[93 Games Studio] Shooter's Guide: Cold Warriors now available

smokewolf

First Post
Crack! “Low. Five o’clock, three feet.”

Training day is a biweekly event, lately, as the ammo supply from Arbil is getting thinner. At the moment, Dunivan is working a target – a man-sized silhouette spray-painted on a rock – at 300 yards while Sergeant Scott spots and coaches. I’m not looking forward to my turn. At that range, I can see the damn boulder if I squint, and my Kalashnikov is not exactly a precision weapon from three football fields away.

Crack! “Low. Six o’clock, four feet. Are you sure you have that thing set for three hundred?”

Dunivan checks the sights on his M4, grimaces, softly bangs his forehead against the ground, then clicks in a correction. “Uh... it is now, Sergeant.”

Scott stares skyward. “Ull, forgive him. Try again, Dunivan.”

Crack! “Better. Hit.”

Dunivan cranks out six more rounds before his much-abused rifle jams. “Crap!”

“Got you covered, Tom. Mind if I tap in?” Streeter flops down beside Dunivan and unfolds the bipod on his FAL without waiting for permission.

“How do you manage to keep turning up ammunition for that dinosaur when Brigade has been out for months?” Scott asks rhetorically. “Never mind. Engage, Aircraftman.”

Wham! Compared to the sharp reports of M4s, the FAL is like a hammer directly to the ear. The muzzle blast lifts dust in an eight-foot cone.

“Miss. Having an off day, Vincent?”

Streeter frowns slightly, peers through his scope, and fires again. Again. Again. “No, Sergeant, I’d have to say I’m pretty well dialed in.”

I can’t see where he’s hitting, but there’s a haze out there... I bring up my binoculars just in time to see the last rock chips pattering to earth. Around the target at six hundred yards. Sergeant Scott spots it at the same time I do. “Damn it, Streeter...”

“Sorry, Sergeant.” Streeter is thoroughly unapologetic. “Got a bit ahead of myself there. Comes of having a man’s rifle, you know...”


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Fine Old World craftsmanship...


The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For the rifleman who wants range and punch in a package with classic aesthetics and the weight of history, there's still no substitute...


Shooter's Guide: Cold Warriors is 93 Games Studio's fourth weapon supplement for the Twilight: 2013 roleplaying game. It includes detailed Reflex System traits for 16 battle rifles and their variants, ranging from the first pre-WWII examples of the breed to those of the middle Cold War. This dual-statted product also provides traits for agents to deploy these weapons in Spycraft 2.0 missions. Lock and load, rifleman - the Known-Distance Range awaits!


Full Weapons List:

  • Ag-42 and Ag-42B (6.5x55mm)
  • AVS-36 (7.62x54mm)
  • Beretta BM5, BM59 Alpini and BM59 Mk. IV (7.62x51mm)
  • CETME Model B (7.62x51mm)
  • FG 42 (8mm Mauser)
  • FN 49 (7mm Mauser, 7.62x51mm, .30-06, 7.65mm Argentine, 8mm Mauser)
  • FN FAL, FAL Para, FALO, and L1A1 SLR (7.62x51mm)
  • G41(M), G41(W)
  • G43 (8mm Mauser)
  • H&K G3A3, G3A4, and G3KA4 (7.62x51mm)
  • Hakim (8mm Mauser) and Rashid (7.62x39mm)
  • Howa Type 64 (7.62x51mm)
  • M14 (7.62x51mm)
  • MAS-49 (7.5x54mm MAS)
  • SiG SG 510 (7.62x51mm) and Stgw 57 (7.5x55mm)
  • SiG SG 542 (7.62x51mm)
  • SVT-38, SVT-40 andAVT-40 (7.62x54mm)


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Available now at DTRPG
 

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