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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="toucanbuzz" data-source="post: 7770835" data-attributes="member: 19270"><p>Data matches my personal experience for a variety of reasons:</p><p></p><p>1. It's hard to keep the same people on the same campaign for the years necessary to reach high level play, whether it be interest in the same old character, or people moving on or people having kids, etc. </p><p></p><p>2. D&D adventures don't support high level play. It's great running published material, but even <em>Out of the Abyss</em> (up to 15th) felt like they put all their creative effort on the front end (up to level 7) and kinda shrugged like "meh" on the back end. There wasn't nearly enough content to reach the recommended finale levels and the in-depth dungeons and material was heavy-loaded for starting levels.</p><p></p><p>3. Many monster manual creatures are ill designed (and somewhat dull) for high level play, having very few powers with which to challenge a very diverse party.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7770835, member: 19270"] Data matches my personal experience for a variety of reasons: 1. It's hard to keep the same people on the same campaign for the years necessary to reach high level play, whether it be interest in the same old character, or people moving on or people having kids, etc. 2. D&D adventures don't support high level play. It's great running published material, but even [I]Out of the Abyss[/I] (up to 15th) felt like they put all their creative effort on the front end (up to level 7) and kinda shrugged like "meh" on the back end. There wasn't nearly enough content to reach the recommended finale levels and the in-depth dungeons and material was heavy-loaded for starting levels. 3. Many monster manual creatures are ill designed (and somewhat dull) for high level play, having very few powers with which to challenge a very diverse party. [/QUOTE]
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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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