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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="5ekyu" data-source="post: 7770899" data-attributes="member: 6919838"><p>"She's not a gamer gearhead - she's an artist. She liked some aspects of the game, but the crunch and sheer detail was too much."</p><p></p><p>I have added 60 yo grandmothers who have never played a game of RPg ever to a 3.5 game, novices to HERO supers-games and so on.</p><p></p><p>This requires DMing in a way that doesn't result in a "read all this and learn it" experience. </p><p></p><p>"Ok so you get the basic idea - what kind of hero-to-be would you like to play?" comes **after** some discussions of genre related bits they like.</p><p></p><p>You build some early character for them and hand them a basic summary easy-to-go guide of a character. not just dumping an official DDB print-out.</p><p></p><p>Then you hook them with the play, not the rules, not the system. They say "run across the room, jump the table and grab them..." and as they move the figure you start slipping in "so you jump the table make an athletics check" and "roll d20 plus athletics for the grapple attack to grab." </p><p></p><p>if they describe too much, just say " she thinks she may not make that much, but she can get this far is that OK? not "turns, actions, bonus..."</p><p></p><p>As time goes on, even just a few levels, they will either decide its not for them, that its great and they wanna keep going like this but more often they start picking up some of the bits and fiddly choices being made by you and others and learn as much of the fiddly bits as they need.</p><p></p><p>There is a lot of skill needed to bring folks into a game that they are unfamilar with. You don't just sit someone down to play poker and hand them the Roger's Rules and start dealing - unless your intent is to fleece them.</p><p></p><p>Obviously, you did not do that sit them down and fleece them but the descriptions of the "trouble" you present speak more for the GM/play style than the player and system. </p><p></p><p>By the end of that 3.5 game with the total novice grandma, she was running the show and system-fu was never a problem.</p><p></p><p>"Ok so let me stop this right here. **I am not in charge. I am not leader. I wont ever be leader. Got it!?**... Now you go do this and you go do that and you two come here because I need..."</p><p></p><p>ahhh... the memories.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7770899, member: 6919838"] "She's not a gamer gearhead - she's an artist. She liked some aspects of the game, but the crunch and sheer detail was too much." I have added 60 yo grandmothers who have never played a game of RPg ever to a 3.5 game, novices to HERO supers-games and so on. This requires DMing in a way that doesn't result in a "read all this and learn it" experience. "Ok so you get the basic idea - what kind of hero-to-be would you like to play?" comes **after** some discussions of genre related bits they like. You build some early character for them and hand them a basic summary easy-to-go guide of a character. not just dumping an official DDB print-out. Then you hook them with the play, not the rules, not the system. They say "run across the room, jump the table and grab them..." and as they move the figure you start slipping in "so you jump the table make an athletics check" and "roll d20 plus athletics for the grapple attack to grab." if they describe too much, just say " she thinks she may not make that much, but she can get this far is that OK? not "turns, actions, bonus..." As time goes on, even just a few levels, they will either decide its not for them, that its great and they wanna keep going like this but more often they start picking up some of the bits and fiddly choices being made by you and others and learn as much of the fiddly bits as they need. There is a lot of skill needed to bring folks into a game that they are unfamilar with. You don't just sit someone down to play poker and hand them the Roger's Rules and start dealing - unless your intent is to fleece them. Obviously, you did not do that sit them down and fleece them but the descriptions of the "trouble" you present speak more for the GM/play style than the player and system. By the end of that 3.5 game with the total novice grandma, she was running the show and system-fu was never a problem. "Ok so let me stop this right here. **I am not in charge. I am not leader. I wont ever be leader. Got it!?**... Now you go do this and you go do that and you two come here because I need..." ahhh... the memories. [/QUOTE]
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