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General Tabletop Discussion
*Dungeons & Dragons
9th level NPC wizard, what is your "Minimum Personal Security" suite?
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<blockquote data-quote="Stalker0" data-source="post: 8438700" data-attributes="member: 5889"><p>Since a lot of people are wanting to "decorate" the wizard's lair with various spells and things, I figured lets put some guidelines on that. So a 9th level wizard is a close equivalent to the "Mage" npc, which is a CR 6.</p><p></p><p>So we can use the equivalent of a "Treasure Hoard" to give us a ballpark on what he might have. So lets take the middle of the CR 5-10 treasure hoard tables (that's probably higher than normal for a CR 6 but this also includes components he has expended previously and he's a cool mage so he has some stuff).</p><p></p><p>That gives us</p><p>1) 10 50gp gems</p><p>2) 1-4 Table B Magic Items (examples: 2nd or 3rd level spell scrolls, mithral armor)</p><p>3) 3857 gp worth of coins</p><p></p><p>So that's a ballpark for things like spell scrolls and components they may have had access to.</p><p></p><p></p><p>Just a note: I am fully on board with NPCs not following the rules, and in most cases I would just give them whatever I thought was fitting. But for this discussion, I'm coloring in the lines, and I wanted to see what made sense using standard 5e considerations. For example, a shield guardian is probably too much. Alarm cannot be made permanent, so if we are using it, than that's one of our prepared spells. Meanwhile Glyphs of Warding and Arcane Locks are perfectly on the menu assuming we want to pay for it with our resources above.</p><p></p><p>I think having a few 2nd or 3rd level spell scrolls handy is very in line with our magic item notes above....but 4th and 5th level ones are not. A permanent Teleport Circle would cost ~18k in components, so that's not in the cards.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8438700, member: 5889"] Since a lot of people are wanting to "decorate" the wizard's lair with various spells and things, I figured lets put some guidelines on that. So a 9th level wizard is a close equivalent to the "Mage" npc, which is a CR 6. So we can use the equivalent of a "Treasure Hoard" to give us a ballpark on what he might have. So lets take the middle of the CR 5-10 treasure hoard tables (that's probably higher than normal for a CR 6 but this also includes components he has expended previously and he's a cool mage so he has some stuff). That gives us 1) 10 50gp gems 2) 1-4 Table B Magic Items (examples: 2nd or 3rd level spell scrolls, mithral armor) 3) 3857 gp worth of coins So that's a ballpark for things like spell scrolls and components they may have had access to. Just a note: I am fully on board with NPCs not following the rules, and in most cases I would just give them whatever I thought was fitting. But for this discussion, I'm coloring in the lines, and I wanted to see what made sense using standard 5e considerations. For example, a shield guardian is probably too much. Alarm cannot be made permanent, so if we are using it, than that's one of our prepared spells. Meanwhile Glyphs of Warding and Arcane Locks are perfectly on the menu assuming we want to pay for it with our resources above. I think having a few 2nd or 3rd level spell scrolls handy is very in line with our magic item notes above....but 4th and 5th level ones are not. A permanent Teleport Circle would cost ~18k in components, so that's not in the cards. [/QUOTE]
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9th level NPC wizard, what is your "Minimum Personal Security" suite?
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