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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="lkj" data-source="post: 7770872" data-attributes="member: 18646"><p>I think my favorite part of our current campaign is that it never had an overarching metaplot. Don't get me wrong. I love those big story campaigns too (ran a different campaign from 1 to 20 across several editions and many years that had a huge world ending story line). But in this game, I started it off by dropping plot hooks here and there, some based on character backgrounds. Some on the fly. Some where I had an inkling of what might happen.</p><p></p><p>And the party just went all over the place plot-wise (and geographically). We are now, finally, in a 'If you fail, demonic armies will be unleashed across the planes' scenario. But that situation is almost entirely of the party's own making. The big end of campaign climax is basically just them trying to fix something they broke. </p><p></p><p>I can't tell you how fun that is. </p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7770872, member: 18646"] I think my favorite part of our current campaign is that it never had an overarching metaplot. Don't get me wrong. I love those big story campaigns too (ran a different campaign from 1 to 20 across several editions and many years that had a huge world ending story line). But in this game, I started it off by dropping plot hooks here and there, some based on character backgrounds. Some on the fly. Some where I had an inkling of what might happen. And the party just went all over the place plot-wise (and geographically). We are now, finally, in a 'If you fail, demonic armies will be unleashed across the planes' scenario. But that situation is almost entirely of the party's own making. The big end of campaign climax is basically just them trying to fix something they broke. I can't tell you how fun that is. AD [/QUOTE]
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