Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[93 Games Studio] Everytown - Getting the Goods -- Released
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smokewolf" data-source="post: 5175419" data-attributes="member: 16839"><p><strong>Everytown - Getting the Goods</strong>, is the second in a series of adventures centered around the <strong>Everytown</strong> setting for <strong>Twilight: 2013</strong>.</p><p></p><p>It is a straight forward recovery mission, with complications. The PCs will be challenged to come up with creative solutions on a number of levels. Alternatively, they can bull their way through, kill on the way in, and kill on their way back. They just might not make it, though.</p><p></p><p><img src="http://rpg.drivethrustuff.com/images/66/81039.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><strong>Adventure Only</strong>: <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=81039&affiliate_id=1375" target="_blank">Everytown - Getting the Goods - 93 Games Studio | DriveThruRPG.com</a></p><p></p><p><strong>Coupon for those who purchased Everytown already ($1 off)</strong>: <a href="http://rpg.drivethrustuff.com/index.php?discount=88312&affiliate_id=1375" target="_blank">http://rpg.drivethrustuff.com/index.php?discount=88312&affiliate_id=1375</a> </p><p></p><p>========================================================================= </p><p></p><p>"Now, Hernandez!" Crawford snapped, "Them locals may not have shot at us when we come in, but they sure as hell know we here."</p><p></p><p>"No thanks, Crawdad," Hernandez said, hands nervously playing with the ropes fed through his climbing gear.</p><p></p><p>"Get in, Baby Face, ‘afore I throw you in," Crawford drawled.</p><p></p><p>"Man, it's dark and tight in there," Hernandez said.</p><p></p><p>"You kidding, right?" Crawford snarled to mask his own fear. The older man damn well knew it for a dark hole in the goddamn ground, and didn't like it any better than Baby Face. Such places were where the mojo dwelt, the dark power used in bad gris gris. He carefully refrained from crossing himself in front of the other man. No use spooking him further.</p><p></p><p>"No, I ain't. I don't like not knowin' what's waiting on me-" Hernandez must have realized what he sounded like, because he closed his mouth with a snap.</p><p></p><p>Something in Hernandez's voice made Crawford rein in instinct, which was to boot the younger man through the opening and to hell with his fears.</p><p></p><p>Knowing he didn't want to go in first helped. Sergeant Lewis looking up with an impatient set to his shoulders Crawford could see even at this distance helped even more.</p><p></p><p>So Crawford took a deep breath and counted to ten before saying, "If it helps you git over your fear, think about them folks that asked us t'come out here. All those kids ain't had lights nor heat that wasn't taken from an open flame since everything went to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. You could change that. Help fix it for ‘em."</p><p></p><p>Hernandez mulled that over, swallowed, and visibly got a grip on his <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. He scrabbled at the rope harness crossing his chest for a moment before giving it up as a lost cause. "At least gimme my nine," he said with a resigned sigh.</p><p></p><p>Crawford pulled Hernandez's sidearm from where the younger man kept it inside his uniform and handed it to him without comment, fairly sure it wasn't the thought of the poor kids going without heat and light, but being called afraid that motivated the younger man.</p><p></p><p>Hernandez wriggled forward and into the yawning hole, pistol and flashlight first, trailing the rope.</p><p></p><p>As the other man disappeared, Crawford juggled the belay line, murmuring a prayer to his patron saint and crossing himself. Since they didn't know how unstable this the opening was, Crawford was set to do a fast retrieval of Hernandez if there was a tunnel collapse or the floor dropped from beneath the man's feet.</p><p></p><p>Patiently feeding more line out, Crawford almost fell backwards as a long, unearthly whistling reached his ears. Overcoming his gut reaction, he recognized Hernandez's wolf-whistle.</p><p></p><p>"What it be, Baby Face?" he called, absently grabbing the cliff face to steady himself and stepping on a useless angry comment.</p><p></p><p>"There's a lot back here, Crawdad. An engine and looks like... two- no- three rail cars," the man called out. He coughed, "And some kind of chemical <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Smells bad, but I can breathe."</p><p></p><p>"Alright, hang tight."</p><p></p><p>He leaned back and gave Lewis the thumbs up. The goods were there, now it was just about getting them out, getting them packed and getting them back.</p></blockquote><p></p>
[QUOTE="smokewolf, post: 5175419, member: 16839"] [b]Everytown - Getting the Goods[/b], is the second in a series of adventures centered around the [b]Everytown[/b] setting for [b]Twilight: 2013[/b]. It is a straight forward recovery mission, with complications. The PCs will be challenged to come up with creative solutions on a number of levels. Alternatively, they can bull their way through, kill on the way in, and kill on their way back. They just might not make it, though. [img]http://rpg.drivethrustuff.com/images/66/81039.jpg[/img] [b]Adventure Only[/b]: [url=http://rpg.drivethrustuff.com/product_info.php?products_id=81039&affiliate_id=1375]Everytown - Getting the Goods - 93 Games Studio | DriveThruRPG.com[/url] [b]Coupon for those who purchased Everytown already ($1 off)[/b]: [url]http://rpg.drivethrustuff.com/index.php?discount=88312&affiliate_id=1375[/url] ========================================================================= "Now, Hernandez!" Crawford snapped, "Them locals may not have shot at us when we come in, but they sure as hell know we here." "No thanks, Crawdad," Hernandez said, hands nervously playing with the ropes fed through his climbing gear. "Get in, Baby Face, ‘afore I throw you in," Crawford drawled. "Man, it's dark and tight in there," Hernandez said. "You kidding, right?" Crawford snarled to mask his own fear. The older man damn well knew it for a dark hole in the goddamn ground, and didn't like it any better than Baby Face. Such places were where the mojo dwelt, the dark power used in bad gris gris. He carefully refrained from crossing himself in front of the other man. No use spooking him further. "No, I ain't. I don't like not knowin' what's waiting on me-" Hernandez must have realized what he sounded like, because he closed his mouth with a snap. Something in Hernandez's voice made Crawford rein in instinct, which was to boot the younger man through the opening and to hell with his fears. Knowing he didn't want to go in first helped. Sergeant Lewis looking up with an impatient set to his shoulders Crawford could see even at this distance helped even more. So Crawford took a deep breath and counted to ten before saying, "If it helps you git over your fear, think about them folks that asked us t'come out here. All those kids ain't had lights nor heat that wasn't taken from an open flame since everything went to :):):):). You could change that. Help fix it for ‘em." Hernandez mulled that over, swallowed, and visibly got a grip on his :):):):). He scrabbled at the rope harness crossing his chest for a moment before giving it up as a lost cause. "At least gimme my nine," he said with a resigned sigh. Crawford pulled Hernandez's sidearm from where the younger man kept it inside his uniform and handed it to him without comment, fairly sure it wasn't the thought of the poor kids going without heat and light, but being called afraid that motivated the younger man. Hernandez wriggled forward and into the yawning hole, pistol and flashlight first, trailing the rope. As the other man disappeared, Crawford juggled the belay line, murmuring a prayer to his patron saint and crossing himself. Since they didn't know how unstable this the opening was, Crawford was set to do a fast retrieval of Hernandez if there was a tunnel collapse or the floor dropped from beneath the man's feet. Patiently feeding more line out, Crawford almost fell backwards as a long, unearthly whistling reached his ears. Overcoming his gut reaction, he recognized Hernandez's wolf-whistle. "What it be, Baby Face?" he called, absently grabbing the cliff face to steady himself and stepping on a useless angry comment. "There's a lot back here, Crawdad. An engine and looks like... two- no- three rail cars," the man called out. He coughed, "And some kind of chemical :):):):). Smells bad, but I can breathe." "Alright, hang tight." He leaned back and gave Lewis the thumbs up. The goods were there, now it was just about getting them out, getting them packed and getting them back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[93 Games Studio] Everytown - Getting the Goods -- Released
Top