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General Tabletop Discussion
*Dungeons & Dragons
9 Things "Pro" DMs Do That You shouldn't
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<blockquote data-quote="Lanefan" data-source="post: 8647808" data-attributes="member: 29398"><p>I've taken the liberty of re-sequencing some of the quoted bits, below, as some relate to each other.</p><p></p><p>This assumes the ability to predict what the PCs will do and-or where the PCs will go next, which is by no means an exact science. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not sure what you mean here. If there's a major set-piece combat embedded in the adventure I-as-DM would rather plan for it (given the vagaries of PC actions as noted above) such that, for example, it can start and finish in the same session rather than either span across a session break or keep us up till 4 in the morning.</p><p></p><p>Not sure on this - having a secret plot involving one player doesn't impact on anyone else's agency until-unless that plot starts restraining what other players can have their characters do. Now, I admit I've never seen a player plot with a DM to intentionally set up their PC to be a red-shirt; but I've seen - and been involved in from both sides - many other secret plots.</p><p></p><p>Flip side: I've many times seen players on their own initiative play their PCs as red-shirts, without any help from the DM. I don't think that's what was being got at here, but I could be wrong.</p><p></p><p></p><p>There's not much you can do about a DM hogging the spotlight.</p><p></p><p>When it comes to spotlight hogging by players, though, I'm a bit more law-of-the-jungle than some: if you want the spotlight, try doing something proactive to get it rather than just passively waiting for it to come to you.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8647808, member: 29398"] I've taken the liberty of re-sequencing some of the quoted bits, below, as some relate to each other. This assumes the ability to predict what the PCs will do and-or where the PCs will go next, which is by no means an exact science. :) Not sure what you mean here. If there's a major set-piece combat embedded in the adventure I-as-DM would rather plan for it (given the vagaries of PC actions as noted above) such that, for example, it can start and finish in the same session rather than either span across a session break or keep us up till 4 in the morning. Not sure on this - having a secret plot involving one player doesn't impact on anyone else's agency until-unless that plot starts restraining what other players can have their characters do. Now, I admit I've never seen a player plot with a DM to intentionally set up their PC to be a red-shirt; but I've seen - and been involved in from both sides - many other secret plots. Flip side: I've many times seen players on their own initiative play their PCs as red-shirts, without any help from the DM. I don't think that's what was being got at here, but I could be wrong. There's not much you can do about a DM hogging the spotlight. When it comes to spotlight hogging by players, though, I'm a bit more law-of-the-jungle than some: if you want the spotlight, try doing something proactive to get it rather than just passively waiting for it to come to you. [/QUOTE]
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9 Things "Pro" DMs Do That You shouldn't
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