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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="Sacrosanct" data-source="post: 7770812" data-attributes="member: 15700"><p>1e did. You reached name level at 9th level, which had many design elements to shift the game. That's when you got followers or strongholds. That's when you stopped getting HP adjustments for Constitution. Demi humans had level limits that were almost all maxed out by that level. And the vast majority of adventures were up to name level (ish). I think it was pretty clear in 1e that it was designed for most players to play up until name level.</p><p></p><p>I'm not surprised at these results at all, because it aligns with how D&D has largely always been played, especially for the first 25 years of the game. Also, I think a big factor as to why we see those numbers the way we do is because people want to try something new. After playing several sessions with Bob the fighter, they want to try out Joan the warlock. In the TSR era days, often players would go back to Bob later on, which I don't see much in 5e. It seems in 5e, PCs are campaign specific and aren't really played anymore outside of that campaign, while in AD&D, I saw a lot of "We're gonna play the G series." and players choosing which PC from their pool of characters that fit that level range to play. I suspect it's because AD&D adventures were shorter, and in 5e the adventures are designed for an entire campaign.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7770812, member: 15700"] 1e did. You reached name level at 9th level, which had many design elements to shift the game. That's when you got followers or strongholds. That's when you stopped getting HP adjustments for Constitution. Demi humans had level limits that were almost all maxed out by that level. And the vast majority of adventures were up to name level (ish). I think it was pretty clear in 1e that it was designed for most players to play up until name level. I'm not surprised at these results at all, because it aligns with how D&D has largely always been played, especially for the first 25 years of the game. Also, I think a big factor as to why we see those numbers the way we do is because people want to try something new. After playing several sessions with Bob the fighter, they want to try out Joan the warlock. In the TSR era days, often players would go back to Bob later on, which I don't see much in 5e. It seems in 5e, PCs are campaign specific and aren't really played anymore outside of that campaign, while in AD&D, I saw a lot of "We're gonna play the G series." and players choosing which PC from their pool of characters that fit that level range to play. I suspect it's because AD&D adventures were shorter, and in 5e the adventures are designed for an entire campaign. [/QUOTE]
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