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*Dungeons & Dragons
90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="Afroconan" data-source="post: 9615667" data-attributes="member: 80331"><p>If they don't have anything to pivot that team to, then it makes sense they'd fire them. If I had to guess they'll be relying on the Maps team and expanding it.</p><p></p><p>I'm not a developer but maybe the skills for one type of product (3D VTT running on a videogame engine) do not translate to a 2D VTT coded in web. Maybe the first team is more expensive. I don't know.</p><p></p><p>As far as we know they are pivoting their digital strategy not turning their backs to it.</p><p></p><p></p><p></p><p>I think you're kinda defeating your own argument. Could it be that its demise is related to it being a bad product with low reach and a high barrier of entry, and unrelated to how many people are joining D&D Beyond or how much the game is selling?</p><p></p><p>The platform was PC only, had relatively high hardware requirements, plus a master tier suscription.</p><p></p><p>For it to be usable you needed what? A table where every player including the GM had a PC that could run it, plus the GM having the suscription, plus either being online players or willing to leave behind maps and minis to bring Sigil to the table and even then that meant that those PCs to run it had to become laptops...</p><p></p><p>They shoot themselves on the foot by not making it accessible. D&D 2024 could actually be selling gangbusters and yet a high percentage of gamers wouldn't even be able to access Sigil, even if they wanted to.</p></blockquote><p></p>
[QUOTE="Afroconan, post: 9615667, member: 80331"] If they don't have anything to pivot that team to, then it makes sense they'd fire them. If I had to guess they'll be relying on the Maps team and expanding it. I'm not a developer but maybe the skills for one type of product (3D VTT running on a videogame engine) do not translate to a 2D VTT coded in web. Maybe the first team is more expensive. I don't know. As far as we know they are pivoting their digital strategy not turning their backs to it. I think you're kinda defeating your own argument. Could it be that its demise is related to it being a bad product with low reach and a high barrier of entry, and unrelated to how many people are joining D&D Beyond or how much the game is selling? The platform was PC only, had relatively high hardware requirements, plus a master tier suscription. For it to be usable you needed what? A table where every player including the GM had a PC that could run it, plus the GM having the suscription, plus either being online players or willing to leave behind maps and minis to bring Sigil to the table and even then that meant that those PCs to run it had to become laptops... They shoot themselves on the foot by not making it accessible. D&D 2024 could actually be selling gangbusters and yet a high percentage of gamers wouldn't even be able to access Sigil, even if they wanted to. [/QUOTE]
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90% Of D&D’s Project Sigil Team Laid Off
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