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A -1 flaming burst sword
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<blockquote data-quote="DamionW" data-source="post: 2670418" data-attributes="member: 18649"><p>Sorry, missed the double post. Only saw post #30. Like I said, it's your game and as far as balance on the weapons, seems okay to me so use it. I just think that if there's a "messy paint job" method to create weapons, there should be for every kind of item, because people in general are lazy. Say you have a wizard player that comes up with a "messy" justification for a wand with flaws of some kind. How can you turn him down? The fact that the -X to theoretical +X from special abilities cancels out neatly shouldn't drive them being the only ones that creators are lazy about. That's just a case of rules creating a story and I'm not a fan of that, personally.</p><p></p><p>EDIT: I know I sound like a broken record on this thread, but it has to do with the whole suspension of disbelief in RPGs. If I saw just one or maybe two of these items in a game, I'd find them flavorful and different. If I saw it as a regular game mechanic, I'd stop finding magical items as interesting devices made by magical individuals and more just a number crunching engine.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2670418, member: 18649"] Sorry, missed the double post. Only saw post #30. Like I said, it's your game and as far as balance on the weapons, seems okay to me so use it. I just think that if there's a "messy paint job" method to create weapons, there should be for every kind of item, because people in general are lazy. Say you have a wizard player that comes up with a "messy" justification for a wand with flaws of some kind. How can you turn him down? The fact that the -X to theoretical +X from special abilities cancels out neatly shouldn't drive them being the only ones that creators are lazy about. That's just a case of rules creating a story and I'm not a fan of that, personally. EDIT: I know I sound like a broken record on this thread, but it has to do with the whole suspension of disbelief in RPGs. If I saw just one or maybe two of these items in a game, I'd find them flavorful and different. If I saw it as a regular game mechanic, I'd stop finding magical items as interesting devices made by magical individuals and more just a number crunching engine. [/QUOTE]
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A -1 flaming burst sword
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