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9 Things "Pro" DMs Do That You shouldn't
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<blockquote data-quote="doctorbadwolf" data-source="post: 8648299" data-attributes="member: 6704184"><p>It’s not that different. The main difference, especially with dimension20, is that my home game has a much looser time frame. With CR, it’s mostly just less pressure, and the fact we can have sessions where no one does a character voice and we mostly tell jokes and shop for airship supplies or whatever. And the terrain and minis. I ain’t got time for that. </p><p> </p><p>And again, the quality. My game wouldn’t be as entertaining, I’m neither as practiced a voice actor nor improviser, and neither are my players. </p><p> </p><p>But the tools are largely the same, and they make our game better than they’d be if we felt obligated to follow advice like that in the OP. </p><p></p><p>Dimension20, sure, though like a lot of improv it’s very much as much for eachother as for the audience.</p><p></p><p><em>Literally nothing</em> in a game I run is determined solely by what <em>I</em> see as a good story.</p><p></p><p>It’s not okay when the players don’t know that sort of thing is on the table, and without the players’ consent, sure.</p><p></p><p>When I ran a duel between the Bard/Paladin who chose to champion an ancient sentient Druidic tree against the avatar of the corruption of a bound Overlord (Eberron), I telegraphed very clearly that his character had a choice between self-sacrifice with no guarantee of reward, and keeping himself safe but it’d be harder to finish the incomplete binding of the overlord, he chose death. When I asked him if he was okay with a light transformation upon being brought back by the ancient tree, he said no, and I improvised a seeming transformation that then crumbled away to reveal a fully healed body. </p><p> </p><p>It was one of the best sessions of D&D we have ever had.</p><p></p><p>Okay.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8648299, member: 6704184"] It’s not that different. The main difference, especially with dimension20, is that my home game has a much looser time frame. With CR, it’s mostly just less pressure, and the fact we can have sessions where no one does a character voice and we mostly tell jokes and shop for airship supplies or whatever. And the terrain and minis. I ain’t got time for that. And again, the quality. My game wouldn’t be as entertaining, I’m neither as practiced a voice actor nor improviser, and neither are my players. But the tools are largely the same, and they make our game better than they’d be if we felt obligated to follow advice like that in the OP. Dimension20, sure, though like a lot of improv it’s very much as much for eachother as for the audience. [I]Literally nothing[/I] in a game I run is determined solely by what [I]I[/I] see as a good story. It’s not okay when the players don’t know that sort of thing is on the table, and without the players’ consent, sure. When I ran a duel between the Bard/Paladin who chose to champion an ancient sentient Druidic tree against the avatar of the corruption of a bound Overlord (Eberron), I telegraphed very clearly that his character had a choice between self-sacrifice with no guarantee of reward, and keeping himself safe but it’d be harder to finish the incomplete binding of the overlord, he chose death. When I asked him if he was okay with a light transformation upon being brought back by the ancient tree, he said no, and I improvised a seeming transformation that then crumbled away to reveal a fully healed body. It was one of the best sessions of D&D we have ever had. Okay. [/QUOTE]
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