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*Dungeons & Dragons
90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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<blockquote data-quote="UngainlyTitan" data-source="post: 9596247" data-attributes="member: 28487"><p>It should be quite trivial for them to tell. At least enough to be of use to them in market analysis.</p><p>First off, some folks make a big deal that D&DBeyond is self-selecting but when the sample size is in the tens of thousands, or higher then the sample size is big enough to be representative and it is at least representative of the market Wizards is most interested in. The people that will use stuff on D&DBeyond.</p><p>As for telling the difference between people making random characters as distinct to played characters. The played characters will be level up over time. Both the update interval and level interval will inform them of the reasons for the update. As will inventory management interactions between levelling events.</p><p>That is, a character getting periodic levels at one level at a time and having inventory changes can pretty reliably counted as a played character. Even if the character is played off the D&DBeyond platform (That is at the table or one another VTT).</p><p></p><p>I have been checking on D&DBeyond and I can conform that every dice roll made in a campaign I am involved in is still on their system as least as far back as last November, it really slows down when scrolling through the chatlog and my guess is that the entire campaign is stored. I will attempt to check later and edit this comment if I remember.</p><p></p><p><em>Edit: I was able to view the log back to September last year in a campaign that was about a year older than that. I do not know if this limit is due to what is stored in D&DBeyond or what the relevant buffer on the browser for the log information.</em></p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9596247, member: 28487"] It should be quite trivial for them to tell. At least enough to be of use to them in market analysis. First off, some folks make a big deal that D&DBeyond is self-selecting but when the sample size is in the tens of thousands, or higher then the sample size is big enough to be representative and it is at least representative of the market Wizards is most interested in. The people that will use stuff on D&DBeyond. As for telling the difference between people making random characters as distinct to played characters. The played characters will be level up over time. Both the update interval and level interval will inform them of the reasons for the update. As will inventory management interactions between levelling events. That is, a character getting periodic levels at one level at a time and having inventory changes can pretty reliably counted as a played character. Even if the character is played off the D&DBeyond platform (That is at the table or one another VTT). I have been checking on D&DBeyond and I can conform that every dice roll made in a campaign I am involved in is still on their system as least as far back as last November, it really slows down when scrolling through the chatlog and my guess is that the entire campaign is stored. I will attempt to check later and edit this comment if I remember. [I]Edit: I was able to view the log back to September last year in a campaign that was about a year older than that. I do not know if this limit is due to what is stored in D&DBeyond or what the relevant buffer on the browser for the log information.[/I] [/QUOTE]
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90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
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