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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="S'mon" data-source="post: 7772295" data-attributes="member: 463"><p>LFRPG says (from the free PDF at <a href="https://lowfantasygaming.com/freepdf/" target="_blank">https://lowfantasygaming.com/freepdf/</a>)</p><p></p><p><em>WHAT IS LOW</em></p><p><em>FANTASY GAMING?</em></p><p><em>Low Fantasy Gaming (“LFG”) is a tabletop roleplaying game built for sword & sorcery</em></p><p><em>adventures in low magic worlds.</em></p><p><em>Rules Light</em></p><p><em>LFG is rules light, with a heavy emphasis on</em></p><p><em>Games Master (“GM”) rulings. It’s a hybrid of</em></p><p><em>old school and modern game design, based on</em></p><p><em>the 1d20 Open Game Licence.</em></p><p><em>Fast & Engaging Combat</em></p><p><em>Combat is designed to be fast and engaging, with</em></p><p><em>minimal waiting between turns. Creativity is</em></p><p><em>encouraged via martial exploits and magic.</em></p><p><em>Dangerous & Gritty</em></p><p><em>Battle is genuinely dangerous and every skirmish</em></p><p><em>takes a toll. The threat of serious injury or death</em></p><p><em>is never far away.</em></p><p><em>A “Realistic” World</em></p><p><em>LFG worlds tend to mimic our own classical or</em></p><p><em>medieval periods. Humans are the default player</em></p><p><em>race. Magic and fantastic monsters exist, but are</em></p><p><em>very rare.</em></p><p><em>Dark & Dangerous Magic</em></p><p><em>Magic is not only rare, it is dark and inherently</em></p><p><em>dangerous. Sorcery is a power not meant for</em></p><p><em>mortals, and adventurers engage with it at their</em></p><p><em>peril.</em></p><p><em>Riches & Glory</em></p><p><em>LFG is about exploring the unknown; delving</em></p><p><em>into the lost places of the world to unearth new</em></p><p><em>mysteries. Player characters are not epic heroes</em></p><p><em>charged with saving the world; they are bold</em></p><p><em>adventurers seeking riches and glory.</em></p><p><em>Open World</em></p><p><em>LFG is made for short, episodic adventures in an</em></p><p><em>open world. Mechanics and random tables</em></p><p><em>support GM improvisation, empowering the</em></p><p><em>referee to handle any situation or side trek.</em></p><p><em></em></p><p><em>What LFG is Not</em></p><p><em>This book does not describe a new low magic</em></p><p><em>fictional setting. It is a generic ruleset for use with</em></p><p><em>published low magic worlds (some examples</em></p><p><em>appear at page 177) or a world of your own</em></p><p><em>creation. With some tweaking, LFG could handle</em></p><p><em>most fantasy settings, but the system assumes low</em></p><p><em>fantasy.</em></p></blockquote><p></p>
[QUOTE="S'mon, post: 7772295, member: 463"] LFRPG says (from the free PDF at [url]https://lowfantasygaming.com/freepdf/[/url]) [I]WHAT IS LOW FANTASY GAMING? Low Fantasy Gaming (“LFG”) is a tabletop roleplaying game built for sword & sorcery adventures in low magic worlds. Rules Light LFG is rules light, with a heavy emphasis on Games Master (“GM”) rulings. It’s a hybrid of old school and modern game design, based on the 1d20 Open Game Licence. Fast & Engaging Combat Combat is designed to be fast and engaging, with minimal waiting between turns. Creativity is encouraged via martial exploits and magic. Dangerous & Gritty Battle is genuinely dangerous and every skirmish takes a toll. The threat of serious injury or death is never far away. A “Realistic” World LFG worlds tend to mimic our own classical or medieval periods. Humans are the default player race. Magic and fantastic monsters exist, but are very rare. Dark & Dangerous Magic Magic is not only rare, it is dark and inherently dangerous. Sorcery is a power not meant for mortals, and adventurers engage with it at their peril. Riches & Glory LFG is about exploring the unknown; delving into the lost places of the world to unearth new mysteries. Player characters are not epic heroes charged with saving the world; they are bold adventurers seeking riches and glory. Open World LFG is made for short, episodic adventures in an open world. Mechanics and random tables support GM improvisation, empowering the referee to handle any situation or side trek. What LFG is Not This book does not describe a new low magic fictional setting. It is a generic ruleset for use with published low magic worlds (some examples appear at page 177) or a world of your own creation. With some tweaking, LFG could handle most fantasy settings, but the system assumes low fantasy.[/I] [/QUOTE]
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