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9th level (ECL) Human Half-Fiend Character
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<blockquote data-quote="morez" data-source="post: 4770689" data-attributes="member: 37628"><p>Sorry of course this one is EVIL. My bad!</p><p></p><p>And as his base race is human he gets 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p></p><p>I know from a power build perspective this one is much weaker than a 9th level cleric without template, but as I got really good rolls I thought i could give it a try (like that style of the character) for the price of being weaker and more vulnerable.</p><p></p><p>It's just my concern as Aus_Snow mentioned, that this character will be too weak to have fun as he probably does nothing or dies in the first encounter. Especially when party goes high levels i could regret my decision as casters fly, casters have spell resistance, casters have damage reduction and can cast but this one just has some cantrips compared to casters with full spell progression. Maybe a melee build could be more powerful as the loss of 4 levels are then better compensated by the Half-Fiend's abilities.</p><p>Still, if not too many tell me that this character will do nothing but die i'd like to play that one as i like it .. though that will easily change when my little winged half-fiend has no success at all.</p></blockquote><p></p>
[QUOTE="morez, post: 4770689, member: 37628"] Sorry of course this one is EVIL. My bad! And as his base race is human he gets 4 extra skill points at 1st level and 1 extra skill point at each additional level. I know from a power build perspective this one is much weaker than a 9th level cleric without template, but as I got really good rolls I thought i could give it a try (like that style of the character) for the price of being weaker and more vulnerable. It's just my concern as Aus_Snow mentioned, that this character will be too weak to have fun as he probably does nothing or dies in the first encounter. Especially when party goes high levels i could regret my decision as casters fly, casters have spell resistance, casters have damage reduction and can cast but this one just has some cantrips compared to casters with full spell progression. Maybe a melee build could be more powerful as the loss of 4 levels are then better compensated by the Half-Fiend's abilities. Still, if not too many tell me that this character will do nothing but die i'd like to play that one as i like it .. though that will easily change when my little winged half-fiend has no success at all. [/QUOTE]
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9th level (ECL) Human Half-Fiend Character
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