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*Dungeons & Dragons
90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="EzekielRaiden" data-source="post: 9595975" data-attributes="member: 6790260"><p>Ah, but that particular statistic is extremely complicated in a way that 5e fans do not like to discuss. (I would know; I've brought it up several times and it quickly either gets..."missed"...or downplayed/rejected.)</p><p></p><p>That is, Champion has shown up as being "the most popular" subclass of Fighter, as in the one <em>taken most frequently</em>, which likely (though not guaranteed) makes it "the most popular" subclass overall, again where we specifically define "the most popular" to mean "the option taken more often than anything else."</p><p></p><p>But then we have evidence from WotC itself--from an internal presentation leaked to the public, no less!--that Champion was one of the <em>most disliked</em> subclasses, where it had more or less equal like and dislike amongst fans. In other words, while it was "the most popular" in the sense of how often it was <em>used</em>, it was also the "the second <em>least</em> popular" in the sense of <em>how much people like using it</em>.</p><p></p><p>This causes no end of headaches for 5e boosters, because it's objective proof <em>from WotC itself</em> that players may play something they don't actually like very much--that something being widely-played is NOT actually sufficient evidence to show that it is widely-<strong>liked</strong>. That specific argument--it's widely-used, therefore it must be widely-liked--has been a key defense in any discussion of 5e game design, so its loss is problematic for quite a few people. Hence why most choose to just ignore any inconvenient evidence on this front.</p><p></p><p>TL;DR: Careful using the word "popular." It has at least two (probably three) distinct meanings, and a lot of fallacious arguments, arguments that <em>we know are false because WotC's data said so</em>, depend on the conflation of "users use it frequently" and "users really like it".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9595975, member: 6790260"] Ah, but that particular statistic is extremely complicated in a way that 5e fans do not like to discuss. (I would know; I've brought it up several times and it quickly either gets..."missed"...or downplayed/rejected.) That is, Champion has shown up as being "the most popular" subclass of Fighter, as in the one [I]taken most frequently[/I], which likely (though not guaranteed) makes it "the most popular" subclass overall, again where we specifically define "the most popular" to mean "the option taken more often than anything else." But then we have evidence from WotC itself--from an internal presentation leaked to the public, no less!--that Champion was one of the [I]most disliked[/I] subclasses, where it had more or less equal like and dislike amongst fans. In other words, while it was "the most popular" in the sense of how often it was [I]used[/I], it was also the "the second [I]least[/I] popular" in the sense of [I]how much people like using it[/I]. This causes no end of headaches for 5e boosters, because it's objective proof [I]from WotC itself[/I] that players may play something they don't actually like very much--that something being widely-played is NOT actually sufficient evidence to show that it is widely-[B]liked[/B]. That specific argument--it's widely-used, therefore it must be widely-liked--has been a key defense in any discussion of 5e game design, so its loss is problematic for quite a few people. Hence why most choose to just ignore any inconvenient evidence on this front. TL;DR: Careful using the word "popular." It has at least two (probably three) distinct meanings, and a lot of fallacious arguments, arguments that [I]we know are false because WotC's data said so[/I], depend on the conflation of "users use it frequently" and "users really like it". [/QUOTE]
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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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