Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
9th Circle Heist:: Abyssal D&D (closed! See OOC thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 2611191" data-attributes="member: 4936"><p>Name: Thorn</p><p>Race: Human/Half-fiend</p><p>Class/Level: Rogue 3/Fighter 4/Shadowdancer 4</p><p>Age: 25</p><p>Height: 5'8"</p><p>Weight: 135</p><p></p><p>(STR) 28 +9 (+4 racial, +1 levelup, +6 item)</p><p>(DEX) 22 +6 (+4 racial, +1 levelup)</p><p>(CON) 18 +4 (+2 racial, +2 item)</p><p>(INT) 17 +3 (+4 racial)</p><p>(WIS) 14 +2</p><p>(CHA) 13 +1 (+2 racial)</p><p></p><p>Alignment: Neutral Evil</p><p>AC: 29 (10 + 6 Dex + 8 armor + 4 deflect, +1 natural))</p><p>Hit Points: 106/106 </p><p>Movement: 30'</p><p></p><p>HP roll one: <a href="http://invisiblecastle.com/find.py?id=157851" target="_blank">http://invisiblecastle.com/find.py?id=157851</a></p><p>Clearing 1's and 2's: <a href="http://invisiblecastle.com/find.py?id=157854" target="_blank">http://invisiblecastle.com/find.py?id=157854</a></p><p></p><p>Init: +6</p><p>Base Attack Bonus: +9/+4 </p><p>Melee Attack: +18/+13 </p><p>Ranged Attack: +15/+10</p><p>Fort: +15</p><p>Reflex: +19 </p><p>Will: +10</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus Skill Points</p><p></p><p>Type: Native Outsider</p><p>Fly speed: 30' avg</p><p>+1 natural armor</p><p>Claws/bite</p><p>Smite Good (Su): 1/day +11 damage to one attack</p><p>Spell-Like Abilities:</p><p>-Darkness 3/day</p><p>-Desecrate</p><p>-Unholy blight</p><p>-Poison 3/day</p><p>-Contagion</p><p>-Blasphemy</p><p>Darkvision out to 60 feet.</p><p>Immunity to poison.</p><p>Resistance to acid 10, cold 10, electricity 10, and fire 10.</p><p>Damage reduction: 5/magic</p><p>A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage </p><p></p><p>reduction.</p><p>Spell resistance: 21</p><p>Str +4, Dex +4, Con +2, Int +4, Cha +2.</p><p></p><p>Class Abilities:</p><p>Sneak Attack 2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap Sense +1</p><p></p><p>3 Bonus Feats</p><p></p><p>Hide in Plain Sight</p><p>Uncanny Dodge</p><p>Shadow Illusion</p><p>Summon Shadow</p><p>Shadow Jump (20')</p><p></p><p>Skills: </p><p>Disable Device (Int) +13 (10 ranks, +3 Int)</p><p>Escape Artist (Dex) +16 (10 ranks, +6 Dex)</p><p>Hide (Dex) +30 (14 ranks, +6 Dex, +10 item)</p><p>Listen (Wis) +10 (8 ranks, +2 Wis)</p><p>Move Silently (Dex) +30 (14 ranks, +6 Dex, +10 item)</p><p>Open Locks (Dex) +16 (10 ranks, +6 Dex)</p><p>Perform (Cha) +6 (5 ranks, +1 Cha)</p><p>Search (Int) +17 (14 ranks, +3 Int)</p><p>Sleight of Hand (Dex) +11 (5 ranks, +6 Dex)</p><p>Spot (Wis) +10 (8 ranks, +2 Wis)</p><p>Tumble (Dex) +22 (14 ranks, +6 Dex, +2 synergy)</p><p>Climb (Str) +18 (9 ranks, +9 Str)</p><p>Jump (Str) +18 (9 ranks, +9 Str)</p><p>Swim (Str) +18 (9 ranks, +9 Str</p><p></p><p>Feats</p><p>Combat Expertise</p><p>Dodge</p><p>Mobility</p><p>Combat Reflexes</p><p>Spring Attack</p><p></p><p>Fighter Feats</p><p>Exotic Weapon: Spiked Chain</p><p>Weapon Focus: Spiked Chain</p><p>Improved Trip</p><p></p><p>Languages - Common, Infernal, Abyssal, Celestial</p><p></p><p>Money - 421gp 5sp</p><p></p><p>Weapons - </p><p>+4 Cold Iron Spiked Chain (To hit +23/+18, Damage 2d4+17, Wgt 15, Special: Reach, +2 Disarm, can Trip, 34350gp)</p><p></p><p>Armour - </p><p>Blackmail +4 (+8AC, Max Dex +6, 0 Check, 10lbs, 56100gp)</p><p>-- Improved Shadow, Silent Moves, Death Ward (as per Complete Arcane)</p><p></p><p>Gear - Wgt Cost</p><p>Backpack 2lbs 2</p><p>Bedroll 5lbs 2sp</p><p>Flint & Steel 1lb 1</p><p>Small Steel Mirror 1lb 10</p><p>2 Belt Pouches 1lb 2</p><p>Waterskin 4lbs 1</p><p>MW Thief Tools 1lb 100</p><p>50' Silk Rope 5lbs 10</p><p>Grapple hook 4lbs 1</p><p></p><p>Magic -</p><p>Cloak of Resistance +5 (25k)</p><p>Ring of Protection +4 (32k)</p><p>Belt of Giant Str +6 (36k)</p><p>Amulet of Health +2 (4k)</p><p>Handy Haversack (2k)</p><p>Glove of Storing (10k)</p><p> </p><p>Background: </p><p> Thorn was born into slavery, like many of mixed heritage in the Abyss. There was little of suffering that she did not learn during her years of servitude, and she quickly became adept at avoiding the inhuman eyes of the guards and wardens. As her fiendish traits began to manifest, she embraced the powers as a drowning man might grasp anything at hand to keep from going under. Her strength bolstered, she began plotting to change the cruel, hooked chains of her bondage, into instruments of freedom.</p><p></p><p>More than one demon was destroyed the night she fled. Cut down by her chain weapon, drained to impotence by her shadowy minion, or a lucky few that she chose simply to avoid, skulking silently past. From there she set about exploring the planes, and making a name for herself as one who can slip past nearly any defense to snatch the prize beyond. Though she counted no fiend a friend, she quickly realized that to live she would have to work for them, even as she nursed her lifetime's worth of grudges and resentment.</p><p></p><p>Fortunately, fiends frequently wished other fiends to die. Thorn found some comfort in such assignments...a break from her usual sneak and grab missions. Though she never aligned permanantly with a demon lord, she made it a point to advertise that her services were available to any who were willing to pay. After all, if she were a valuable asset for anyone, no one would want her dead. At least, not until she became too powerful to control.</p><p></p><p>At that point, there might be some 'renegotiation' to indulge in.</p><p></p><p>--------</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2611191, member: 4936"] Name: Thorn Race: Human/Half-fiend Class/Level: Rogue 3/Fighter 4/Shadowdancer 4 Age: 25 Height: 5'8" Weight: 135 (STR) 28 +9 (+4 racial, +1 levelup, +6 item) (DEX) 22 +6 (+4 racial, +1 levelup) (CON) 18 +4 (+2 racial, +2 item) (INT) 17 +3 (+4 racial) (WIS) 14 +2 (CHA) 13 +1 (+2 racial) Alignment: Neutral Evil AC: 29 (10 + 6 Dex + 8 armor + 4 deflect, +1 natural)) Hit Points: 106/106 Movement: 30' HP roll one: [url]http://invisiblecastle.com/find.py?id=157851[/url] Clearing 1's and 2's: [url]http://invisiblecastle.com/find.py?id=157854[/url] Init: +6 Base Attack Bonus: +9/+4 Melee Attack: +18/+13 Ranged Attack: +15/+10 Fort: +15 Reflex: +19 Will: +10 Race Abilities Bonus Feat Bonus Skill Points Type: Native Outsider Fly speed: 30' avg +1 natural armor Claws/bite Smite Good (Su): 1/day +11 damage to one attack Spell-Like Abilities: -Darkness 3/day -Desecrate -Unholy blight -Poison 3/day -Contagion -Blasphemy Darkvision out to 60 feet. Immunity to poison. Resistance to acid 10, cold 10, electricity 10, and fire 10. Damage reduction: 5/magic A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Spell resistance: 21 Str +4, Dex +4, Con +2, Int +4, Cha +2. Class Abilities: Sneak Attack 2d6 Trapfinding Evasion Trap Sense +1 3 Bonus Feats Hide in Plain Sight Uncanny Dodge Shadow Illusion Summon Shadow Shadow Jump (20') Skills: Disable Device (Int) +13 (10 ranks, +3 Int) Escape Artist (Dex) +16 (10 ranks, +6 Dex) Hide (Dex) +30 (14 ranks, +6 Dex, +10 item) Listen (Wis) +10 (8 ranks, +2 Wis) Move Silently (Dex) +30 (14 ranks, +6 Dex, +10 item) Open Locks (Dex) +16 (10 ranks, +6 Dex) Perform (Cha) +6 (5 ranks, +1 Cha) Search (Int) +17 (14 ranks, +3 Int) Sleight of Hand (Dex) +11 (5 ranks, +6 Dex) Spot (Wis) +10 (8 ranks, +2 Wis) Tumble (Dex) +22 (14 ranks, +6 Dex, +2 synergy) Climb (Str) +18 (9 ranks, +9 Str) Jump (Str) +18 (9 ranks, +9 Str) Swim (Str) +18 (9 ranks, +9 Str Feats Combat Expertise Dodge Mobility Combat Reflexes Spring Attack Fighter Feats Exotic Weapon: Spiked Chain Weapon Focus: Spiked Chain Improved Trip Languages - Common, Infernal, Abyssal, Celestial Money - 421gp 5sp Weapons - +4 Cold Iron Spiked Chain (To hit +23/+18, Damage 2d4+17, Wgt 15, Special: Reach, +2 Disarm, can Trip, 34350gp) Armour - Blackmail +4 (+8AC, Max Dex +6, 0 Check, 10lbs, 56100gp) -- Improved Shadow, Silent Moves, Death Ward (as per Complete Arcane) Gear - Wgt Cost Backpack 2lbs 2 Bedroll 5lbs 2sp Flint & Steel 1lb 1 Small Steel Mirror 1lb 10 2 Belt Pouches 1lb 2 Waterskin 4lbs 1 MW Thief Tools 1lb 100 50' Silk Rope 5lbs 10 Grapple hook 4lbs 1 Magic - Cloak of Resistance +5 (25k) Ring of Protection +4 (32k) Belt of Giant Str +6 (36k) Amulet of Health +2 (4k) Handy Haversack (2k) Glove of Storing (10k) Background: Thorn was born into slavery, like many of mixed heritage in the Abyss. There was little of suffering that she did not learn during her years of servitude, and she quickly became adept at avoiding the inhuman eyes of the guards and wardens. As her fiendish traits began to manifest, she embraced the powers as a drowning man might grasp anything at hand to keep from going under. Her strength bolstered, she began plotting to change the cruel, hooked chains of her bondage, into instruments of freedom. More than one demon was destroyed the night she fled. Cut down by her chain weapon, drained to impotence by her shadowy minion, or a lucky few that she chose simply to avoid, skulking silently past. From there she set about exploring the planes, and making a name for herself as one who can slip past nearly any defense to snatch the prize beyond. Though she counted no fiend a friend, she quickly realized that to live she would have to work for them, even as she nursed her lifetime's worth of grudges and resentment. Fortunately, fiends frequently wished other fiends to die. Thorn found some comfort in such assignments...a break from her usual sneak and grab missions. Though she never aligned permanantly with a demon lord, she made it a point to advertise that her services were available to any who were willing to pay. After all, if she were a valuable asset for anyone, no one would want her dead. At least, not until she became too powerful to control. At that point, there might be some 'renegotiation' to indulge in. -------- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
9th Circle Heist:: Abyssal D&D (closed! See OOC thread)
Top