Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A -1 flaming burst sword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DamionW" data-source="post: 2667921" data-attributes="member: 18649"><p>Morning Thia (OT: I posted my fire barbarian if you're interested)</p><p></p><p></p><p></p><p>I understand all this, and for HRing away, I'm all for that. Coredump, if you just really feel like giving out a -1 Flaming Burst sword, just Rule 0 it, forget the character wealth chart and include it. If you like the flavor, you like the flavor and that's cool. However, what I'm seeing here is enough discussion about cost mechanics and different examples to consider this is a regular treasure item and to make it available to players as a purchase alternative to a simple +1 sword.</p><p></p><p>My fundamental question there is, why would this stop at weapons? If in your campaign world, wizards who make weapons trade off penalties to their users in order to gain specific advantages, why aren't they trying this with every item? Why are weapons the so special category to have this min/max creation case.</p><p></p><p>If I was a power-gamer in that campaign and saw these -1 flaming burst swords and -4 shocking keen corrosive weapons, I'd start wondering what else I could get away with. Say I have blindfighting as a feat. Could I get a set of glasses that blind me but give me a +5 to strike in melee. Say I'm designed as a big slow bruiser type of fighter. Could I get a cloak that sticks to me like <em>web</em> and slows me down, but I get a +3 AC bonus? I might not care if I'm less mobile, but I sure would like the extra AC. That's what I'm trying to get at.</p><p></p><p></p><p></p><p>This is exactly the kind of thing I'm getting at. If there are wizards operating like this, why aren't they flooding the market with actual snake "oils," low cost min-maxed potions that hurt the user, but also have a benefit. Here's the bottom line:</p><p></p><p>If you decide you're going to allow weapons with both penalties and bonuses that cancel each other out, <em>you have to think of some justification</em>. It could be an accident in creation, or a reckless wizard, or shortcuts used in making the weapon, or whatever. Once you have that justification in mind, ask yourself <strong><em>"Why can't this justification be used for all magic items in the world?"</em></strong> If you don't have an answer, you have a problem, because then there should be tons of these items in all fields of endeavor.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2667921, member: 18649"] Morning Thia (OT: I posted my fire barbarian if you're interested) I understand all this, and for HRing away, I'm all for that. Coredump, if you just really feel like giving out a -1 Flaming Burst sword, just Rule 0 it, forget the character wealth chart and include it. If you like the flavor, you like the flavor and that's cool. However, what I'm seeing here is enough discussion about cost mechanics and different examples to consider this is a regular treasure item and to make it available to players as a purchase alternative to a simple +1 sword. My fundamental question there is, why would this stop at weapons? If in your campaign world, wizards who make weapons trade off penalties to their users in order to gain specific advantages, why aren't they trying this with every item? Why are weapons the so special category to have this min/max creation case. If I was a power-gamer in that campaign and saw these -1 flaming burst swords and -4 shocking keen corrosive weapons, I'd start wondering what else I could get away with. Say I have blindfighting as a feat. Could I get a set of glasses that blind me but give me a +5 to strike in melee. Say I'm designed as a big slow bruiser type of fighter. Could I get a cloak that sticks to me like [I]web[/I] and slows me down, but I get a +3 AC bonus? I might not care if I'm less mobile, but I sure would like the extra AC. That's what I'm trying to get at. This is exactly the kind of thing I'm getting at. If there are wizards operating like this, why aren't they flooding the market with actual snake "oils," low cost min-maxed potions that hurt the user, but also have a benefit. Here's the bottom line: If you decide you're going to allow weapons with both penalties and bonuses that cancel each other out, [I]you have to think of some justification[/I]. It could be an accident in creation, or a reckless wizard, or shortcuts used in making the weapon, or whatever. Once you have that justification in mind, ask yourself [B][I]"Why can't this justification be used for all magic items in the world?"[/I][/B] If you don't have an answer, you have a problem, because then there should be tons of these items in all fields of endeavor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A -1 flaming burst sword
Top