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90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="Belen" data-source="post: 9615631" data-attributes="member: 1405"><p>If things were gangbusters, then a company that just stated that they were moving into digital and digital gaming in a big way would not be mass firing a digital gaming team.</p><p></p><p>I am not saying that 5.5 absolutely tanked, but D&D was largely silent on the latest earnings report and this was after Q1 sales of a new PHB.</p><p></p><p>There may be more uptick now that the complete 5.5 is out, but it has not been mass adopted in my area and the reaction has been mixed.</p><p></p><p>The sales data is also mixed with WOTC claiming it is the fastest selling PHB ever but only they have the data as most people are assuming that the majority of people seem to have purchased it via DDB.</p><p></p><p>I thought Sigil was a great idea although half my group uses IOS so were locked out of it so we could not use it.</p><p></p><p>I primarily game online now but mostly because my players are in different states so we cannot physically game.</p><p></p><p>They really have not had time to measure demand for Sigil because they half-released it to market where it is not available on mobile or IOS.</p><p></p><p>I am not saying that I am right, but demand for Sigil will follow demand for DDB/D&D and if sales for 5.5 were not as expected, then cutting an expensive digital tool would be the first move.</p></blockquote><p></p>
[QUOTE="Belen, post: 9615631, member: 1405"] If things were gangbusters, then a company that just stated that they were moving into digital and digital gaming in a big way would not be mass firing a digital gaming team. I am not saying that 5.5 absolutely tanked, but D&D was largely silent on the latest earnings report and this was after Q1 sales of a new PHB. There may be more uptick now that the complete 5.5 is out, but it has not been mass adopted in my area and the reaction has been mixed. The sales data is also mixed with WOTC claiming it is the fastest selling PHB ever but only they have the data as most people are assuming that the majority of people seem to have purchased it via DDB. I thought Sigil was a great idea although half my group uses IOS so were locked out of it so we could not use it. I primarily game online now but mostly because my players are in different states so we cannot physically game. They really have not had time to measure demand for Sigil because they half-released it to market where it is not available on mobile or IOS. I am not saying that I am right, but demand for Sigil will follow demand for DDB/D&D and if sales for 5.5 were not as expected, then cutting an expensive digital tool would be the first move. [/QUOTE]
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90% Of D&D’s Project Sigil Team Laid Off
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