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<blockquote data-quote="EzekielRaiden" data-source="post: 9596059" data-attributes="member: 6790260"><p>...I mean, clearly they DO care, otherwise WotC would not have had a slide on an internal presentation (one I believe we outsiders weren't intended to see?) saying that it was a <em>problem</em> that the 5.0 Champion was in the mid-50s for satisfaction rating, and that the reworked one was doing much much better.</p><p></p><p>Further...you've literally just made my own point. Like almost word for word. "I've seen people pick champions even knowing they're not the best." The only difference between my point and yours is that yours uses a gentler expression--"not the best"--as opposed to mine, which is would be the much simpler "unsatisfactory."</p><p></p><p>Like...you're arguing against me by literally making my own point. People play things they aren't entirely happy with, <em>knowing</em> it won't make them as happy as it COULD if it were better-made, because they don't feel they have any other options. They won't get full use out of the objectively stronger/more-capable/more-flexible/etc. options, whether because they forget about such features or because they don't like such mechanics or whatever else. So at least <em>some</em> people, objectively, are turning to the simple option <em>despite</em> knowing that it isn't very good, even though they know it's unsatisfactory, because the other options would be worse in some way.</p><p></p><p>That's not even remotely an endorsement, a "yes everything is great and wonderful and I'm happy with what I'm doing."</p><p></p><p>The only explanation that covers why something can be both the most widely played thing, AND the second least satisfactory thing, is for at least <em>some</em> people to be intentionally playing something they aren't satisfied with. Which should be completely impossible, if you accept the argument that if something is widely-used, it must be "popular" as in well-liked.</p><p></p><p>Literally not one part of this has <em>anything</em> to do with my preferences. It is simply an expression of fact: Champion was, objectively, the most widely-played Fighter subclass in 5.0. Champion was, objectively, one of the least-satisfactory subclasses in 5.0. Consequently, we cannot conclude that something being frequently <em>used</em> automatically means it must be satisfactory to those who play it. (And, likewise, the converse is also unreliable: we cannot reason from the fact that something is satisfactory to conclude that therefore it must be widely-played.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9596059, member: 6790260"] ...I mean, clearly they DO care, otherwise WotC would not have had a slide on an internal presentation (one I believe we outsiders weren't intended to see?) saying that it was a [I]problem[/I] that the 5.0 Champion was in the mid-50s for satisfaction rating, and that the reworked one was doing much much better. Further...you've literally just made my own point. Like almost word for word. "I've seen people pick champions even knowing they're not the best." The only difference between my point and yours is that yours uses a gentler expression--"not the best"--as opposed to mine, which is would be the much simpler "unsatisfactory." Like...you're arguing against me by literally making my own point. People play things they aren't entirely happy with, [I]knowing[/I] it won't make them as happy as it COULD if it were better-made, because they don't feel they have any other options. They won't get full use out of the objectively stronger/more-capable/more-flexible/etc. options, whether because they forget about such features or because they don't like such mechanics or whatever else. So at least [I]some[/I] people, objectively, are turning to the simple option [I]despite[/I] knowing that it isn't very good, even though they know it's unsatisfactory, because the other options would be worse in some way. That's not even remotely an endorsement, a "yes everything is great and wonderful and I'm happy with what I'm doing." The only explanation that covers why something can be both the most widely played thing, AND the second least satisfactory thing, is for at least [I]some[/I] people to be intentionally playing something they aren't satisfied with. Which should be completely impossible, if you accept the argument that if something is widely-used, it must be "popular" as in well-liked. Literally not one part of this has [I]anything[/I] to do with my preferences. It is simply an expression of fact: Champion was, objectively, the most widely-played Fighter subclass in 5.0. Champion was, objectively, one of the least-satisfactory subclasses in 5.0. Consequently, we cannot conclude that something being frequently [I]used[/I] automatically means it must be satisfactory to those who play it. (And, likewise, the converse is also unreliable: we cannot reason from the fact that something is satisfactory to conclude that therefore it must be widely-played.) [/QUOTE]
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