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90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="Remathilis" data-source="post: 9615377" data-attributes="member: 7635"><p>Sigil released at the WORST time to be doing this. The United States is attempting economic suicide right now with tariffs and trade wars, and the markets are dropping due to the uncertainty. Hasbro, who will be heavily affected by Chinese tariffs, is probably looking to scale back overhead and this is an easy pick. It doesn't even reflect on the quality of the project: NetEase just closed divisions of its studio that was working on the massively successful Marvel Rivals a month ago. Warner Games has shuttered most of its gaming division not named Netherrealm, leading to the quick death of MultiVersus. Triple A gaming is in a bad spot right now and the further the market slides into recession (dragging global markets with it) the worse it's going to get.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9615377, member: 7635"] Sigil released at the WORST time to be doing this. The United States is attempting economic suicide right now with tariffs and trade wars, and the markets are dropping due to the uncertainty. Hasbro, who will be heavily affected by Chinese tariffs, is probably looking to scale back overhead and this is an easy pick. It doesn't even reflect on the quality of the project: NetEase just closed divisions of its studio that was working on the massively successful Marvel Rivals a month ago. Warner Games has shuttered most of its gaming division not named Netherrealm, leading to the quick death of MultiVersus. Triple A gaming is in a bad spot right now and the further the market slides into recession (dragging global markets with it) the worse it's going to get. [/QUOTE]
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90% Of D&D’s Project Sigil Team Laid Off
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