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I was just looking at your promo PDFs and noted some errors in the d20 section.

BREM. Tiny Beast. Hit Dice: 1d10 ( hit points). Initiative +. Speed: 20 feet, climb 20 feet. Armor Class 18 (+5 Dexterity, +1 natural, +2 size), touch 17, flat-footed 13. Attacks: 2 claws + melee. Damage: Claw 1d4. Face / Reach: 21/2 feet by 21/2 feet / 0 feet. Special Attacks: leap, wounding.

Is the rest of the d20 material in the book this rife with stat-block errors (or in this case omissions?)

Also, why the decision to have uneven stat modifiers for the player races in the second sample PDF? Generally they get used by players to max out the best possible stats by putting +1s and -1s on odd-numbered stats so they get a bonus but no penalty.
 
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Brem stat block was cropped for the sample to allow more background text to be inserted on this page (which the author, apparently erroneously, thought would be more interesting).
Full stats are in accord with 3.5 rules and include all data.
 
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GMC: I dont see the need to remove or edit your previous posts beyond maybe chaniging the caps lock on them.

Hound wasnt questioning your choice in preview. Intresting art and intresting text can really make deal breakers when buying a book. However, no amount of art or text can replace bad mechanics editing or incomplete and unbalanced game rules.

Additionally, While I must say that I encourage game developers to think "out of the box" and unconventionally when designing new material in order to be original, there are certain things that should not be changed. Odd Racial modifiers are among those things because they allow for unbalanced character creation.

If your product has not been released yet, I strongly urge you to post an open call in the Open Call forum looking for mechanics editors. I know of at least 2 people (aside from myself) who'd be willing to do the job, if it paid. (I myself have other obligations and contracted work at th emoment, So i cant offer myself..)

I also think you should re-edit your above post to include the text you originally posted, albight without the overwhelming caps.

Hope the advice helps.
Welcome to Enworld.
 

Thank you for your input. We will certainly take all constructive comments into consideration in creating our campaign setting, since we are dedicated to producing high quality products for our fellow gamers. However, the point I was attempting to make when I posted the last reply was that the statement that the entire campaign setting is "rife" with rules errors -- a statement based on two samples of pages chosen and/or altered to include LESS of the game rule content than is in the actual campaign setting -- seems a trifle excessive :confused: . I've stated clearly that part of the information was missing, not through error but through design -- in one case, because the brem stat block was deliberately shortened for the SAMPLE in order to fit more of the background information on the page. In the other case, because most of the stats for the dwarf molossovir SUBRACE are found with the STANDARD MOLOSSOVIR race which it is a subrace of -- and which appears on the preceding page, and is not part of the sample. The intention was to intrigue and tantalize, not to give away the whole set of material. It's like trying to judge a movie's end by the 2 second preview of the beginning that they give on TV, before you've seen the movie.

There was one sentence of caps in the previous posts, about 15 words long.

Thanks again for your input, and have a good weekend. ;)
 
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Well, to a certain extent, it's like a movie trailer. The trailer tries to avoid any of the movies bad parts.

But in this case, to d20 junkies, seeing those odd racial ability modifiers is kind of a warning sign. Like say, if you saw Vin Diesel singing a duet with Judi Dench in the trailer for the new Riddick movie. Sure, that might work in the movie, but it would put off a lot of people. (Though that might be a bad example, as I'm not sure what to expect from that movie. Pitch Black was a pretty good Aliens copy. Riddick looks completely different.)
 

Well, we respond to the concerns of gamers! We have altered the racial ability modifiers to even numbers, since they were evidently too "experimental". :cool: It is a very minor alteration to make in a campaign setting which we believe to be a very high quality and solid effort. The sample pages will be up again in a few hours, and we invite the gaming community to check them out and judge for themselves! This time we will include the full stat block for the brem, as it appears in the campaign setting, although at the expense of some of the descriptive text, which will have to be moved back to the next page (where it is actually located).
 

Actually, I think it's kind of cool that the experiment with odd numbered racial modifiers -- which was applied only to the dwarf molossovirs to differentiate them from the standard type -- was immediately picked up on as "radical" by the posters here! ;) ;) It only resulted in the dwarf molossovirs being made a little tougher, counterbalanced by their new additional heat/cold sensitivity.

To tell you the truth, as soon as I saw the concept sketch for the dwarf molossovir from the artist who did the interior picture shown in the sample ("Lancut"), I wanted to roll one up. In fact, I did, there is now a 3rd level dwarf molossovir fighter ploughing through the campaign (and taking his lumps too). However, I'm not going to use this rules amendment to add +1 Strength and +1 Charisma to him....

There are lots of other interesting creatures and races in the book too.... with more "conservative" or "canon" stats but plenty of unique features and surprising (but balanced) abilities. Pick up a copy and check them out! ;)
 

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