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90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="CommodoreKong" data-source="post: 9615444" data-attributes="member: 7040663"><p>Yeah this seems like something that was conceived of back during the height of D&D's popularity with Covid keeping people inside, along with Critical Role and Stranger Things both being very popular, as a way to make more money from D&D players via videogame style micro-transactions, along with another way to sell adventures to DMs instead of actually solving a problem or need D&D players had. I imagine the eventual goal was to all third parties to also sell modules/adventures as well as cosmetics and WotC gets a cut.</p><p></p><p></p><p></p><p>Yeah they needed to launch it with a pre-made adventure, and have several more in the works. A 3D VTT would require way more prep work for any DM so you need to have some pre-made stuff for those who don't want to do a lot of prep work.</p></blockquote><p></p>
[QUOTE="CommodoreKong, post: 9615444, member: 7040663"] Yeah this seems like something that was conceived of back during the height of D&D's popularity with Covid keeping people inside, along with Critical Role and Stranger Things both being very popular, as a way to make more money from D&D players via videogame style micro-transactions, along with another way to sell adventures to DMs instead of actually solving a problem or need D&D players had. I imagine the eventual goal was to all third parties to also sell modules/adventures as well as cosmetics and WotC gets a cut. Yeah they needed to launch it with a pre-made adventure, and have several more in the works. A 3D VTT would require way more prep work for any DM so you need to have some pre-made stuff for those who don't want to do a lot of prep work. [/QUOTE]
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