Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
90% Of D&D’s Project Sigil Team Laid Off
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9615379" data-attributes="member: 7006"><p>This is a case where in hindsight they might have been better starting small and then building out... which I think they technically could still do with Maps.</p><p></p><p>Right now with Maps the board is flat and top-down, with tokens used for monsters and PCs (like most VTTs). But it could be possible to take the flat map image and put it on a X-Y-Z axis spinner so that you could rotate the map to multiple angles, for instance a Baldur's Gate 3/4 angle down perspective (amongst others). Doing this would allow them to incorporate their 3D modeling programming for PCs to use in Maps (for those players that might want to design / paint and use their own online digital miniature.</p><p></p><p>That's where I think the extra money to WotC from players would most likely come from... digital PC miniatures that can be built to their designs. Making PCs a la HeroForge to use in their VTT would probably have more of an economic viability than most other assets they could supply. Because the actual playing surface itself? Not as much.</p><p></p><p>So start with the flat Maps for the tabletop but allow 3D PC minis to be used on it (like most at-home players already do with actually minis on poster maps or hand-drawn wet/dry erase boards.) Then later on if the digital PC mini market has some success... you could start building upon the Maps program itself and adding new improvements slowly, like raising/lowering map surfaces to give the maps different levels, and then adding in more 3D models like trees and walls over time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9615379, member: 7006"] This is a case where in hindsight they might have been better starting small and then building out... which I think they technically could still do with Maps. Right now with Maps the board is flat and top-down, with tokens used for monsters and PCs (like most VTTs). But it could be possible to take the flat map image and put it on a X-Y-Z axis spinner so that you could rotate the map to multiple angles, for instance a Baldur's Gate 3/4 angle down perspective (amongst others). Doing this would allow them to incorporate their 3D modeling programming for PCs to use in Maps (for those players that might want to design / paint and use their own online digital miniature. That's where I think the extra money to WotC from players would most likely come from... digital PC miniatures that can be built to their designs. Making PCs a la HeroForge to use in their VTT would probably have more of an economic viability than most other assets they could supply. Because the actual playing surface itself? Not as much. So start with the flat Maps for the tabletop but allow 3D PC minis to be used on it (like most at-home players already do with actually minis on poster maps or hand-drawn wet/dry erase boards.) Then later on if the digital PC mini market has some success... you could start building upon the Maps program itself and adding new improvements slowly, like raising/lowering map surfaces to give the maps different levels, and then adding in more 3D models like trees and walls over time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
90% Of D&D’s Project Sigil Team Laid Off
Top