain as an additional clerical domain. If the character already has the Psionic domain, then choose another domain from the character’s deity’s domain listing.</p><p></p><p><strong>Mindful Spellcasting (Ex)</strong>: All spells cast by the level 7 mind priest with the [mind-affecting] descriptor gain a +2 psionic bonus to the save DC.</p><p></p><p><strong>Divine Power (Ex)</strong>: At level 10, the mind priest’s manifested powers gain one of the following benefits, depending on the mind priest’s alignment (good or evil). If the mind priest is neutral, then the power is based on the deity’s alignment. Neutral mind priests of a neutral deity gain the third power.</p><p> <strong><em>Good</em></strong>: Powers manifested by the mind priest gain the [Good] descriptor and all saves against these powers by evil creatures are at a -2 sacred penalty.</p><p> <strong><em>Evil</em></strong>: Powers manifested by the mind priest gain the [Evil] descriptor and all saves against these powers by good creatures are at a -2 profane penalty.</p><p> <strong><em>Neutral</em></strong>: All saves against powers manifested by the mind priest by good and evil aligned creatures are made with a -1 penalty.</p><p></p><p>---</p><p></p><p>PS: Thanks Piratecat, I'm glad I amuse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HellHound, post: 1547926, member: 3397"] [b]Mind Priest[/b] [i](Yeah, it's basically a revised Cerebremancer for Divine casters)[/i] Mind priests are the psionically-endowed worshippers of the gods of mentalism, psionic powers and of the mind. They embrace both the divine mysteries of their deity’s embrace and the full glory of their own psionic powers of the mind, often seeing no difference between the two, as the powers of the mind and will are there only because of the will of the deity in question. Mind priests tend to be very driven clerics, those who are driven to exemplify the divine power of the mind as well as the divine magical gifts of their deity. In the pantheons of the mind, there is the essential duality of power broken between the powers of divine magic, granted by petitioning the gods themselves for power, and the power of psionics, powers granted and unlocked by the gods in all those who can manifest such aptitudes. Yet both are the gift of the godminds, and thus the driven mind priests have worked to enmesh the two studies together. Only characters who have training both in the arts of the mind and the worship of the divine can become mind priests. Cleric / Psion is the most common class combination, but requires both a high Intelligence and Wisdom. Thus, a fair number of mind priests are Clerics / Psychic Warriors (although they suffer for the low hit dice) and there are also some Druid mind priests. As many Clerics have a high Charisma as religious and community leaders, Cleric / Wilder multiclasses are also well represented within the ranks of the mind priests. While the class also works for Paladin / Psychic Warriors, there are very few who follow these paths within the ranks. Many of the most potent mind priests go on to take levels of thrallherd to secure their position of power in the church and the temporal world. Those less cynical often become loremasters or seek out other, more clerical paths. [b]Hit Die[/b]: d4 [b]Requirements[/b] To qualify to become a mind priest, a character must fulfill the following criteria. [b]Knowledge (religion)[/b]: 6 ranks [b]Knowledge (psionics)[/b]: 6 ranks [b]Manifesting[/b]: Able to manifest 2nd level powers [b]Spellcasting[/b]: Able to cast 2nd level divine spells [b]Special[/b]: Patron deity must have the portfolio of psionics, mental powers, the mind or a similar focus. [b]Class Skills[/b] The mind priest’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills – taken individually) (Int), Psicraft (Int), and Spellcraft (Int). See Core Rulebook 1 for skill descriptions. Skill Points per Level: 2 + Int modifier [b]Base Attack Bonus[/b]: Weak (wizard / psion) [b]Fort Save[/b]: Weak [b]Ref Save[/b]: Weak [b]Will Save[/b]: Strong [b]Advancement[/b] level 1 - Font of Divinity, +1 Divine Spellcaster Level level 2 - +1 Manifester Level / +1 Divine Spellcaster Level level 3 - +1 Manifester Level / +1 Divine Spellcaster Level level 4 - Blessed Mind, +1 Manifester Level level 5 - +1 Manifester Level / +1 Divine Spellcaster Level level 6 - +1 Manifester Level / +1 Divine Spellcaster Level level 7 - Mindful Spellcasting, +1 Divine Spellcaster Level level 8 - +1 Manifester Level / +1 Divine Spellcaster Level level 9 - +1 Manifester Level / +1 Divine Spellcaster Level level 10 - Divine Power, +1 Manifester Level [b]Class Features[/b] All of the following are class features of the mind priest prestige class. [b]Weapon and Armor Proficiency[/b]: Mind priests gain no additional training in the use of weapons, armor or shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. [b]Effective Manifester Level and Spellcaster Level[/b]: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class, as well as gaining spells per day as if he had also gained a level in the divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, additional psionic combat modes, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points and effective additional levels for psicrystal powers (if he has a psicrystal). If a character had more than one psionic class or divine spellcasting class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining Effective Manifester and Spellcaster Level. [b]Font of Divinity (Ex)[/b]: Beginning at level 1, a mind priest can manifest any level 0 divine spells (Orisons) he knows by expending a power point and manifesting the spell as a psionic power with the same game effects. [b]Blessed Mind (Ex)[/b]: At level 4, the mind priest gains one of the following benefits: For Val mind priests, the character immediately increases his bloodline trait by one, allowing him an additional bloodline power. If he already has all 6 bloodline powers, then he gains the benefit for non-Val mind priests. For non-Val mind priests, the character gains access to the Psionic domain as an additional clerical domain. If the character already has the Psionic domain, then choose another domain from the character’s deity’s domain listing. [b]Mindful Spellcasting (Ex)[/b]: All spells cast by the level 7 mind priest with the [mind-affecting] descriptor gain a +2 psionic bonus to the save DC. [b]Divine Power (Ex)[/b]: At level 10, the mind priest’s manifested powers gain one of the following benefits, depending on the mind priest’s alignment (good or evil). If the mind priest is neutral, then the power is based on the deity’s alignment. Neutral mind priests of a neutral deity gain the third power. [b][i]Good[/i][/b]: Powers manifested by the mind priest gain the [Good] descriptor and all saves against these powers by evil creatures are at a -2 sacred penalty. [b][i]Evil[/i][/b]: Powers manifested by the mind priest gain the [Evil] descriptor and all saves against these powers by good creatures are at a -2 profane penalty. [b][i]Neutral[/i][/b]: All saves against powers manifested by the mind priest by good and evil aligned creatures are made with a -1 penalty. --- PS: Thanks Piratecat, I'm glad I amuse. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
9 Psionic Prestige Classes - new class added June 3
Top