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90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="MerricB" data-source="post: 9615395" data-attributes="member: 3586"><p>It laid off <strong>six people.</strong></p><p></p><p>Six.</p><p></p><p></p><p></p><p>Warner Games shuttered Player First Games AFTER the quick death of MultiVersus. (It launched in beta to great acclaim, and then in a baffling decision they closed it down for almost a year. When it came back, no-one cared, and it never regained a player base. It's still going for the 5 people who log on each week).</p><p></p><p>Meanwhile, Suicide Squad. Yeah.</p><p></p><p>Warner Games, much like Ubisoft, have been making baffling decision after baffling decision. </p><p></p><p>####</p><p></p><p>More generally, the <em>US</em> computer game market is entering very rough times because the cost of making games there is far, far more than in China (and likely Japan and South Korea). </p><p></p><p>Yes, AAA games have had a lot of problems with bad management - ballooning budgets and development cycles and a lack of attention to feedback (Concord!) But that isn't all of them. Lots of massive successes from bigger and smaller studios. </p><p></p><p>Just as a side note, Remedy is <em>finally</em> making a profit from Alan Wake 2. It took over a year. Meanwhile Kingdom Come Deliverance 2 was profitable after one day...</p></blockquote><p></p>
[QUOTE="MerricB, post: 9615395, member: 3586"] It laid off [B]six people.[/B] Six. Warner Games shuttered Player First Games AFTER the quick death of MultiVersus. (It launched in beta to great acclaim, and then in a baffling decision they closed it down for almost a year. When it came back, no-one cared, and it never regained a player base. It's still going for the 5 people who log on each week). Meanwhile, Suicide Squad. Yeah. Warner Games, much like Ubisoft, have been making baffling decision after baffling decision. #### More generally, the [I]US[/I] computer game market is entering very rough times because the cost of making games there is far, far more than in China (and likely Japan and South Korea). Yes, AAA games have had a lot of problems with bad management - ballooning budgets and development cycles and a lack of attention to feedback (Concord!) But that isn't all of them. Lots of massive successes from bigger and smaller studios. Just as a side note, Remedy is [I]finally[/I] making a profit from Alan Wake 2. It took over a year. Meanwhile Kingdom Come Deliverance 2 was profitable after one day... [/QUOTE]
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