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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="Oofta" data-source="post: 7770842" data-attributes="member: 6801845"><p>I think the numbers over-emphasize low level characters. I know I have several characters that I just wrote up as backups/just-in-case characters. I have far more character ideas than I have game time.</p><p></p><p>As far as high level characters, I've played in and run campaigns up to 20th level. While I have a personal fondness for low level play because of how quick and deadly low level combat can be, high level play works better in 5E than previous editions in my experience.</p><p></p><p>Then again I played in/ran home campaigns and we didn't have any issues tweaking monsters or building encounters that on paper should have been double deadly. However, there are only so many earth-shattering campaign stories out there; how many times can there be a demon invasion? How often can ancient evil dragons form cabals to take over the world? There are only so many stories that work at higher levels.</p><p></p><p>Especially if you don't really want a story campaign and just want a group of murder-hobos getting rich looting ancient tombs there's not a lot of reason to get to the higher levels.</p><p></p><p>I suspect though most of it just has to do with people keeping groups together along with (possibly) older editions not working as well at higher levels.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7770842, member: 6801845"] I think the numbers over-emphasize low level characters. I know I have several characters that I just wrote up as backups/just-in-case characters. I have far more character ideas than I have game time. As far as high level characters, I've played in and run campaigns up to 20th level. While I have a personal fondness for low level play because of how quick and deadly low level combat can be, high level play works better in 5E than previous editions in my experience. Then again I played in/ran home campaigns and we didn't have any issues tweaking monsters or building encounters that on paper should have been double deadly. However, there are only so many earth-shattering campaign stories out there; how many times can there be a demon invasion? How often can ancient evil dragons form cabals to take over the world? There are only so many stories that work at higher levels. Especially if you don't really want a story campaign and just want a group of murder-hobos getting rich looting ancient tombs there's not a lot of reason to get to the higher levels. I suspect though most of it just has to do with people keeping groups together along with (possibly) older editions not working as well at higher levels. [/QUOTE]
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