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90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="Osgood" data-source="post: 9615398" data-attributes="member: 32792"><p>A 3D tabletop always seemed like and interesting, but niche product to me. I suspect someone at the top just saw monetization possibilities without researching if this was a product that enough people wanted to pay for its development. It's almost like like someone went to a brainstorming session with a list of the tools that were planned for 4E (maybe next we'll get a character visualizer so you can make your own portraits, which I always thought was a cool idea that never got realized from those days).</p><p></p><p>I rarely run online games--just when weather or illness prevents us from meeting in person--but when I do, I want something that's easy to use. Maps works great for that (especially if I'm running an adventure I own in DDB). Sigil is way more than I want or need--even if it would have reached a point where the published adventures were integrated (and they were clearly a long ways off from that). Best case scenario I could have seen using it for an important boss fight, but that would have been a tough sell since the interface was so different from Maps.</p><p></p><p>I'd say WotC doesn't know how to handle software development, but given that that Maps and the Character Builder work so well (granted, the CB was pretty much finished when they bought Beyond), I think it says more about leadership and direction. On the one hand, I'm all for taking swings even when they miss, but (to me) this is yet another public example of a leadership failure.</p></blockquote><p></p>
[QUOTE="Osgood, post: 9615398, member: 32792"] A 3D tabletop always seemed like and interesting, but niche product to me. I suspect someone at the top just saw monetization possibilities without researching if this was a product that enough people wanted to pay for its development. It's almost like like someone went to a brainstorming session with a list of the tools that were planned for 4E (maybe next we'll get a character visualizer so you can make your own portraits, which I always thought was a cool idea that never got realized from those days). I rarely run online games--just when weather or illness prevents us from meeting in person--but when I do, I want something that's easy to use. Maps works great for that (especially if I'm running an adventure I own in DDB). Sigil is way more than I want or need--even if it would have reached a point where the published adventures were integrated (and they were clearly a long ways off from that). Best case scenario I could have seen using it for an important boss fight, but that would have been a tough sell since the interface was so different from Maps. I'd say WotC doesn't know how to handle software development, but given that that Maps and the Character Builder work so well (granted, the CB was pretty much finished when they bought Beyond), I think it says more about leadership and direction. On the one hand, I'm all for taking swings even when they miss, but (to me) this is yet another public example of a leadership failure. [/QUOTE]
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