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*Dungeons & Dragons
90% Of D&D’s Project Sigil Team Laid Off
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<blockquote data-quote="Afroconan" data-source="post: 9615995" data-attributes="member: 80331"><p>This is nonsense.</p><p></p><p>2014 was wordy and they got a lot of criticism for its use of natural language for describing rules.</p><p></p><p>Natural language is great to read but harder to reference or distill into "gameable" mechanics.</p><p></p><p>2024 just optimized the language, dialed back on natural language and codified it more. They did it in response to fair criticism and I think they managed to strike a nice balance.</p><p></p><p>Edit: as an added benefit that also allowed them to increase font size and add more art to the books.</p><p></p><p><a href="https://youtu.be/zddGMowho3M?si=dNjSYeE91UEcPW8P" target="_blank">Treantmonk recently posted a video</a> showing how just the spell Antimagic field was reduced from 458 words and 2.5K characters to 144 words and 700 characters without changing the gameplay effects.</p><p></p><p>You want to see a game that seems to run on code? Go read Pathfinder 2e or D&D 4e.</p></blockquote><p></p>
[QUOTE="Afroconan, post: 9615995, member: 80331"] This is nonsense. 2014 was wordy and they got a lot of criticism for its use of natural language for describing rules. Natural language is great to read but harder to reference or distill into "gameable" mechanics. 2024 just optimized the language, dialed back on natural language and codified it more. They did it in response to fair criticism and I think they managed to strike a nice balance. Edit: as an added benefit that also allowed them to increase font size and add more art to the books. [URL='https://youtu.be/zddGMowho3M?si=dNjSYeE91UEcPW8P']Treantmonk recently posted a video[/URL] showing how just the spell Antimagic field was reduced from 458 words and 2.5K characters to 144 words and 700 characters without changing the gameplay effects. You want to see a game that seems to run on code? Go read Pathfinder 2e or D&D 4e. [/QUOTE]
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