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9th level NPC wizard, what is your "Minimum Personal Security" suite?
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<blockquote data-quote="Lyxen" data-source="post: 8439067" data-attributes="member: 7032025"><p>So, therefore, if you are trying to be pedantic, not "That's the first thing I said". Q.E.D.</p><p></p><p></p><p></p><p>It's only inconsequential when you don't care about the armor class balance between classes, which is your case as demonstrated below, but also by the fact that you basically make light armor proficiency totally useless. And that is wrong in itself.</p><p></p><p></p><p></p><p>Not at all for all characters with a lot of DEX. By doing this, you ensure that actually classes with theoretically the lowest AC are actually the best armored in the game. And that is wrong in itself.</p><p></p><p></p><p></p><p>Do what you want in your own campaign, I just advise other people not to make the same mistake, invalidating all the Class AC hypothesis in one stroke because you like magic users more than other classes.</p><p></p><p></p><p></p><p>"I made robes of mage armor a <strong><u>cheap</u></strong> uncommon item" If it's cheap, it can be bought, and if it's only uncommon, it should not be that hard to procure...</p><p></p><p></p><p></p><p>Where did you get that I hesitate to give magic items ? What I don't do is to cheaply give away unbalancing items, but I do give plenty (which, by the way is not the way the game is built).</p><p></p><p></p><p></p><p>Why ? Because they don't max their Dex as quickly as rogues ? Moreover, you are taking things the wrong way, it's rogues who should get AC the mages don't, because rogues have an armor proficiency.</p><p></p><p></p><p></p><p>You can run your games the way you want, and say that you like some things, and I can also therefore say that I dislike these things, And, honestly, on this on, factually, items which are better than rare should not be uncommon and items which are better than legendary should not be rare. Use at least the very easy yardstick provided by the game in terms of "plusses" vs. rarity.</p><p></p><p></p><p></p><p>Yeah, right, I'm pretty sure that there are no rogues or heavy armor users in your games. Otherwise, they would be very frustrated that mages easily get the equivalent of +5 armor to their lack of proficiency, whereas a good configured light armor user can get a much better armor (+3 equivalent, <u>legenday equivalent</u>) than heavy armor users can. Or do you also have uncommon +3 armor for all types of armor as well ?</p><p></p><p>Mages are intended to have a crappy AC, and have been reduced in power at high level for very good reason, they need to remain glass cannons.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8439067, member: 7032025"] So, therefore, if you are trying to be pedantic, not "That's the first thing I said". Q.E.D. It's only inconsequential when you don't care about the armor class balance between classes, which is your case as demonstrated below, but also by the fact that you basically make light armor proficiency totally useless. And that is wrong in itself. Not at all for all characters with a lot of DEX. By doing this, you ensure that actually classes with theoretically the lowest AC are actually the best armored in the game. And that is wrong in itself. Do what you want in your own campaign, I just advise other people not to make the same mistake, invalidating all the Class AC hypothesis in one stroke because you like magic users more than other classes. "I made robes of mage armor a [B][U]cheap[/U][/B] uncommon item" If it's cheap, it can be bought, and if it's only uncommon, it should not be that hard to procure... Where did you get that I hesitate to give magic items ? What I don't do is to cheaply give away unbalancing items, but I do give plenty (which, by the way is not the way the game is built). Why ? Because they don't max their Dex as quickly as rogues ? Moreover, you are taking things the wrong way, it's rogues who should get AC the mages don't, because rogues have an armor proficiency. You can run your games the way you want, and say that you like some things, and I can also therefore say that I dislike these things, And, honestly, on this on, factually, items which are better than rare should not be uncommon and items which are better than legendary should not be rare. Use at least the very easy yardstick provided by the game in terms of "plusses" vs. rarity. Yeah, right, I'm pretty sure that there are no rogues or heavy armor users in your games. Otherwise, they would be very frustrated that mages easily get the equivalent of +5 armor to their lack of proficiency, whereas a good configured light armor user can get a much better armor (+3 equivalent, [U]legenday equivalent[/U]) than heavy armor users can. Or do you also have uncommon +3 armor for all types of armor as well ? Mages are intended to have a crappy AC, and have been reduced in power at high level for very good reason, they need to remain glass cannons. [/QUOTE]
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