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90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="Retreater" data-source="post: 9615906" data-attributes="member: 42040"><p>Right.</p><ul> <li data-xf-list-type="ul">And the number that could afford to buy and shutter a film studio at a $3.5 billion loss.</li> <li data-xf-list-type="ul">And the number that would try to revoke their game license and then revise it and then backtrack.</li> <li data-xf-list-type="ul">And the number that would start development on a VTT and lose around <s>$1 billion.</s> Edit: a large amount of money.</li> <li data-xf-list-type="ul">And the number that would pull access to 2014 content on DND Beyond but then put it back.</li> <li data-xf-list-type="ul">And the number that would have enough money to misprint, scrap, and then reprint a luxury boxed set of Deck of Many Things to completely miss out on the holiday shopping season.</li> <li data-xf-list-type="ul">And the number that would confuse the entire market and fanbase with an edition that's not a new edition that has no idea of what it is.</li> <li data-xf-list-type="ul">And the number that announced, produced, and then hid the release of several streaming originals.</li> <li data-xf-list-type="ul">And the number that could release a major motion picture and fail to do anything to capitalize on it and let it be forgotten at the box office.</li> <li data-xf-list-type="ul">And the number that would release a book utilizing AI art after denying it, then reprint that book, make a statement that they'd never use AI, and then have their CEO make statements about how great AI is.</li> </ul><p>What I'm saying is that WotC is being pulled in several different directions because the Hasbro C-suite doesn't understand the audience, can't comprehend how to make D&D profitable enough for them, and have no organizational vision of what their goals or purpose is. They are wasting money and goodwill and will ultimately lose fans. WotC and Hasbro desperately need to get their stuff together.</p><p></p><p>I work in management. This stuff is inexcusable.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9615906, member: 42040"] Right. [LIST] [*]And the number that could afford to buy and shutter a film studio at a $3.5 billion loss. [*]And the number that would try to revoke their game license and then revise it and then backtrack. [*]And the number that would start development on a VTT and lose around [S]$1 billion.[/S] Edit: a large amount of money. [*]And the number that would pull access to 2014 content on DND Beyond but then put it back. [*]And the number that would have enough money to misprint, scrap, and then reprint a luxury boxed set of Deck of Many Things to completely miss out on the holiday shopping season. [*]And the number that would confuse the entire market and fanbase with an edition that's not a new edition that has no idea of what it is. [*]And the number that announced, produced, and then hid the release of several streaming originals. [*]And the number that could release a major motion picture and fail to do anything to capitalize on it and let it be forgotten at the box office. [*]And the number that would release a book utilizing AI art after denying it, then reprint that book, make a statement that they'd never use AI, and then have their CEO make statements about how great AI is. [/LIST] What I'm saying is that WotC is being pulled in several different directions because the Hasbro C-suite doesn't understand the audience, can't comprehend how to make D&D profitable enough for them, and have no organizational vision of what their goals or purpose is. They are wasting money and goodwill and will ultimately lose fans. WotC and Hasbro desperately need to get their stuff together. I work in management. This stuff is inexcusable. [/QUOTE]
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