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9th Circle Heist:: Abyssal D&D (closed! See OOC thread)
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<blockquote data-quote="Pencil and paper" data-source="post: 2603969" data-attributes="member: 36572"><p>Sarol</p><p></p><p><a href="http://invisiblecastle.com/find.py?a=show&id=155635" target="_blank">http://invisiblecastle.com/find.py?a=show&id=155635</a></p><p>Lucky roll <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm trying to make sense with a vampire monk.</p><p></p><p>7 Hp roll <a href="http://invisiblecastle.com/find.py?id=155895" target="_blank">http://invisiblecastle.com/find.py?id=155895</a></p><p></p><p>Quote <span style="color: Red">"developing"</span></p><p></p><p>[code]</p><p>[B]Name:[/B] Sarol</p><p>[B]Class:[/B] Monk</p><p>[B]Race:[/B] Vampire [Human]</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Evil</p><p>[B]Deity:[/B] none</p><p></p><p>[B]Str:[/B] 18 +4 +6(belt) [B]Level:[/B] 1 [B]XP:[/B] XXXX</p><p>[B]Dex:[/B] 17 +3 [B]BAB:[/B] +8 [B]HP:[/B] 48 (1d12+0 Con)</p><p>[B]Con:[/B] 11 +0 [B]Grapple:[/B] +4 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 15 +2 [B]Init:[/B] +X +4 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 15 +2 [B]AC:[/B] X+1(lvl5 monk)+2(wis)+3(ring) [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +X +X +3 +0 +X +X =13</p><p>[B]Touch:[/B] XX [B]Flatfooted:[/B] XX</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] +2 +X +X</p><p>[B]Ref:[/B] +2 +X +X</p><p>[B]Will:[/B] +2 +X +X</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Unarmed +X 1d6</p><p>Quarterstaff MW +X 1d6/1d6+X x2</p><p></p><p>[B]Languages:[/B] common</p><p> +1 language (int+1)</p><p></p><p>[B]Abilities:[/B] </p><p>Evasion (Ex):At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals </p><p></p><p>half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or </p><p></p><p>no armor. A helpless monk does not gain the benefit of evasion.</p><p></p><p>Fast Movement (Ex):At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor </p><p></p><p>or carrying a medium or heavy load loses this extra speed.</p><p></p><p>Still Mind (Ex):A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of </p><p></p><p>enchantment.</p><p></p><p>Ki Strike (Su):At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons </p><p></p><p>for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At </p><p></p><p>10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage </p><p></p><p>reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to </p><p></p><p>creatures with damage reduction and bypassing hardness.</p><p></p><p>Slow Fall (Ex):At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using </p><p></p><p>this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall </p><p></p><p>(that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level </p><p></p><p>she can use a nearby wall to slow her descent and fall any distance without harm.</p><p></p><p>Purity of Body (Ex):At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.</p><p></p><p>Wholeness of Body (Su):At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage </p><p></p><p>equal to twice her current monk level each day, and she can spread this healing out among several uses</p><p></p><p>Flurry of Blows (Ex):When unarmored, a monk may strike with a flurry of blows at the expense </p><p>of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but </p><p>this attack takes a -2 penalty, as does each other attack made that round. </p><p></p><p></p><p>[B]Feats:[/B] Weapon Focus Choose one type of weapon. You can also choose [B]unarmed strike[/B] or grapple. lvl 1 feat</p><p></p><p> Dodge: 1extra feat at lvl 1 human</p><p></p><p> Unarmed Strike (automatic monk class)</p><p></p><p> Stunning Fist: Base attack bonus +8 (lvl 1 monk extra feat )</p><p> </p><p> Improved Unarmed Strike: monk automatic lvl 1 feat </p><p></p><p> Iimproved Initiative:+4 bonus on initiative checks lvl 3 feat</p><p> </p><p> Combat Reflexes: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. </p><p></p><p> bonus feat lvl 3 </p><p> </p><p> Improved Disarm: +4 bonus on the opposed attack roll you make to disarm your opponent. bonus feat monk lvl 6 </p><p> </p><p> </p><p> Improved Grapple: +4 bonus on all grapple checks. lvl 6 feat</p><p></p><p>[B]Skill Points:[/B] (4 +1 (int))x4=20 +5x6=50 [B]Max Ranks:[/B] 3+lvl= 10</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance (Dex) 2 +3 +5</p><p>Climb (Str) 6 +4 +10</p><p>Concentration (Con) 0 +0 +0</p><p>Craft (Int) 0 +1 +1</p><p>Diplomacy (Cha) 0 +2 +2</p><p>Escape Artist (Dex) 6 +3 +9</p><p>Hide (Dex) 8 +3 +11</p><p>Jump (Str) 0 +4 +4</p><p>Knowledge (arcana)(int) 0 +1 +1</p><p>Knowledge (religion) (Int) 6 +1 +7</p><p>Listen (Wis) 5 +2 +7</p><p>Move Silently (Dex) 8 +3 +11</p><p>Perform (Cha) 0 +2 +2</p><p>Profession (Wis) 0 +2 +2</p><p>Sense Motive (Wis) 0 +2 +2</p><p>Spot (Wis) 5 +2 +7</p><p>Swim (Str) 0 +4 +4</p><p>Tumble (Dex) 6 +3 +9</p><p></p><p></p><p></p><p></p><p></p><p>Skill Points at 1st Level: (4 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 4 + Int modifier.</p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2 gp 2 lb</p><p>Monk’s outfit 5 gp 2 lb</p><p>water/blood skinn 1 gp 4 lb</p><p>Carriage 100 gp 600 lb</p><p>Light horsex2 150 gp 0 lb</p><p>Coffin lb</p><p>Ring of protection +3 18.000 gp 0 lb</p><p>Ring invisibility 20.000 gp 0 lb</p><p>Belt of Giant Strength +6 36.000 gp 0 lb</p><p>Ring of Blink 27.000 gp 0 lb</p><p>-*-</p><p>Cure light wounds (potion)x10 500 gp 0 lb</p><p>Remove fear (potion) 100 gp 0 lb</p><p>Haste (potion)x2 1500 gp 0 lb</p><p>Cure serious wounds (potion)x6 4500 gp 0 lb</p><p>Barkskin +3 (potion)x4 1200 gp 0 lb</p><p>Blur (potion)x4 1200 gp 0 lb</p><p></p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] 89.742gp XXsp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] XXX XXX XXX XXX XXX</p><p></p><p>[B]Age:[/B] 38 [as human]</p><p>[B]Height:[/B] 1,76 mt</p><p>[B]Weight:[/B] 75 kg</p><p>[B]Eyes:[/B] brown</p><p>[B]Hair:[/B] black with stripes of withe</p><p>[B]Skin:[/B] light brown[/CODE]</p><p></p><p></p><p><strong>Appearance:</strong> An attractive brownskinned male in his best thirty's. He prefer dark clothes and uses glasses with orange </p><p></p><p>or purple glasses.</p><p></p><p><strong>Background:</strong> Sarol was a quite high member of the local Monk Monastery. He was in the council and was out on a mission. </p><p></p><p>The mission of read and copy some religious text that lied in a old temple of pagan gods. The only problem was the wolfs that </p><p></p><p>was observed at the entrance of the temple-cave. For that purpose he had brought some invisibility potions so he did not have </p><p></p><p>to kill any animal on his way...</p><p></p><p>Once outside the temple-cave he drank a potion, and using a fear amount of time, he left the wolfs behind, taking the </p><p></p><p>precaution of pick some wolf hair and rub it into his skin, so he was not detected by his smell. </p><p>Once inside he did realize that the cave had a odd smell, but did not think more at it as he get used to it as he walked into </p><p></p><p>the cave. He had a map to find a certain wall. Once in a bigger room he lighten a candle to see at the map. He was just 2 </p><p></p><p>rooms from his objective and careful as he was, he moisten his fingers and extinguish the flame, and moved on...</p><p> </p><p>He touched the false wall behind the small sacrifice altar, and opened the real altar room, the altar room must have a </p><p></p><p>ventilation system because some wind stroke his clothes and the sound of whispering commence.</p><p>Some seconds later and not noticing where they came from, two vampires was feeding at him, sucking his blood....</p><p></p><p>He was enslaved by a minor vampire named Talar formerly a scholar as himself. The centuries passed and he never leave the </p><p></p><p>cave... Until the day Talar, bored with his presence, found himself a new slave in a young girl. Sarol felt pity for the </p><p></p><p>girl, knowing her destiny; she was going to be abused time, after time, after time, again...</p><p></p><p>Sarol was free. At night he wandered around in the woods and small villages taking pray as he wanted. Sometime he even went </p><p></p><p>to some bigger city where his looks maid the more prettier ladies of town his favourite meal. With time he gambles his way to </p><p></p><p>have a considerable amount of money. Buying a Medium size house, but that only above ground. </p><p>Downstairs it was a maze with one single false wall 1x1 mt at chest hight. </p><p>There was his coffin, and rest place.</p><p></p><p>With the house he enslaved a soldier using him to ride his horses and Carriage, and to take care of the house and most of al </p><p></p><p>as his guard when he was resting.al as his guard when he was resting.</p></blockquote><p></p>
[QUOTE="Pencil and paper, post: 2603969, member: 36572"] Sarol [url]http://invisiblecastle.com/find.py?a=show&id=155635[/url] Lucky roll :) I'm trying to make sense with a vampire monk. 7 Hp roll [url]http://invisiblecastle.com/find.py?id=155895[/url] Quote [color=Red]"developing"[/color] [code] [B]Name:[/B] Sarol [B]Class:[/B] Monk [B]Race:[/B] Vampire [Human] [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Evil [B]Deity:[/B] none [B]Str:[/B] 18 +4 +6(belt) [B]Level:[/B] 1 [B]XP:[/B] XXXX [B]Dex:[/B] 17 +3 [B]BAB:[/B] +8 [B]HP:[/B] 48 (1d12+0 Con) [B]Con:[/B] 11 +0 [B]Grapple:[/B] +4 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] XX [B]Wis:[/B] 15 +2 [B]Init:[/B] +X +4 [B]Spell Save:[/B] +X [B]Cha:[/B] 15 +2 [B]AC:[/B] X+1(lvl5 monk)+2(wis)+3(ring) [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +X +X +3 +0 +X +X =13 [B]Touch:[/B] XX [B]Flatfooted:[/B] XX [B]Base Mod Misc Total[/B] [B]Fort:[/B] +2 +X +X [B]Ref:[/B] +2 +X +X [B]Will:[/B] +2 +X +X [B]Weapon Attack Damage Critical[/B] Unarmed +X 1d6 Quarterstaff MW +X 1d6/1d6+X x2 [B]Languages:[/B] common +1 language (int+1) [B]Abilities:[/B] Evasion (Ex):At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Fast Movement (Ex):At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed. Still Mind (Ex):A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment. Ki Strike (Su):At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness. Slow Fall (Ex):At 4th level or higher, a monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm. Purity of Body (Ex):At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases. Wholeness of Body (Su):At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses Flurry of Blows (Ex):When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. [B]Feats:[/B] Weapon Focus Choose one type of weapon. You can also choose [B]unarmed strike[/B] or grapple. lvl 1 feat Dodge: 1extra feat at lvl 1 human Unarmed Strike (automatic monk class) Stunning Fist: Base attack bonus +8 (lvl 1 monk extra feat ) Improved Unarmed Strike: monk automatic lvl 1 feat Iimproved Initiative:+4 bonus on initiative checks lvl 3 feat Combat Reflexes: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. bonus feat lvl 3 Improved Disarm: +4 bonus on the opposed attack roll you make to disarm your opponent. bonus feat monk lvl 6 Improved Grapple: +4 bonus on all grapple checks. lvl 6 feat [B]Skill Points:[/B] (4 +1 (int))x4=20 +5x6=50 [B]Max Ranks:[/B] 3+lvl= 10 [B]Skills Ranks Mod Misc Total[/B] Balance (Dex) 2 +3 +5 Climb (Str) 6 +4 +10 Concentration (Con) 0 +0 +0 Craft (Int) 0 +1 +1 Diplomacy (Cha) 0 +2 +2 Escape Artist (Dex) 6 +3 +9 Hide (Dex) 8 +3 +11 Jump (Str) 0 +4 +4 Knowledge (arcana)(int) 0 +1 +1 Knowledge (religion) (Int) 6 +1 +7 Listen (Wis) 5 +2 +7 Move Silently (Dex) 8 +3 +11 Perform (Cha) 0 +2 +2 Profession (Wis) 0 +2 +2 Sense Motive (Wis) 0 +2 +2 Spot (Wis) 5 +2 +7 Swim (Str) 0 +4 +4 Tumble (Dex) 6 +3 +9 Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. [B]Equipment: Cost Weight[/B] Backpack 2 gp 2 lb Monk’s outfit 5 gp 2 lb water/blood skinn 1 gp 4 lb Carriage 100 gp 600 lb Light horsex2 150 gp 0 lb Coffin lb Ring of protection +3 18.000 gp 0 lb Ring invisibility 20.000 gp 0 lb Belt of Giant Strength +6 36.000 gp 0 lb Ring of Blink 27.000 gp 0 lb -*- Cure light wounds (potion)x10 500 gp 0 lb Remove fear (potion) 100 gp 0 lb Haste (potion)x2 1500 gp 0 lb Cure serious wounds (potion)x6 4500 gp 0 lb Barkskin +3 (potion)x4 1200 gp 0 lb Blur (potion)x4 1200 gp 0 lb [B]Total Weight:[/B]XXlb [B]Money:[/B] 89.742gp XXsp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] XXX XXX XXX XXX XXX [B]Age:[/B] 38 [as human] [B]Height:[/B] 1,76 mt [B]Weight:[/B] 75 kg [B]Eyes:[/B] brown [B]Hair:[/B] black with stripes of withe [B]Skin:[/B] light brown[/CODE] [B]Appearance:[/B] An attractive brownskinned male in his best thirty's. He prefer dark clothes and uses glasses with orange or purple glasses. [B]Background:[/B] Sarol was a quite high member of the local Monk Monastery. He was in the council and was out on a mission. The mission of read and copy some religious text that lied in a old temple of pagan gods. The only problem was the wolfs that was observed at the entrance of the temple-cave. For that purpose he had brought some invisibility potions so he did not have to kill any animal on his way... Once outside the temple-cave he drank a potion, and using a fear amount of time, he left the wolfs behind, taking the precaution of pick some wolf hair and rub it into his skin, so he was not detected by his smell. Once inside he did realize that the cave had a odd smell, but did not think more at it as he get used to it as he walked into the cave. He had a map to find a certain wall. Once in a bigger room he lighten a candle to see at the map. He was just 2 rooms from his objective and careful as he was, he moisten his fingers and extinguish the flame, and moved on... He touched the false wall behind the small sacrifice altar, and opened the real altar room, the altar room must have a ventilation system because some wind stroke his clothes and the sound of whispering commence. Some seconds later and not noticing where they came from, two vampires was feeding at him, sucking his blood.... He was enslaved by a minor vampire named Talar formerly a scholar as himself. The centuries passed and he never leave the cave... Until the day Talar, bored with his presence, found himself a new slave in a young girl. Sarol felt pity for the girl, knowing her destiny; she was going to be abused time, after time, after time, again... Sarol was free. At night he wandered around in the woods and small villages taking pray as he wanted. Sometime he even went to some bigger city where his looks maid the more prettier ladies of town his favourite meal. With time he gambles his way to have a considerable amount of money. Buying a Medium size house, but that only above ground. Downstairs it was a maze with one single false wall 1x1 mt at chest hight. There was his coffin, and rest place. With the house he enslaved a soldier using him to ride his horses and Carriage, and to take care of the house and most of al as his guard when he was resting.al as his guard when he was resting. [/QUOTE]
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