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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="Prakriti" data-source="post: 7770863" data-attributes="member: 6855149"><p>I agree. In AD&D, characters automatically gained followers around level 9, and the meat of the game transitioned away from adventuring and into kingdom management. Which only makes sense: Usually when a character acquires enough wealth to live out the rest of their life in comfort, they have little to no reason to continue adventuring (i.e. risking their life). That's what I don't think a lot of players these days understand: <em>your character can retire</em>. PCs don't have to keep rolling dice until they hit max level or die. They can hang up their adventuring caps and live in peace, possibly becoming important NPCs in the game-world.</p><p></p><p>I wish 5E had said something about that. Instead, people think Tiers 3 and 4 are boring or poorly supported. They're not. It's just that people play them the same way that they play Tiers 1 and 2, which is all wrong. By Tier 3, the PCs are among the most powerful creatures in existence. By Tier 4, they are practically gods. They should be reshaping the world, raising armies, founding kingdoms, unlocking the secrets of the planes, not helping villagers rid themselves of a pesky goblin tribe. But that, for some reason, is how some people choose to play the upper levels. And why not? 5E gives them no indication that it should be any other way.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7770863, member: 6855149"] I agree. In AD&D, characters automatically gained followers around level 9, and the meat of the game transitioned away from adventuring and into kingdom management. Which only makes sense: Usually when a character acquires enough wealth to live out the rest of their life in comfort, they have little to no reason to continue adventuring (i.e. risking their life). That's what I don't think a lot of players these days understand: [I]your character can retire[/I]. PCs don't have to keep rolling dice until they hit max level or die. They can hang up their adventuring caps and live in peace, possibly becoming important NPCs in the game-world. I wish 5E had said something about that. Instead, people think Tiers 3 and 4 are boring or poorly supported. They're not. It's just that people play them the same way that they play Tiers 1 and 2, which is all wrong. By Tier 3, the PCs are among the most powerful creatures in existence. By Tier 4, they are practically gods. They should be reshaping the world, raising armies, founding kingdoms, unlocking the secrets of the planes, not helping villagers rid themselves of a pesky goblin tribe. But that, for some reason, is how some people choose to play the upper levels. And why not? 5E gives them no indication that it should be any other way. [/QUOTE]
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